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Noodle

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Everything posted by Noodle

  1. I didn't know you could use force powers while having no force, interesting. Maybe it was a bug patched by Gog?
  2. I'd certainly take a look at it
  3. No way, it has custom animations made by me.
  4. Just a little something I worked on for those who want more beasts in their game. Model from KOTOR I with an HD retexture by Emperor Turnip. Rigging and all animations done by me. Download link: https://www.dropbox.com/s/ry0ryplzvhkwaia/gizka.pk3?dl=0
  5. If you check on this Facepunch link (https://forum.facepunch.com/f/fbx/bszzx/Star-Wars-Model-Links-Thread-V4-Stay-on-Target/20/) you'll see some SOLO models have been ripped (don't know where from). You'd need someone to optimize them for JA and to properly rig them.
  6. This is one of the best maps I've ever seen, period.
  7. You could simply replace the bowcaster with that crossbow, though. Wouldn't even require new animations if you do it properly
  8. I like this project a lot, but I'll like it even more when they start adding guns and other weapons.
  9. I'm talking about high-poly big tiddy jedi/sith ladies
  10. First we port the armors, then the lewd mods.
  11. Thanks for sharing this with the rest of the community. You guys did a lot of work and it'd be a pity to let it go to waste. This could certainly help me with my own modding projects.
  12. There's a guide for porting stuff from Skyrim to JA as far as I remember, so it's easy money for whoever is up to do it!
  13. Lovely gallery. I love the aesthethics of Alzoc.
  14. I'd remove the capes since they aren't too functional for a bodyguard
  15. People spend money asking artists to do fanart, so I don't see how crazy would it be to do the same in the modding scene.
  16. If I had spare cash I'd certainly commission people to create models for this game. It is a way to incentive people to develop such skills or pursue a career doing stuff like that.
  17. This could be done with coding through the same way you can select the lightsaber model. I have no idea how that'd work, but it would certainly be a nice thing to see one day.
  18. Looks really cool. Some things could improve regarding animations (mainly fluency of movement) and there needs to be more dramatically lighting, but otherwise it's pretty good for one of your first videos on Maya! Hopefully we'll see more in the future.
  19. If you know how to manually replace animations, you could do that and it'd save you a lot of problems. Basically you'd need Blender to extract animations and Glamerge to mix them with my .gla
  20. I love the amount of effort you put into your stuff!
  21. Watching the last seasons with my little bro was a great experience.
  22. If you can, please do test this and share results. I would but I don't have that game!
  23. Exactly! Stance mods override the default _humanoid.gla folder. It could be fixed if you manually merge the files, but that'd depend exclusively on the user.
  24. Do you have some other animation mod on your base folder? The reason they're not playing is because the game isn't recognizing the new animations (could be overwritten by other files).
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