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Everything posted by dark_apprentice
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Let's work on Rey (TFA/JKA)
dark_apprentice replied to dark_apprentice's topic in Mod Requests & Suggestions
@ well actually i started with this one, but I'm not into texturing faces and it's not that easy to put Rey's face over Jan's face Not sure for Toshi's Padme, but i like the body from DT's Mara Jade -
I could help you with the boots and arms if you need some help there.
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Can't you people READ in English? i said:
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Until a new model of Luke is born..
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I have also made him the belt part
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I think it might be better with the hyena head, but i just couldn't resist to love ur model as it is now ^^
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Star Wars Episode VII Discussion
dark_apprentice replied to Circa's topic in Star Wars Franchise Discussions
I am not sure if this was posted here before, but i just found it today and you might be interested. It is Luke Skywalker around 1983 after the original 3 movies talking about a new saga that will be started around 2011 and starting with the Episode 7: Also Mark is the very same age now, as Sir Alec Guinness was during the shoots for A New Hope - age 64. https://www.youtube.com/watch?v=4UGV7WVB-bA -
It's funny how we all work on @ model. But why did u removed my arm textures of Kylo? I mean i made them to look as close as possible to his costume from the image below... Also i prefer the first hood this one of Revan looks strange over Kylo Ren and i hope you didn't remove the Vader helmet
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Since there are already models and/or Frankenstein versions of Luke Skywalker, Finn, Kylo Ren and even the red-armed C3PO, now it's time to start with Rey. I am not able to make new model, but i can start with a re-skin and frankensteining with Jan's model. Personally i never liked Jan when i was playing JKO, but I think she might work good as a first model of Rey from The Force Awkanes. Here is how she looks so far: Face texture is not changed yet, so it's with the original Jan face, not the one of Rey.
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that is the sweetest teddy bear with wings <3 xD
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I don't know, Toshi's Luke model is one of the best so far, but I think we need a new model for this one and not just a re-skin. Also the beard must be object on the face instead of texture (just my opinion)
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@ well let's throw 'em a little surprise
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962 downloads
READ ME: ============================================================================ Star Wars - Palpatine (Sith Apprentice) ============================================================================ Ok, since the last month i was reading the book called "Darth Plagueis" and i wanted to make a model of young Palpatine as Sith Apprentice of Plagueis. Young Darth Sidious with his red hair. SPAWN IN GAME: *(Hood Down) NPC SPAWN PALPATINE * (Hood UP) NPC SPAWN PALPATINE2 Install: put it inside your GameData/Base folder. Model DOES NOT include the saber! CREDITS: - Toshi for using the head of his Palpatine model - SPANKI for using the sith robe from his SITH customization - James Luceno for inspiring me with his book "Darth Plagueis" -
Just tested the model in game (2 versions with the hood on and with hood down using Vader's helmet, since his helmet is similar and also people are guessing he might be influenced by him.)
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- 23 comments
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- 23 comments
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Also i noticed that JKHub shows the pics in lower quality than originally they were (at least in messages) idk.
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Those look like they come from you know where (don't make me say it).. and it is hard to make a beard, I tried on Luke from Toshi to create his face like in Episode 7. but i could not make it so big as on the pictures that we have from Episode 7. You can try download some Photoshop/Gimp brushes for hair/beard, but it won't look that good. Kyle and HS_Kenobi have some good beards, but they have some good face textures and also some good face lines, not everyone can have a beard you know
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[Request] Original Anakin Skywalker (Episode VI)
dark_apprentice replied to Lancelot's topic in Mod Requests & Suggestions
As i have said it many times in this thread: Hair from T_Palpatine, HS_Dooku = textured on the face texture and does not go well on Anakin/Sebastian * Hair from HS_Anakin and HS_Kenobi looks like this: Again the model requires a NEW hair to be made for him -
[Request] Original Anakin Skywalker (Episode VI)
dark_apprentice replied to Lancelot's topic in Mod Requests & Suggestions
Actually the head is from Toshi's Vader model and texture is based on the ROTJ Anakin texture of Angel Modder, but changed a little bit. The model is already finished, but it requires a new mesh to be made with Blender and that is the hair. A hair of Sebastian in his old days as he was during ROTJ shootings in the end. I can make the ghost effect already, but I am needing the hair and a little professional re-texture on the face, since it looks like a "grumpy" version of Anakin/Sebastian -
Jeff have already made a Frankenstein of Kylo Ren, but it would be better to see a new model (I assume Kylo is making it already and DT85). However i was thinking to use Jeff's frankenstein of Kylo Ren and change it a little bit for myself until we get a new model of Kylo, but I'm more on search for someone else of the new SW movie
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Hey i might asking the wrong question and to look stupid, but even that i understand it's a very hard work to create something like this and all the time coding, I've gotta ask... Is it possible to add a function/button, that allows the users to decide if they want to see the character inside ModView with or without the model's shader? Cuz if they wanna test something with the shaders it would require to open JKA, start the mission, spawn the model and do this like 100 times until they reach what they want from the shader?
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Version 1.5
641 downloads
READ ME: ============================================================================ Star Wars - Ferus Olin ============================================================================ Ferus Olin, the wise Jedi and friend of Anakin and Obi-Wan. Killed by Vader BUG: Don't know why, but even after I fixed the Luke saber hilt shader file from the movie collection, when you spawn both Ferus Olin models, inside the console it will say something like: "Warning: unknown keyword 'Skywalker' while parsing 'Luke'". I thought it might be because the shader was using all the hilts that i did not include in this character and/or the saber file because it was named Luke Skywalker, but even after i fixed them it still brings the message so ignore it. INSTALLATION: Put the ".pk3" file inside your GameData/Base folder. NPC SUPPORT: YES TWO Outfits SPAWN IN GAME: * NPC SPAWN FERUS_OLIN (for his main outfit) * NPC SPAWN FERUSOLIN (for the Vest/Jacket outfit) CREDITS: - DT85 for his model of Luke_Pilot, JEFF for helping to edit the NPC problem, Mandalorian (for Jango Fett's shoulder pad), Major Clod (for Han Solo vest), Star Wars Hilt Pack (for Luke ROTJ Saber) Hapslash, Trauma Sensei, Broken Hope, Revan Dark, and Khaliban -
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