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Hanz

Members
  • Posts

    3
  • Joined

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Clan

  • Current Clan
    Szlakiem Jedi

Profile Information

  • Gender
    Not Telling
  • Modding Interests
    Modeler
    Texture Artist
  • Gaming Specialty
    FFA
    TFFA
    Singleplayer
  • Operating System
    WinXP/SP3

Hanz's Achievements

  1. But the problem rests in the original model. I added the link to that Iktotchi model in the first post.Even if I load the "clean" glm from that link and try to export that without any changes, the same error replies. The problem happens only in case of this model, my Blender works perfectly fine with any other thing. Tyle, że zmiany przy rogach były... żadne. Jak wspomniałem, nawet gdy importowałem nie przerobiony, ORYGINALNY model z pierwszego posta, podczas eksportowania pojawiał się błąd.
  2. How can you recompile that UV mapping in Blender? I've got <here>, but I don't know how to recompile that stuff. @@mrwonko @@Śăļvõö
  3. Hi! I have a small problem with exporting the model found here after some modifications. I reworked it, adding an element from the other model (RotJ Luke's clothing) and when I try to export the finished model, a message appears: "Could not load surface head_horn (LOD 0) from Blender: Vertex without UV coordinates found" I have no idea how to repair it. The model itself, on its own, works perfectly fine. Thanks ahead for the help. P.S After removing the horns, each model exported correctly.
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