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dark_apprentice

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Everything posted by dark_apprentice

  1. I have tested on clean JKA with clean base folder only with the model of Starstrider, everything works perfect, after that tested with the sabers and it brings the error. Same happened with only the sabers and Tavion. BTW @ i was just searching on EP7 TFA Luke Skywalker action figures, and turned out this "Starstrider" is actually OLD LUKE SKYWALKER as i have told you from the beginning
  2. Those are for the Model of Starstrider, they are not of the saber WOW The saber is coming from the STAR WARS Movie sabers pack! And for the saber .sab file is @ i did not do that
  3. Not sure, if this must be here, or over the "Modding Assistance" place, but is it possible to use the Toshi Vader helmet and make it look as the design of Vader's helmet from SW Rebels? I think Rebels Vader design is something between his outfit from A New Hope and the early concept art of RMQ: Custom model: REBELS Vader helmet: RMQ early *concept* helmet
  4. What new saber are you talking about, he simple have the Old Ben Kenobi Ep.4 lightsaber (as his ROTJ saber is based on it and originally had to be blue) The only thing new i see is his robotic arm, that i can't understand since in ESB he had flesh covered arm (or they wanna make it as Anakin's robotic arm from Ep.2 ending?)
  5. Both in MP and SP same errors. I do not have OpenJK. If this is what you asked for Blender says: Verts: 3,647 | Faces: 5,074 | Tris: 5,074 | Object 0/85
  6. I personally am not so sure if it comes from the model, because the Starstrider model, does work without any problems with all force powers and all other weapons (including all sabers you might know). Also i have the same saber "Anakin Ep.2 hilt" but changed the name, so when i spawn the saber i do this: npc saber anakinep2 and this brings up the saber. There are no errors with it. That is why my personal guess is, that something's wrong with the saber turned into a backhand saber or the animation he's using. Not sure
  7. You really bag for it don't you? It is made (the shader for that damned cape), but seems i forgot to send it over due waiting to solve problem with the saber bug thread
  8. Something Darth Maul couldn't achieve, but we may give it to him: Emperor Maul
  9. Problem is, that when he uses those sabers with other models it all works good. When he use them with Starstrider they give this error message. And whenever Starstrider as playermodel, or as a NPC is using this same sabers the error is coming out, and when he uses other kind of saber hilts (normals, dual, staff, backhands) it works perfect. We want to know: How to fix this problem and make this character use his own sabers without any problems.
  10. ds_lightning5_blue by Darth Stevanus
  11. Who knows, when i will be able to work it again, so i removed the old hands and used @@Jeff 's General Kenobi for the new hands and it worked @
  12. WOW... I think your monitor need adjustment with the colors, because when i first made the new Cybernetic Maul it had a difference with the colors of the body and the head. Than i made the body darker red and put some more darkness around it. I believe what i see on my monitor, since it is the same that made my diploma work as graphic designer (while i was at high school) and after it was printed all colors were 1:1 as i made them on the PC. Perhaps you could be right i am not much into details with those.
  13. Perhaps it is possible, but i was inspired from Cybernetic Maul from the SW Clone Wars movies.
  14. @@Jeff already made him, but you have to ask him.
  15. I think it is all from that: l_arm_cap_torso_off_0 that Blender says the error: could not load surface l_arm_cap_torso_off (LOD 0) from Blender, Vertex without UV coordinates found! Because, when i first deleted it and the model was exported with no problems, than i tested it and saw this problem with force lightning/drain coming out from somewhere else, instead of the hand. I might try with other hands in the end if i cannot bring those one to work. After all they come from Galen Marek model by Schrödinger and UsungHero. And i will have to change the arms and see if this will help out. But right now the last few days i am really down and got some really hard times around. So i don't know when i will have time to work on it.
  16. @@Kualan thanks a lot ^^ i really hope to get permission for his release someday, since the hips/legs are from Sith Stalker's model
  17. Here is a reference if you'd like to look at, found it on the 3D models (it is not for JKA - sadly)
  18. Thanks i seem to like him too, but the neck and face need new textures.
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