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Cerez

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Everything posted by Cerez

  1. Cerez

    NULL Shader?

    @, one more thing we can try, just in case: Get the log after the main menu has loaded, but before you load the Solo game. Maybe it has something for us to look at to see what's causing this repeated error. And don't be afraid to post the full thing here.
  2. Cerez

    NULL Shader?

    Wow, that's not helping much either.... That's a LOT of repeated errors... There's nothing else at the top of the log? I'd say reinstall JKA. I can't think of anything else.
  3. Cerez

    NULL Shader?

    That doesn't help us... Hmm... Can you do this for me: Can you load OpenJK (MP) and load a Solo game, and after the level has loaded and you've "joined" bring up the console, and write: condump nullshaderlog.txt Then search for that file on your computer and post here all that it says in that log.
  4. Cerez

    NULL Shader?

    Right click on it, click Properties, and set it to run in Windows XP (SP3) compatibility mode.
  5. Cerez

    NULL Shader?

    Use Solo only for testing for now. Hmm... that's strange. At this point I'd say you should re-install JKA to restore the assets0-3 PK3s. It seems something got corrupted in your assets. Do you get the same error when you run JAMP.exe (if you still have it in the install directory of the game)? Edit: What about the lightsaber blades? Did they go back to normal when you moved all your custom PK3s out of the base folder?
  6. Cerez

    NULL Shader?

    Are you testing using the Solo game mode? And you can restore your openjk.cfg now.
  7. Cerez

    NULL Shader?

    Sorry, my bad. It's openjk.cfg that you need, not jampconfig.cfg.
  8. Cerez

    NULL Shader?

    Okay, your jampconfig.cfg is in "Documents/My Games/OpenJK/base". Move it out of there to the desktop and run the game (a clean config setup this time) in Solo mode. Does the problem persist? Also, are you running an official or customised build of OpenJK?
  9. Cerez

    Cached Compiling?

    I'm having a strange problem with compiling my custom OpenJK code: whatever changes I implement in the MP code don't show up in the final build. It feels like I have a build cache somewhere that needs cleaning. Either that, or I'm not doing something right with the OpenJK DLLs... Any tips on how to start a clean build, or why my changes are not happening with my custom-built OpenJK MP binary? I was thinking of running a "make clean". Could that help?
  10. Cerez

    NULL Shader?

    Incidentally, what graphics card does your computer have? Edit: Also, which version of Windows (if Windows)? Are you running a custom or an official build of OpenJK?
  11. Cerez

    NULL Shader?

    Interesting... That means that there's something wrong with the game's assets or configuration. Have you tried moving your user config files out to the desktop? I'm thinking the jampconfig.cfg may have gotten corrupted, or is storing a value for an item that no longer exists in your base folder, trying to load it persistently. Alternatively, and if this doesn't work, you could try to reinstall/repair JKA.
  12. Cerez

    Hi

    Hi and welcome, @@Kogite! Thanks for the heads-up, but thanks to a few of our diligent members we already have pretty much the whole of JK3Files saved, and mirrors on the way. Hope you stick around. Feel free to post and talk about anything creative or Star Wars and JK related.
  13. Cerez

    NULL Shader?

    Remove it from your base folder, and load the game up to see if you continue receiving the same problem/error. If the problem is gone, then we know what files we need to look at to fix it. That narrows it down.
  14. @@Dusty, do we have a good tutorial on ent-modding? It's the first time I've ever heard of it, but this sounds like a good way to go about it.
  15. The head/skull proportions are perfect to the subject reference now, @@Archangel35757. Looking great. I think the nose base could use a little widening, and the lips (of course) still need work to match them closer to reference: 1. The downward mouth curve still needs to be lifted/straightened (and broken into three segments, three curves) a little bit to match Psyk0's reference, and make her mouth look more relaxed and natural. 2. The groove between the nose and the lips needs to be a little wider -- this makes the shape of the top-mid section of the lips. Currently it's too narrow, even for Mandy... This will be an amazing model and likeness when finished.
  16. It may have a dog/bear-like head, but it sure ain't cuddly! I was thinking more along the lines of the head of a hyena as I was designing it -- stubby, but strong and pesky, scary in larger numbers.
  17. Cerez

    NULL Shader?

    1. Have you installed a saber/blade related mod lately? 2. Have you made edits to your sabers or EFX shaders lately?
  18. So there's no way to change the character opacity in the original, retail MP game without having to use cheats, then? But this custom coding tip is truly handy -- thanks @Tr!Force!
  19. Thanks @@AshuraDX. Those n-gons don't actually exist! They're two adjacent rectangles. I don't know why the Sketchfab viewer interprets them as one... something weird on their side. Yes, I've just finished adding the textures.
  20. I'm not sure if this question has been asked before, but is it possible to somehow import a BSP into GTKRadiant the way we import GLMs into Blender? For SP scripting work, it would be extremely handy to be able to add camera points and NPCs to an already released map for which we no longer have the source...
  21. Cerez

    Server Question

    In practice, is there (currently) any difference between a basejka and an OpenJK server?
  22. Here's a rare treat: Ashley cosplayed Ahsoka for a day! Full article: http://geekout.blogs.cnn.com/2012/03/06/jedi-trappings-complete-the-fan/ For those that don't know, Ashley Eckstein is the voice of Ahsoka both in The Clone Wars and in Rebels, and partially the inspiration for Ahsoka's character design (face) in The Clone Wars.
  23. Cerez

    Ahsoka Tano

    The cartoon Clone Wars Ahsoka also has Ashley's facial features, just exaggerated.
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