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Daedra

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Everything posted by Daedra

  1. The concept Vader has actually already been ported into JK with his concept saber by dark_apprentice I think. Or it may have been Punisher. I can't quite recall, but it's the model from Force Arena, so you know it's good quality.
  2. https://www.youtube.com/watch?v=C7K_jnuef6c You could always use the Zabrak model from KOTF to frankenstein onto a different body.
  3. That is my favorite map, though I really hate that invisible wall which stops you right at the bottom of the stairs. I wish that could be removed.
  4. The base human male head with the blonde hair kinda looks like him based on that artwork. It's a start I guess.
  5. I believe someone already attempted this Zabrak here: https://jkhub.org/files/file/3305-arths-personal-skin/ Though a brand new model would be awesome.
  6. Holy cow! What a cool design: That would be cool.
  7. Kitbash Cybernetic Maul's head onto Jedi robes and re-skin accordingly. At least for the bottom one.
  8. So, you want to make a backhand saber? Look no further! What you will need: Blender https://www.blender.org/download/ Blender JK Plugin Suite: https://jkhub.org/files/file/1413-blender-264-jedi-academy-plugin-suite/ Steps to take: 1. Install Blender and install the plugin suite into Blender. 2. Ensure that your version of Blender looks like this: 3. Drag out the box on the top right. It should then look like this: 4. Left click first, then right click second on "Camera" and click "Delete". Do the same for "Cube" and "Lamp". It should then look like this: 5. Go to File>Import> JA Ghoul 2 Model (.glm), and locate and open the .glm model of the saber you wish to turn backhand. Please note you will need to remove the "default" text in the "Skin" box before loading the .glm, or you will get errors, so just backspace that out: 6. When the model imports, it will look small, so zoom in (with the mouse wheel) so it fits nicely into the window, try to get it to look like this (very important) : 7. In the box at the top right, click the (+) button to the left of "scene_root" then left click once on "model_root" so it is highlighted: 8. Just below the box in the top right you will see a bunch of Icons. Click on the orange cube: 9. Press "A" twice on your keyboard. This should put an orange line around the model: 10. IMPORTANT! Remember EXACTLY how the model is placed, in this case the top is just below the grid line: Go to the "Transform" section on the right, and change the "Y Axis" to 180. It should then look like this: 11. In the "Transform" area, adjust the bottom number under "Location" so that the rotated model matches the same place as the place you remember (For me, -8 worked) : 12. Press "A" once on your keyboard to remove the orange outline from the model. 13. Go to File>Export>JA Ghoul 2 Model (.glm). 14. Rename the output name at the top, adding "_bh" to the end of the name. Also, backspace/remove the data in the ".gla name" box on the left before exporting: Things to note: This DOES NOT automatically make the in-game characters hold the saber like a bad-ass. You will need to install additional backhand animation mods for that. Case and point from my mod here: https://jkhub.org/files/file/2472-backhand-base-sabers/ Notice the preview image. The default animations do not make having a backhand saber look cool - at all. This is only the .glm model. You will have to create and/or edit the .sab file to include a _bh version.
  9. The model only uses 1 saber because there's only 1 .glm file (the hilt). The .sab file has two separate calls for the two different sabers. One has the green color and the other has yellow. You just duplicate those, rename the glm and add that in the duplicated text. @@Pickles256 Since it uses 2 .pk3 files it's complicated. Here's a single .pk3. for backhand sabers do: saber tano3 saber tano4 Also you can spawn ahsoka as so: npc spawn ahsoka npc spawn ahsoka_bh And playermodel: playermodel ahsoka playermodel ahsoka_bh http://www.mediafire.com/file/1z97nedxwr2aa35/zz_Ahsoka_Tano.pk3
  10. No. They replace the regular saber that the Ahsoka model uses. You'd have to add it into the .sab file, then call it with the saber command.
  11. http://www.mediafire.com/file/ww4c3phgcyrggwz/ahsoka_backhand.zip
  12. I second this. THAT would be super handy.
  13. Well I thought I'd bump this in light of some new information: https://twitter.com/chris_ryall/status/968715931311583234 Turns out Jaxxon is going to be canon officially.
  14. He hasn't released it yet because he (and also I) do not know where the original model came from to get permission. He could however post a mediafire link in a thread and it wouldn't hurt at all. What do you think @@Akkarin ?
  15. And to add to that you can convert models easily with Noesis. I know Noesis opens .GLM and can convert to other formats.
  16. Nice. Is there any way to replicate this without coding for JA/OpenJK? Maybe finding the "ball glow" texture and changing it?
  17. Perfect armor plating for:
  18. I didn't, but @@Akkarin did.
  19. Well, this is the model I have: Again, it will require someone to rig/weight/port it into JA.
  20. I have the model as .obj and textures, just need someone who can put it into JA.
  21. I want to see this finally happen.
  22. Then use Blender. Here are the plugins: http://www.gtagarage.com/mods/show.php?id=21598 http://www.gtagarage.com/mods/show.php?id=9798 And a 3ds max plugin: http://gtaforums.com/topic/507832-dff-exporter-3ds-max-plugin/ Good luck!
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