-
Posts
760 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by Rooxon
-
-
Glad to be here also. Say I haven't yet found out by myself, from 1 to 10 what would you say, how alive this community is? I'm also learning Cinema4D and I'll be doing skyrim mods also..
-
Hello, as I stated in my first two uploaded mods (which seem to still be awaiting aproval) I'm trying to do a shamanking weapon overhaul mod for JKA.
Why? Well, I took my knowledge on modding JKA. I watched the anime and read the manga. I can literally see what amazing possibilities there are to construct these weapons together.
I recon not many of you out there are as intrigued as I am, but I still would like to ask for some help.
Mainly I can do it on my own, it's just... I don't want to take 3 years, I'm still just a second-year student and have to learn and study a lot.
So i'd be happy if anyone's willing to help do the modelling and texturing or at least just the oversoul-scripting...
about this script; it's kinda an idea for me to make a keybind which... well... to explain it, first you must know that the 8 SP sabers would be replaced by 8 normal weapons from ShamanKing.
This script would bind 2 keys... one for activating the oversoul for the respective weapon and one to disable it. (exceptions would have 2 or maybe 3 forms, in which case one button would move the level of the oversoul up by 1 and one down by 1)
Also the activation of the oversoul would use up forcepower. The higher the level, the more force power is needed.
I honestly haven't been too good at scripting back at my 12 years when I modded JKA, now I'm learning programing and it would be possible... it's just that I don't have the time to learn that, really. I study IT and... let's just say I have enough of programing codes shooting up through my head. -
I'm Rooxon, new to JKhub but an old modder back from JKfiles. I now actually study IT and I find a lot of time for my computer and what else would intrigue me more than do some mods again for good ol' JKA.
As far as modding is concerned I have knowledge on pretty much every aspect (Modelling, mapping, effect-making, texturing.... really I learned pretty much everything there was possible for JKA).
With that said, I'd be happy to help if anyone needs help or advice, just message me and I'll see what I can do.
Cheers to y'all and I hope I'll have a great time here!
...aaaand if anyone wonders what "Dober Dan!" means, I'm from Slovenia actually and it means good day ... kinda like hello
Rooxon's WeaponsHD
in JA:E Development
Posted
OUTDATED PROJECT AND TOPIC, CLICK HERE TO GO TO THE NEW ONE: CLICK ME
Rooxon's HD Project - WeaponsHD
News: LAST POST UPDATE on 29. march 2016
You can follow me on SketchFab - my models are uploaded there way sooner than they are released! Nickname on sketchfab: Rooxon
Intro:
"A mod made in spite of my own wishes, it will bring you each and everyone of the sabers availible ingame with new looks. I thought about coming back to JKA modding for quite some time, just to create a mod that would make others want to play JKA once again!
So if we're in 2015, what's the best way to do it? To change the game by ourselves into 2015 graphics. First off, I will start with sabers and later other weapons, since they're the quickest to create.
That said, I'm announcing that I'll be doing many Rooxon's *****HD Mods, going from map items, effects, playermodels (some will be reskined, some recreated also) and after that we'll see what else is still left to work on."
-Written by me in 2014 and updated in 2015
So, that seemed like a nice plan. I fell into the depths of modding once again way back then in march last year, starting out with, let's be honest, horrible things! We all have gotten older, more clever, more ambitious and stayed loyal to our community, which is kinda inspiring me once again!
But, this time, I'm gonna do it properly. I'm gonna take my capabilities and take as much time as I will have to take, restart models, texturing processes as many times as needed. I lost most of my assets during an update to my computer's Windows system, which is why I'd need to restart all these models anyway. In one year's time I got pretty far in terms of my skills. So why not take the mod project a step further as well?
This will be a recreation project for all weapons in the game, playable or unplayable. I will not promise to anybody to keep it ultra-lowpoly, as you may know by know that my models sway around 600-900 vertices and faces since I like doing close-up screenshots and play even the SP Campaing with CamSP closing myself in on the player a bit more. But one more thing I schould mention is that this time around there won't be any personal modifications to the models or personal additions to the textures. This is literary gonna be a recreation of the weapons! Starting off, I'll do a few of the most commonly seen and iconic weapons first, after which there's gonna be a bit of a quiet time, until I get enough models done for a pack release. My teacher and very good friend AshuraDX might feel interested in this and help me out, but I can't promise you anything!
Plans/work already done:
- The Outcast (Kyle's Lightsaber) RELEASED
- The Stinger (Reborn Lightsaber) RELEASED
- The Prodigal Son (Luke's Lightsaber)
- The Sith Pack (Sith Scepter, Sith Sword, Alora's Lightsabers, Tavion's Lightsaber, Rosh's Dark Lightsaber, Desann's Lightsaber)
- Single-Sabers pack
- Double-Sabers pack
- HD Saber blades RELEASED, MIGHT UPDATE SOMETIME IF I SEE THE NEED!
- Throwables pack
- Guns pack
Old mods:
NOTE: Everything you see is done from a new .max file and a new file in Photoshop with a white background. In other words, FROM SCRATCH, I merely took the originals as reference and created new hilts in their light, with the next updates for the first two packs though, they're gonna be literary recreated!
Single saber pack (YET UNFIXED MODELS OR TEXTURES, FIRST RELEASE)
![scrsinglesabpack.jpg](//jkhub.org/applications/core/interface/js/spacer.png)
Misc. Sabers pack (Katarn, Desann (Retribution), Luke, Reborn (Stinger), Sith sword and Sith scepter) (Release 0.7)
![scrmiscsabpack.jpg](//jkhub.org/applications/core/interface/js/spacer.png)
Dual sabers pack:
HD Saber Blades:
Additional hilts to-be featured in the final versions of Single Sabers Pack 1.0 and Dual Sabers Pack 1.0, offering a total of 15 single sabers and 15 staff sabers:
Single 10 - The Veteran
Single 11 - The Descendant
Single 12 - The Rebonder
Single 13 - The Neo
Single 14 - The SlicerSword
Dual 6 - The Marauder
Dual 7 - The Arbitrator
DOWNLOADS WeaponsHD:
Single Saber Pack 0.1
Mixed Sabers pack 1.0 Final
Dual Sabers Pack 0.5
HD Saber blades 1.0 Final