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Rooxon

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File Comments posted by Rooxon

  1. I don't know...the scepter and Desann's saber are just kinda over the top somehow...also, where's Stinger?

    Here's the other released files. Yeah desann's is really really rare and I've never seen anyone use it. I confess the textures for it were kind of me playing with the program more than working to produce something good.The scepter tho isn't. It's a bit lower poly than the one from the old pack and the textures are much nicer. I tried to recreate their look as good as I could.
    the_raven likes this
  2. I love how this guy calls a high poly models a low poly ones.... kind of fetish of self-depreciation I'm afraid.

    lol :D nahh the truth is the standard grew this much over the years. In 2016, almost 2017, 4k verts and faces on a model is considered lowpoly. Several hunderd thousand faces (420k verts to be exact for this very blaster) is the count of my highpolys. This lowpoly (2,6k verts) is especially high because in the future, I hope JK:E will feature a weapon customization addon, which will allow it to extend the stock; remove or add the scope etc. so it's got every single little detail modeled into it, ready to get animated or whatnot. I was looking through several games and it's models since I found this out and to be honest I don't know why I'm one of the first ones creating higher-standard lowpolys. dankswagmaster says he's got a low-end pc, yet his game did not lag because of the gun a single little bit, not even with 20+ NPCs. :D My game started to lag at 60+ npcs with additional SMAA + FXAA + Adaptive Sharpening + Bloom + Reflective Bump Mapping + HDR colors (Reshade Post Process Filters) and got horrible only once I hit 80+ npcs. The engine limitations should be even more hightened now I think. Without ReShade, I'd bet I could hit 100 npcs with the gun, no problem. There were some animation problems though, in some moments, my playermodel changed to a stormtrooper, keeping the player twillek jedi textures and such... but only after 60+ npcs.

     

    If that still doesn't satisfy you, play Skyrim and it's several thousands of HD mods. Enable wireframe ingame and be amazed at the crazy crazy counts the models can have there. O.o But I appreciate your comment nevertheless, I confess I could lower a few sides on some smaller pieces if I wanted to. In reality tho, in playing the actuall game, it's just not needed cuz huge numbers of NPCs cause lag a lot sooner than un-animated weapons do. Without NPCs, I was looking at around 80-90 guns in-game working flawlessly at 60fps.

    Maksman and zOrg like this
  3. Wow. This is GREAT, it's better than I expected and I expected it to be awesome. Makes me want to see more HD OT weapons like the DLT-19 or the SE-14. BTW, are the sounds from Battlefront?

    All will be done in due time. ;) Yep, as I stated in the description. To me, they seem perfect. Better, clearer, just what I need for such a mod! All thanks to Seven.

    Seven and Maksman like this
  4. I cannot get this file to work. Would this pk file conflict with your other ones?

    What's your problem? It's the first report of it that I hear off... It works for me and seemingly for everyone else, so I'd bet there's something wrong in your own base folder.

  5. Rooxon, why is it that the stuff you make is just so legendary? If there ever was a Jedi Knight remake game, I'd want you in charge!

    Oh why thank you. I'm not just there yet, but I think my mods are distinctive because I'm one of the first ones to use next-gen texturing programs and modeling processes. That's probably all... I like to think of myself more that I'm a hard worker, rather than a good one at this point. There's still tons of things I don't know.

    BenSolo likes this

    Scout Blaster

       718    16

    Sure theres that too but all E-11s for Academy just aren't as good as say Galaxies and I do use Ashura's for right now but i really want a Movie Quality one E-11 is my Favorite and with the DT Stormie he needs a good E-11.

    Check out the thread in the WIP section, I'm already working on a new E-11. If you like the one in the new Battlefront, you'll love the one I'm creating!

    swegmaster likes this

    Scout Blaster

       718    16

    isn't the scope a bit too big? o_O

    In regards to the reference which you can check out up above in the external content (credits), it's not. In regard to the look of the scout blaster in Battlefront 2, it is, yeah... I dunno, I just took this concept and made it like that. If anyone wants, I could try modifying it a bit, though it could turn out to look funny.

     

    Can we expect a E-11 with true movie quality?

    I don't really know, but I will recreate all the vanilla guns in JKA at some point. Here is my to-do list and you can check out for yourself how much work I already took up. :)http://textuploader.com/58hmc

    Maksman and the_raven like this

    QEffects PRO

       9,723    20

    I would like to report that the infamous ReShade also works with JKA, but it gives you crashes on occasions, most common after the mission selection screen during the load-up of the stage. You gotta use it via the opengl routine (rename reshade32.dll to opengl32.dll) or simply use that assistant program included! Qeffects work perfectly on the contrary to ReShade, maybe it's only a tiny bit harder to get to work (had a few problems before) but nothing anyone couldn't handle after enough thought.

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