-
Posts
760 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Posts posted by Rooxon
-
-
This is a weird explanation.. especially when... i quote "contained a cracked Kyber crystal" ... LOL
Nah it's not really strange if you think about it - the explanation is quite logical. A cracked kyber crystal would not transfer the power as neatly as a solid one, it'd lash out, free the heat through the crack - thus making it overheat. Throw a couple of vents in there to divert that extra heat et voila. And now with that said, since the extra heat is being diverted in Kylo's saber, I'd keep the damage the same at damageScale 1.0 - if it was on a saber without vents, however, going by this logic, it'd be safe to assume that it has to be a bit stronger (hotter so well yeah more cutting power -> stronger) than the regular everyday saber.
the_raven and General Howard like this -
-
One down, another one on the way.
Asgarath83 and Droidy365 like this -
I'll make the swords for you. I'll start today and we'll see how it goes.
EDIT: I'll grab other ref pictures to work after.Smoo, Asgarath83, TheWhitePhoenix and 1 other like this -
Asked and answered:
Daedra, KyleKatarn1995 and the_raven like this -
It's been months since I released anything to JKHub, too much real life stuff and alongside that other projects people want me for - let's give this a shot.
One thing only @@Lancelot, please post as many concept pictures of this as you can - I can search for it myself but in my country, nothing past the movies was available to me so I might not pick the accurate ones, so I'm asking you. It's priority on my to-do list, so do that asap pls
-
Yeah, let's wait for the solo movie. I'm sure people like @@Scerendo will be working on player models for that.
Patience, my young padawan.
KyleKatarn1995 and Jeff like this -
a new hope, in the early nineties on VHS. Soon after I was all over the rest of the movies and games
-
Yeah sure, with some clever shader and setup work, a darksaber like this could completely be possible.
I can think of several ideas and I even found the darksaber interesting from the day I found out about it. It's been months since my last casual mod release so I just might tackle this next! (after I finish up stuff for magsul).
-
they can be opened with notepad, but I recommend notepad++
Yeah to add to that, most of JKA's files inside the assets that hold commands for the game engine can be opened in Notepad++ (which is notepad, but better). There's also the Jedi Academy SDK which has some software, that *could* make your life easier and additional tools like the NPCtool, for easier NPC file creations and such.
the_raven likes this -
Hello Djinn!
Glad to have you around.
-
@@Droidy365 Contact me on discord, I will help you set you up and we can start working on it.
Droidy365 likes this -
@@Droidy365 Yes, there was some kind of "bounding box" you gotta make in GTK Radiant for the reflection - I remember angelmodder explaining the whole process to me, but I forgot. If you have discord, I might try to search for that discussion but I cannot promise you anything - but it isn't hard to do iirc.
EDIT: I can't seem to be able to find it since it was probably in a group chat that got deleted and replaced with a channel instead. But I asked AshuraDX if he can figure the routine out. So hang back and hopefully, we can help.Since the mechanics are pre-built into JKA but never used, it should be the most promising and easiest way to make such reflections.
-
Download AngelModder's latest Jedi Home. It's extra files have got a very nice shader effect, which can be yes a bit tough on the comp and can cause a crash, but it works just as well. It's literary a mirror shader working perfectly and is even implemented into base JKA but was never used anywhere.
https://jkhub.org/files/file/3308-jedis-home-3-temple-edition-demo/Droidy365 likes this -
I'm "so-so" on metal gear games but then again I only played Revengeance and 5 Phantom pain - the last of which is... well, to put it bluntly, one of the more boring games I've tried out. Revengeance, tho, hell... I cut everything into a million pieces - before, again, getting bored of the rest and being disappointed on how short the game seemed to be (started and finished in one afternoon).
-
Moving on, I had the chance of remastering the Sith Sword and Scepter - Still WIP but this is a first-look into it. More to come soon!
EDIT: Not sure how it is on your end, but the embed seems to be broken (and it's copied over from sketchfab as always - not sure what the cause is).
Direct link to Sketchfab: LINK
Smoo, swegmaster, Lancelot and 1 other like this -
-
Poly counts must be through the roof.
