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Everything posted by Cerez
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The funny thing is I've changed very little on the model itself. It's mostly got to do with well painted textures, particularly lighting/shading in the textures. You can have an awesome model and still make it look crap in the end with bad texturing. I bow before master texture artists.
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Do you need it urgently? I'll try to squeeze a few hours in this weekend, and see if I can finish this for you. (Right now I'm very much focused on completing and releasing my year-long Ahsoka model, but I want to get full swing back into modelling straight after.)
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Hell yes! Welcome to the JK modding scene. Anything you're interested in particular?
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There's a good reason for that. The forehead is actually normal headshape and size, but the montrals cover a part of the head and forehead, so the eyes appear a little higher when viewed front-on in a 2D image. If you measure it they are actually normally midway on the head. In order to end up with a more elegant montrals design on a realistic shaped human head it was absolutely necessary for us to make this sacrifice. Otherwise you end up with a humongous forehead and pushed back montrals, such as seen here: To me that looks ugly. We didn't want to go with this approach. I think the design Cadellin and I came up with has a more natural flow -- it looks like it's actually a part of the head, as it's supposed to be, and keeps her looking youthful and attractive. You'll see it when you take the model for a 3D spin. Edit: In other words the shadow you see at the "top" of the forehead is a pre-rendered shadow supposedly created by the groove and dimension of the montrals, not the actual top of the forehead, as it may appear when viewed flat front-on. The upper half of the forehead sinks into the volume of the montrals, which compliment the shape of the head in our design. The top of the head is almost at the very top of the montrals in that front view. I know this sounds funny, but trust me, it works. You can see it visualised in this mockup (the position of the montrals is a little off to the side, but you get the picture):
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Hahaha, yeah, it only took a whole year to make...! I hope she'll prove to be a quality player model. I certainly tried my hardest here, and the help, support, and constructive feedback has been great -- thank you! I'm happy with the way she turned out. Hope you guys will like her, too. But first I've still got to finish the textures... the arms and neck are still unshaded... *heads back to work*
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This should help: I've added more definition to her eyes. The face is now as complete and as close as I can make it for JKA.
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@@Onysfx Yeah, but there are some very interesting personal conflicts of ideals and collapsing faith among the Jedi Council members here. It's so revealing to actually take a glimpse into the two sides -- with Mace Windu and Ki Adi Mundi embodying what the Order has become in this time of war, and Obi-Wan and Yoda what the Jedi Order had once stood for, but as living, breathing people. And in the middle we find Anakin with his defiant and alert-some but genuine virtues, following headstrong his own personal feelings and ideals. There are so many intriguing personal relationships and stories to discover here, it's no wonder the first time I saw this finale, I was convinced that it was a new beginning, and that things were just starting to get interesting! There's also an incredible moment here where we see Ahsoka rise above Windu with her newly gained mature insight and see through the Jedi Master's words and into his lack of conviction and personal weakness of character. She takes her first step into adulthood with an impressive leap forward. Windu stands stiff with a clenched fist as she turns and leaves the chambers, and Anakin follows after her. After consoling Anakin, Ahsoka leaves, but she is leaving her home and her family behind, and she walks away with tears in her eyes, feeling heartbroken -- feeling for all her friends and loved ones, her mentors who had twisted their ways, banished and abandoned her when she needed them most, and then completely repulsed her from the path of a Jedi. They stripped her from her sense of belonging, made her life's work a distasteful lie, and left her no alternative at the Order. How did it come to this? She wishes it had never happened, and she feels sorry for them. You can see the bitter question in her eyes. It's incredible how much substance this one scene, these few sentences contain.
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Hmm... Sound like trouble with permissions (like the user account has no read permission on the file). What operating system are you using? Can you do a permissions repair, or check the file's permissions (and compare them with say assets0.pk3)?
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Ahsoka Tano model: 10 steps to go -- the countdown begins!
