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Rooxon

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Posts posted by Rooxon

  1. @@Xeby if you plan on releasing the mod, I'd suggest you keep the damageScale at 1 for multiplayer-friendly purposes and set the side blades damages to 0 so they don't add to the damage. If you're intending for it to be a SP version, make the damage scale whatever you want and add the line notInMP 1. But if you intend to throw it in for MP use, make sure to make it fair, MP friendly. So, main blade damage scale 1 and the side blades at 0.

    My 5 cents worth of opinion, this is probably the best answer to your question. Otherwise, I doubt there are many kids around (So 10 and under), we all tried to reason with you by being friendly, that's all. Calling people kids just because you don't agree with them doesn't seem right to me.

    Daedra, Wasa and the_raven like this
  2. Ah, okay lol. I had a feeling it was something like that. By the way, are you gonna be uploading these to the Downloads section?

    I'll release them as a mod, yeah sure. some people post stuff they do here in the topics, while it's meant for the one that requested it, I'd rather post it publicly for all other possible fans to know about.

    Droidy365 and Smoo like this
  3. Hell no.. by this logic a cracked Kyber crystal should more powerful than normal one.. that's impossible.

    Well we actually have facts that back this up so it's possible and nothing strange about it. Think of it as a damaged battery - it will heat up and swell up because it cannot function properly, and as said - it has to lose heat and have those vents exactly because it's producing too much of it. But it's all fiction anyway, you are free to have any personal opinion you want about it. But I agree with newt and what he said last - you wanted to discuss it, we're doing just that mate...

    General Howard likes this
  4.  This is a weird explanation.. especially when...  i quote "contained a cracked Kyber crystal" ... LOL

    Nah it's not really strange if you think about it - the explanation is quite logical. A cracked kyber crystal would not transfer the power as neatly as a solid one, it'd lash out, free the heat through the crack - thus making it overheat. Throw a couple of vents in there to divert that extra heat et voila. And now with that said, since the extra heat is being diverted in Kylo's saber, I'd keep the damage the same at damageScale 1.0 - if it was on a saber without vents, however, going by this logic, it'd be safe to assume that it has to be a bit stronger (hotter so well yeah more cutting power -> stronger) than the regular everyday saber.

    the_raven and General Howard like this
  5. It's been months since I released anything to JKHub, too much real life stuff and alongside that other projects people want me for - let's give this a shot. :) One thing only @@Lancelot, please post as many concept pictures of this as you can - I can search for it myself but in my country, nothing past the movies was available to me so I might not pick the accurate ones, so I'm asking you. It's priority on my to-do list, so do that asap pls :)

    Daedra, the_raven and Lancelot like this
  6. they can be opened with notepad, but I recommend notepad++

    Yeah to add to that, most of JKA's files inside the assets that hold commands for the game engine can be opened in Notepad++ (which is notepad, but better). There's also the Jedi Academy SDK which has some software, that *could* make your life easier and additional tools like the NPCtool, for easier NPC file creations and such. :)

    the_raven likes this
  7. @@Droidy365 Yes, there was some kind of "bounding box" you gotta make in GTK Radiant for the reflection - I remember angelmodder explaining the whole process to me, but I forgot. If you have discord, I might try to search for that discussion but I cannot promise you anything - but it isn't hard to do iirc. :)

    EDIT: I can't seem to be able to find it since it was probably in a group chat that got deleted and replaced with a channel instead. But I asked AshuraDX if he can figure the routine out. So hang back and hopefully, we can help. :) Since the mechanics are pre-built into JKA but never used, it should be the most promising and easiest way to make such reflections.

  8. I'm "so-so" on metal gear games but then again I only played Revengeance and 5 Phantom pain - the last of which is... well, to put it bluntly, one of the more boring games I've tried out. Revengeance, tho, hell... I cut everything into a million pieces - before, again, getting bored of the rest and being disappointed on how short the game seemed to be (started and finished in one afternoon).

  9. Moving on, I had the chance of remastering the Sith Sword and Scepter - Still WIP but this is a first-look into it. More to come soon!

    Sith Sword and Scepter (Game lowpoly remastered) by Rooxon on Sketchfab

    EDIT: Not sure how it is on your end, but the embed seems to be broken (and it's copied over from sketchfab as always - not sure what the cause is).
    Direct link to Sketchfab: LINK

     
    swegmaster, MagSul, Smoo and 1 other like this
  10. nice :D PS i want to be modder for JKA Can u teach me PLS (SRY MY BAD ENGLISH)

    There is a tutorial for pretty much everything here on JKHub, and JKA is one of the easiest games to learn to mod. You won't even need help - but if you do, feel free to ask questions here on the forums or on our discord server! :)

  11. Poly counts must be through the roof.

     Nope, they're not DT, check it out on Sketchfab. They're optimized as it can be.

     

    Arbiter 320 verts

    Retaliator 518 verts

    Consul 876 verts

     

    I've been taught to become super clever about cylindric sides choices and I've optimized every single vert on the model before UVW mapping it - everything is welded together, only the really needed verts are there.

     

    After you're done revamping the base hilts, Ben Solo's Lightsaber?

    Not taking requests at the moment, sorry.

     

    Any news about the remastered basic hilts? :)

    Nothing I can show you for now as I have to work and finish other stuff, but it's in the making.

     

     

    Again, I am not around much and I'm sorry if you guys are expecting stuff from me like before, where I was releasing sometimes several mods per week. I just can't do it anymore, I need some time to relax playing a game or two - I couldn't work all day every day, then go to the computer and model.

  12. @Rooxon does not take requests anymore, Rooxon has a full-time "job", owns a bakery that runs pretty much 24/7, day and night shifts. Rooxon models only for the projects he's in, currently :D (actually i don't even find the time for that anymore).... but then again, it's about time i post another file soon.

    I was a big-time fan of SAO back in the day when it was still running. But i am sorry, i probably will not do these swords (at least not at the moment). But given how simple they are, it should not be tough even for a newcomer to create - if you decide to give it a try yourself, you can hit me up for help and tips. But i would appreciate you watching a few tutorials beforehand so i don't have to explain every detail step-by-step.

    TheWhitePhoenix, Wasa, Jeff and 2 others like this
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