Nope, they're not DT, check it out on Sketchfab. They're optimized as it can be.
Arbiter 320 verts
Retaliator 518 verts
Consul 876 verts
I've been taught to become super clever about cylindric sides choices and I've optimized every single vert on the model before UVW mapping it - everything is welded together, only the really needed verts are there.
After you're done revamping the base hilts, Ben Solo's Lightsaber?
Not taking requests at the moment, sorry.
Any news about the remastered basic hilts?
Nothing I can show you for now as I have to work and finish other stuff, but it's in the making.
Again, I am not around much and I'm sorry if you guys are expecting stuff from me like before, where I was releasing sometimes several mods per week. I just can't do it anymore, I need some time to relax playing a game or two - I couldn't work all day every day, then go to the computer and model.
-
@Rooxon does not take requests anymore, Rooxon has a full-time "job", owns a bakery that runs pretty much 24/7, day and night shifts. Rooxon models only for the projects he's in, currently
(actually i don't even find the time for that anymore).... but then again, it's about time i post another file soon.
I was a big-time fan of SAO back in the day when it was still running. But i am sorry, i probably will not do these swords (at least not at the moment). But given how simple they are, it should not be tough even for a newcomer to create - if you decide to give it a try yourself, you can hit me up for help and tips. But i would appreciate you watching a few tutorials beforehand so i don't have to explain every detail step-by-step.Jeff, TheWhitePhoenix, Droidy365 and 2 others like this -
no of course it can be done, pretty much anything you can imagine can be done. the main problem you guys have is finding someone with time/willingness to do it. or, like i said, give it a try yourself - if you need any help (if using 3ds max and substance painter/photoshop), feel free to ask me.
-
wierd as in... the rotation is off, for example. if i position it for single wielding, it will look okay if singled, but when you dual wield 2 of them at once, one is gonna be facing about 25° to the left instead of being nice and straight, the other one a bit more, maybe 35-45°, not much you can do about that as it's the skeleton's fault. Fixing that would mean we'd need to fix any and every playermodel in existence - it is a little interesting noone has done those position fixes so far if you think about it, but then again not for the very reason i just mentioned. noone would go and fix everyone's work (and you cannot do anything saber-wise, except two versions and name them left hand/right hand).
I am aware i inspire a lot of people and i'm happy for that. I hope more people would give modding a proper tryout, it's not rocket science... okay it's not a 10 piece lego house either but it's nothing too complicated if you're careful when learning for the first time.TheWhitePhoenix and Jeff like this -
Let's see. I'm not taking up requests anymore, because way too many people nag me after to do stuff for them - not that i got the time or motivation even. But if i was to do this saber, i'd be a bit skeptical because of the shape and JKA's tag rotations - it could look wierd if i position it for single wielding - okay for double wielding and vice versa. I got way too much stuff waiting on me to be done, so if anything, i'd rather show someone and teach them how to do it. Almost noone besides me does saber mods at all anyway (or at least it seems like it to me). Even tho that after reskinning something, it's pretty much the second easiest thing to do in regards to custom textures/models.
-
Ah, nice to see you've been working behind the scenes whenever you could, Rooxon. A nice Thanksgiving teaser to everyone. Thank you for that.
Yeah, only people who follow me on Sketchfab know what i'm momentarily doing. Everyone else is in the dark it seems.
But honestly, i'm working as much as i can find the time for modeling. The plan is to deliver the packs around Christmas or actually on christmas.
TheWhitePhoenix likes this -
Haven't updated this topic in quite a while, i actually forgot about it cuz it just became another request thread. but i wanna let you know the revamp of the packs is in the works:
Bek, GPChannel, TheWhitePhoenix and 9 others like this
A technical point of view for damage of Unstable Lightsabers
in Mod Requests & Suggestions
Posted
Well we actually have facts that back this up so it's possible and nothing strange about it. Think of it as a damaged battery - it will heat up and swell up because it cannot function properly, and as said - it has to lose heat and have those vents exactly because it's producing too much of it. But it's all fiction anyway, you are free to have any personal opinion you want about it. But I agree with newt and what he said last - you wanted to discuss it, we're doing just that mate...