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https://clonecorridor.wordpress.com/2015/06/02/scene-it-ahsokas-departure/ Wow, this article manages to put in words what exactly emotionally transpired between Anakin and Ahsoka at her departure and explains the significance of that crucial scene from The Clone Wars. I'm sure you're with me, I've always felt this, but I've never been able to put it in words. Furthermore, it looks into the personal relationships among the Masters of the Jedi Council in this pivotal Star Wars moment. This is quite the accomplishment! Kudos to the writer!
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An excellent article on female heroes in the Star Wars franchise: https://clonecorridor.wordpress.com/2015/05/12/girls-need-their-toys-too-women-in-star-wars-and-my-experience/
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Damn you Valve! The day the Steam servers go down, there's going to be crying all over the world... Evil overlords.
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That indeed looks nothing short of beautiful! I hope the Steam download is DRM free. Do you need the Steam app to run it, or does it have an independent binary? I really hope they do this with KOTOR 1.
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I agree with you, but I'm not going to go against the game's design here. My objective for this project is to create an Ahsoka model to go with HapSlash's Anakin comfortably. Oh, don't worry about that. It's just a software bug between Max and Silo (which I've used for the preview here). The actual model doesn't have any such gaps. Sharp eyes.
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That's an interesting suggestion, but the new highlights are designed with the mirror effect in mind. I thought all the Raven models had mirrored textures and mirrored eyes, as do HapSlash's...
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Thanks @@AshuraDX. I made some detailed comparisons, and the eyes are actually in the right place and the right size for the model and reference: The wider appearance is due to three factors: first there's the slight fisheye effect from the 3D camera, then there's the eyeshadows I forgot to include that help shape the eyes, and finally there's that pesky iris with the weird lighting highlights and shadows that's been giving me grief from day one. I've completely revised the iris now, made the eyeballs slightly duller and added more shadows to them. This is the first time I've had to actually tone down the quality of my textures to match the game's lower quality/detail eye textures.
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Dobro dosao. Welcome and enjoy.
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That's strange. Hm... Yeah, it may be corrupted. As @@Keyten said, you can just rename the PK3 extension to ZIP, and open or extract it with any regular unarchiver utility.
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This took way too many hours to do... (I hate skinning!!!) How's it look?
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Knights of the old republic HD. Is it possible?
Cerez replied to Bek's topic in Star Wars Franchise Discussions
Manical persistence is the key. From your messages, it sounds like this is coming straight from the heart, and strong. I think you should go for it. Who knows to what new horizons a personal project like this will lead you? -
I am. Thanks!
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Swoops on Sith-J's Coruscant Underworld Map
Cerez replied to Cerez's topic in Jedi Knight Tech Support
Thanks guys, managed to track it down. It was a syntax error in one of the player model NPC files. The NPC referencing name contained a space which threw the whole NPC reading off and caused all subsequent NPC loading to fail -- and therefore produced the "required string" reading errors shown in the screenshot. After removing the space everything's back to normal, and all my NPCs are loading properly. -
Swoops on Sith-J's Coruscant Underworld Map
Cerez replied to Cerez's topic in Jedi Knight Tech Support
Okay, @@Clan FJA, you're definitely on the right track. Further investigation reveals the following: That's a lot of "required strings" missing. Could that be the reason all NPCs are failing to spawn? Moving all my custom mods out of base did make NPC spawning normal again, so it's either to do with the amount of NPCs I have (which is not that many, I checked), or with these brackets missing in an NPC file somewhere, I presume. Any thoughts? -
Swoops on Sith-J's Coruscant Underworld Map
Cerez replied to Cerez's topic in Jedi Knight Tech Support
Hmm... what's the maximum number of NPCs the game will load? The funny thing is I only have player model characters in greater number (but still not that great) in my base folder. I guess they almost all have NPCs, but even so... that seems quite limited. I'll have to see, and count the number of NPCs in the PK3s... -
Swoops on Sith-J's Coruscant Underworld Map
Cerez replied to Cerez's topic in Jedi Knight Tech Support
Hmm... this could be it... I'll have to investigate... Is there any way to get an NPC count from the game/engine through the command console?