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Everything posted by Noodle
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Watched it all. You're incredibly talented, I hope that you're successful in whatever you want to focus in life.
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General Grievous model - and coding n animation question
Noodle replied to Langerd's topic in Mod Requests & Suggestions
It's a very ambitious and interesting idea, but I have no idea how you could code it to make it work. You could always work on what has been done and imitate part of what the 4 armed grievous model did. It achieved the 4 lightsaber effects by making custom saber hilts that gave the illusion of being 4 instead of 2. Then again, making good animations like that would be quite impossible. -
No hand-holding please. I truly enjoyed scratching my head to solve some of the puzzles much more than any mission from the SP campaign.
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Even if you can't rig or animate it, it could be a great asset for mappers if you decide to give it proper textures!
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I just finished playing it and I must say this is quite a project! Really enjoyed how you populated the temple with NPCs, makes it feel quite alive!
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Man, watching these videos really motivates me to update the animation menu. Also, I love how you've mixed Jedi Academy with other games for a better visual effect! My only criticism would be that some of the voice acting needs improvement and some scenes drag too long. Remember Lucas' motto: 'Faster, more intense!'
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As I remember, @@Kualan was working on a Zygerrian kitbash, though he didn't release it.
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Fair enough. Let's just try not to derail this thread by turning it into a Emily-hating conversation.
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This is a very nice addition to the game. It certainly makes multiplayer scrimishes more interesting. I'd love to use this assets in my own maps.
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Wrong Emilia m8
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It's totally doable but it'd take an enormous amount of work so nobody has done it yet.
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I'm all for this, but I'm not sure if I'll always be able to participate!
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[WIP] Q3ME: a 3ds Max Level Design Plugin
Noodle replied to AshuraDX's topic in WIPs, Teasers & Releases
> More than focusing on anything in particular I'd like to see your workflow while doing a map with moderate complexity. It'd be interesting to see how you implement lighting and other entities like waypoints and such. > The main thing that annoys me when working with GTKRadiant are the way patch meshes are handled and how light effects them differently than ordinary brushes. > I'd like to be able to make maps as big as I please. -
But how!
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Shouldn't affect ( "outro_fakeplayer", FLUSH ) be inside affect ( "npc_jaden", FLUSH ) and affect ( "npc_kyle_outro", FLUSH ) be inside outro_fakeplayer?
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JKO inspired maps for Reborn/ Shadowtrooper facilities?
Noodle replied to the_raven's topic in Mod Requests & Suggestions
Soon™! -
JKO inspired maps for Reborn/ Shadowtrooper facilities?
Noodle replied to the_raven's topic in Mod Requests & Suggestions
There's this map, but you've already commented on it, so I assume you're aware of it: https://jkhub.org/files/file/3189-imperial-research-facility/ Thing is, I don't think many maps do tell a story like the one you've mentioned. I've tried to learn from it in my own maps, though, since it really helps build an immersive atmosphere. -
How would I go about adjusting the damage of the Bryar Pistol?
Noodle replied to bigphil2695's topic in Modding Assistance
Read this: https://jkhub.org/topic/9943-adding-a-new-weapon-single-player-game/ https://jkhub.org/topic/9937-how-to-create-a-new-weapon-mp/ You're welcome. -
Yes! That's the default female human model battling against a Jedi Knight Jedi Outcast's default Reborn model.
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Can't you make the NPC invisible and non-solid instead of removing and respawning it? Sometimes I get problems with NPCs because scripts don't seem to work on them when they respawn.
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Well, I didn't know about the droideka's spawnpoint, but what you essentially had to do in the past was build a siege map and adapt the other files to MBII. If you check any of the MBII maps you'll find that most files are pretty self-explanatory.
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Where is the commando droid model located in the MB2 files?
Noodle replied to Pickles256's topic in Modding Assistance
Yes, there's a commando droid in MBII. -
>play video >listen music >close video
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I've turned my own maps MBII friendly. It's not that hard, very similar to how you do a siege map! I'll try to find my source files so I can send them to you. Btw, what server are you playing on?
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Everybody did great! Congratulations on your victory, Artemis!