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Torki

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  1. Oh well, hello there you beautifull thing
  2. It was that, i had compared it with the first sound folder of all, Alora, and a few others but none had it, but once i added just taunt, it worked.
  3. Sounds.cfg and it's insides are properly named, no errors when loading. It seems it's just the taunts/gloats/otherthingidontrememberthename, checked taking damage against a bot and the sounds where there
  4. I was like, fine, i'll do it myself, and thus i learned to rig.
  5. As the tittle says, i added some characters with their own voices, and they use the default sounds and voices when using them in multiplayer, but when i use them in sp as npc or changing the player character, they do work, taunts and all. The sounds.cfg contents are correctly named and so are the sound files and folders (or they also wouldn't work in single player). Does mp need some different format or size?
  6. Version 1.1

    37 downloads

    Some character models from the game Elite Force 2 and a few JA heads kitbashed on the body. Haven't tested how it looks with all the animations, there is a chance that there might be gaps sometimes. Will need this for some voices https://jkhub.org/files/file/2132-restored-sounds-from-jedi-outcast/ and one of these two https://jkhub.org/files/file/2801-haps-imperial-officer/ https://jkhub.org/files/file/2888-hapslashs-improved-imperial-officer-with-customization-support/ , i think the first one should be enough so the menus don't get cluttered with customization options that might not get used. Will try to add more characters from EF at a later time but no promises. Bot support --- No NPC support --- Yes Team support --- Only the four that come from JA's character customization Dismemberment --- Yes! Except Chewy's head, do like Thor and don't go for the head Bugs --- For some reason sounds aren't working on mp, will try to fix it when i've got time NPC Codes
  7. I think drag and drop should work, i haven't tried, don't know if you'll have to change the name of the icon.
  8. https://community.moviebattles.org/threads/penekepack-2-4-classic-ui-restoration.2499/ It's in there
  9. Yeah, it was the normals, mostly fixed, thanks!
  10. I've being doing that, but i do not know what i'm exactly looking for. Also moving the UV around a bit the mark remains on the same vertice, maybe it's something related to the mesh? (I don't know what i'm talking about to be fair)... One on the left is the edited one
  11. Had to move the whole shoulder area to set it on JA's T pose and ended with some noticeable seams, looks worse on blender than it actually is. Is there a way to fix it without having to redo the whole thing?
  12. It seem the old version is the one uploaded, as the map names in the .pk3 are underworld and underworld_duel
  13. Since no one commenting on the ammount of effort put here, aside from JKhub's benevolent overlord, great work!
  14. I might be able to do the R2s, as they are easy for my "skill", managed to rig one from Galaxy of Heroes, complex stuff like shaders and texture edits will have to be done by someone else. I'd use a spoiler tag for the image, but can't find it :C
  15. It needs a shader file to make it visible on both sides. This is from a tutorial here, on jkhub The shaders i'm checking all use "cull twosided" instead of disable, so i guess try that. Should be something like models/players/Swtorguy/swtorguytexture { q3map_nolightmap (no idea what that does) cull twosided { map models/players/Swtorguy/swtorguytexture blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } } I'm an idiot, so, who knows.
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