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Star Trek Starfleet Type 3A Phaser Compression Rifle
Torki commented on triplex's file in Guns & Explosives
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Torki liked a file: Star Trek Starfleet Type 3A Phaser Compression Rifle
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Droidy365 liked a post in a topic: Custom characters voices not working in mp
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It was that, i had compared it with the first sound folder of all, Alora, and a few others but none had it, but once i added just taunt, it worked.
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bigphil2695 liked a file: Star Trek Elite Force Pack
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DarthValeria liked a file: Star Trek Elite Force Pack
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Sounds.cfg and it's insides are properly named, no errors when loading. It seems it's just the taunts/gloats/otherthingidontrememberthename, checked taking damage against a bot and the sounds where there
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Torki liked a comment on a file: Star Trek Elite Force Pack
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As the tittle says, i added some characters with their own voices, and they use the default sounds and voices when using them in multiplayer, but when i use them in sp as npc or changing the player character, they do work, taunts and all. The sounds.cfg contents are correctly named and so are the sound files and folders (or they also wouldn't work in single player). Does mp need some different format or size?
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GamerRedNeck liked a file: Star Trek Elite Force Pack
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Version 1.1
37 downloads
Some character models from the game Elite Force 2 and a few JA heads kitbashed on the body. Haven't tested how it looks with all the animations, there is a chance that there might be gaps sometimes. Will need this for some voices https://jkhub.org/files/file/2132-restored-sounds-from-jedi-outcast/ and one of these two https://jkhub.org/files/file/2801-haps-imperial-officer/ https://jkhub.org/files/file/2888-hapslashs-improved-imperial-officer-with-customization-support/ , i think the first one should be enough so the menus don't get cluttered with customization options that might not get used. Will try to add more characters from EF at a later time but no promises. Bot support --- No NPC support --- Yes Team support --- Only the four that come from JA's character customization Dismemberment --- Yes! Except Chewy's head, do like Thor and don't go for the head Bugs --- For some reason sounds aren't working on mp, will try to fix it when i've got time NPC Codes -
Torki liked a post in a topic: [W.I.P.] (SP) Star Wars - Republic Intelligence
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Torki liked a post in a topic: [W.I.P.] (SP) Star Wars - Republic Intelligence
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Torki liked a post in a topic: [W.I.P.] (SP) Star Wars - Republic Intelligence
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Untold Prophecy liked a post in a topic: Cybernetic Reconstruction Starkiller
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Cybernetic Reconstruction Starkiller
Torki replied to Untold Prophecy's topic in Mod Requests & Suggestions
I think drag and drop should work, i haven't tried, don't know if you'll have to change the name of the icon. -
Untold Prophecy liked a post in a topic: Cybernetic Reconstruction Starkiller
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Cybernetic Reconstruction Starkiller
Torki replied to Untold Prophecy's topic in Mod Requests & Suggestions
https://community.moviebattles.org/threads/penekepack-2-4-classic-ui-restoration.2499/ It's in there -
Torki liked a post in a topic: [W.I.P.] (SP) Star Wars - Republic Intelligence
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Torki liked a post in a topic: School of War: Tron Legacy Edition
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Torki liked a post in a topic: STAR WARS: Movie Duels (Remaster of Movie Duels II)
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Removing seams on the textured from moved vertices
Torki replied to Torki's topic in Modding Assistance
Yeah, it was the normals, mostly fixed, thanks! -
Torki liked a post in a topic: Removing seams on the textured from moved vertices
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Removing seams on the textured from moved vertices
Torki replied to Torki's topic in Modding Assistance
I've being doing that, but i do not know what i'm exactly looking for. Also moving the UV around a bit the mark remains on the same vertice, maybe it's something related to the mesh? (I don't know what i'm talking about to be fair)... One on the left is the edited one -
Torki liked a post in a topic: Removing seams on the textured from moved vertices
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Torki started following Removing seams on the textured from moved vertices
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Had to move the whole shoulder area to set it on JA's T pose and ended with some noticeable seams, looks worse on blender than it actually is. Is there a way to fix it without having to redo the whole thing?
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SpeedyJDFox95 started following Torki
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krkarr liked a post in a topic: Rigging Partner Request
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I might be able to do the R2s, as they are easy for my "skill", managed to rig one from Galaxy of Heroes, complex stuff like shaders and texture edits will have to be done by someone else. I'd use a spoiler tag for the image, but can't find it :C
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Zelanter liked a post in a topic: Zelanter's Kitbash Burrow
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It needs a shader file to make it visible on both sides. This is from a tutorial here, on jkhub The shaders i'm checking all use "cull twosided" instead of disable, so i guess try that. Should be something like models/players/Swtorguy/swtorguytexture { q3map_nolightmap (no idea what that does) cull twosided { map models/players/Swtorguy/swtorguytexture blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } } I'm an idiot, so, who knows.