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dark_apprentice

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Everything posted by dark_apprentice

  1. What new saber are you talking about, he simple have the Old Ben Kenobi Ep.4 lightsaber (as his ROTJ saber is based on it and originally had to be blue) The only thing new i see is his robotic arm, that i can't understand since in ESB he had flesh covered arm (or they wanna make it as Anakin's robotic arm from Ep.2 ending?)
  2. Both in MP and SP same errors. I do not have OpenJK. If this is what you asked for Blender says: Verts: 3,647 | Faces: 5,074 | Tris: 5,074 | Object 0/85
  3. I personally am not so sure if it comes from the model, because the Starstrider model, does work without any problems with all force powers and all other weapons (including all sabers you might know). Also i have the same saber "Anakin Ep.2 hilt" but changed the name, so when i spawn the saber i do this: npc saber anakinep2 and this brings up the saber. There are no errors with it. That is why my personal guess is, that something's wrong with the saber turned into a backhand saber or the animation he's using. Not sure
  4. You really bag for it don't you? It is made (the shader for that damned cape), but seems i forgot to send it over due waiting to solve problem with the saber bug thread
  5. I just think this one is better:
  6. Why does he hold those sabers so awkward ?!
  7. Custom *Clone Wars Vader (with Helmet)*
  8. Custom version "Clone Wars Vader"
  9. Something Darth Maul couldn't achieve, but we may give it to him: Emperor Maul
  10. Problem is, that when he uses those sabers with other models it all works good. When he use them with Starstrider they give this error message. And whenever Starstrider as playermodel, or as a NPC is using this same sabers the error is coming out, and when he uses other kind of saber hilts (normals, dual, staff, backhands) it works perfect. We want to know: How to fix this problem and make this character use his own sabers without any problems.
  11. ds_lightning5_blue by Darth Stevanus
  12. Who knows, when i will be able to work it again, so i removed the old hands and used @@Jeff 's General Kenobi for the new hands and it worked @
  13. WOW... I think your monitor need adjustment with the colors, because when i first made the new Cybernetic Maul it had a difference with the colors of the body and the head. Than i made the body darker red and put some more darkness around it. I believe what i see on my monitor, since it is the same that made my diploma work as graphic designer (while i was at high school) and after it was printed all colors were 1:1 as i made them on the PC. Perhaps you could be right i am not much into details with those.
  14. Perhaps it is possible, but i was inspired from Cybernetic Maul from the SW Clone Wars movies.
  15. @@Jeff already made him, but you have to ask him.
  16. I think it is all from that: l_arm_cap_torso_off_0 that Blender says the error: could not load surface l_arm_cap_torso_off (LOD 0) from Blender, Vertex without UV coordinates found! Because, when i first deleted it and the model was exported with no problems, than i tested it and saw this problem with force lightning/drain coming out from somewhere else, instead of the hand. I might try with other hands in the end if i cannot bring those one to work. After all they come from Galen Marek model by Schrödinger and UsungHero. And i will have to change the arms and see if this will help out. But right now the last few days i am really down and got some really hard times around. So i don't know when i will have time to work on it.
  17. @@Kualan thanks a lot ^^ i really hope to get permission for his release someday, since the hips/legs are from Sith Stalker's model
  18. Here is a reference if you'd like to look at, found it on the 3D models (it is not for JKA - sadly)
  19. Thanks i seem to like him too, but the neck and face need new textures.
  20. The path of the Apprentice, re-textures, frankensteins etc.. during his free time (which is not quite enough) and making sh*t stuff, that a 5 year old kid could do even better. I know that most of the models need new and better textures or updating the models, but i am not capable of doing this for the next few months or so. Some of the models are not released and won't be, while others are waiting permissions to be credited and uploaded here. I ain't patience learner and sometimes even slow learner, but what must be kept in mind is that i am not willing to improve my skills a lot more, than what you'll see before, and it is because of hard life and too much time-consuming works in reality. So keep it in mind, when you want to judge that I won't make it better at least for now, just don't have the time to improve. Maulkiller (front+back): TFU Damaged Vader // Classic Damaged Vader: Anakin Skywalker (Jedi Master - 1983 "ROTJ") Old Luke Skywalker (Jedi Master - based on Force Awakens) Ferus Olin Young Palpatine (Sith Apprentice) Sith Stalker (Unmasked) Force Awakens TIE Fighter Z-95 (based on Force Awakens /not in the movie!!) X-Wing (Force Awakens)
  21. wut O.o i you mean that anything beside "l_arm, r_arm, head, torso etc." all others stuff that have "something_0" must be deleted?
  22. How do i know which they are O.o if this would help
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