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Posts posted by Rooxon
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Thanks, this will make it pretty much perfect! If I can figure out the letters, that is.
Ramikad likes this -
I like that scope mask. Very nice.
I redrew it from this picture:
Does a font like that one on the sides exist? I'd love to add those symbols but I want them as nice as the scope mask
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I'm just not a fan of the scope's glass.
Also, you'll definitely want to test it in-game a lot before you release it if you're worried that it has too many verts/faces/polys, etc.
Of course, I know. I plan on testing it with at least 30-40-50 stormies on one map and through several different maps. If by scope's glass you mean the sheer... uniform glass material I actually used for it, you're right. In-game I wanna make this almost transparent with an environmental shader and this scope mask I created:
I googled for it, then reproduced it in Photoshop. Also, I've edited the previous post and added the extended stock version lowpoly to it with a slightly different texture. Tell me which one everyone likes more, the one on the stored stock or the extended one.
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And this is the lowpoly? Jeez...
If it wasn't for all those little parts and the stock, which I HAVE to keep with all faces cuz it'll be extendable sometime later, yeah... Switching out some cylinders with less sided ones and I should get it to around 1,8k verts. But honestly...
Did you know one gun in the new battlefront has 4k verts and faces? and in-game you see like ten, twenty of those. Add the playermodels. The scene. The special effects, SMAA and the likes.. Todays computers CAN handle such numbers easily, what worries me are JKA engine limitations...
GPChannel likes this -
Okay. This is it guys. This is the game model and textures after a small rebake of the base layers, because I forgot to check an option:
E-11 Lowpoly (Extended Stock) by Rooxon on Sketchfab
Circa, swegmaster, Seven and 6 others like this -
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well.. counting all of my models on my to-do list, I've still got 69 models to go before I'm done.
I won't be taking on other requests till I've made some progress.
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The E-11 is supposed to have a pair or "lines" (not sure how to call them) on the top of the cartridge, like this:
The original screen-used ones have them, but for some reason the Battlefront model doesn't.
Yes well I'm working with several different concepts... The most part of the gun was remodeled after the modern EA Battlefront E-11, thus the differences. If you want me to, just say the word and I can add such an ammo cartridge as a bonus skin.
GLTh3Pr0 likes this -
Make a variety of different stocks and I'll include support for them.
I'd also like there to be a scope mask if you could do that. Sorry if that's a lot to ask, but I have some big ideas in mind!
The stock is this extendable part, right? I think I get that, but whatever do you mean by a scope mask? a texture mask?
EDIT: just FYI I sorted those things out
keep checking the previous post for updates for now, once the model is finished tho, I'm gonna add the sketchfab embeds to the first post.
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That blaster is looking great!
Are you making other blasters perhaps... maybe an a-280 ?
No, sorry.
Anyways, It is done.
E-11 Extended (Highpoly) by Rooxon on Sketchfab
E-11 Blaster Rifle (Highpoly) by Rooxon on Sketchfab
E11 Lowpoly test by Rooxon on Sketchfab
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Could you make a FD-11 version of this as well?
could you post a reference picture?
EDIT: Oh, AshuraDX told me it's the Force Awakens stormie gun. I probably won't do it since I'm full with work for now. Might create it for JK:Enhanced tho once it allows more guns
TheWhitePhoenix likes this -
Hey pal i forgot about it as i think you do
but maybe can you do the first training saber sword from Swtor?
Don't know, maybe if it's on my to-do list. Let's keep this topic for WeaponsHD only, please. If you've got any concepts to show me or talk about the packs, you're very welcome.. You can ask me all those other things on discord or here via pm
GPChannel likes this -
@@AshuraDX Yeah. I think the sole reason for this is the fact, that back in 2003 too hefty models could actually fry your comp. I remember having a quite-good computer and I couldn't run JKA with that volumetric glow or what it's called. Also, I compared the models from EA BF and vanilla JKA; the difference? about 3600 verts and faces lol. Imagining now how many verts and faces there are in each game, in each moment of your view.... huh. Computers evolved a long way. If it wasn't for the engine limitations, we could be doing a lot nicer models with more details modeled in them.
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The base game model has a small shape to resemble the front end of the folded stock, whoever modeled the guns for jko and jka seems to have had little to no reference material or really wanted to keep the tri count low. I also think the grip could be a little wider now that I see it from the Front with the barrel attached
the grip yet needs those metal parts and a bolt around them, check ref picture 3. The game model is horrible, simply horrible.
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Looks great! I personally prefer it with the extendable stock as it looks better and it's movie accurate. BTW, how can you be SO fast? lol
lol, well first off it was weekend and I'm free a lot this week.
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E-11 Blaster Rifle (Highpoly) by Rooxon on Sketchfab
Highpoly is somewhat done, except for that underpart which can be extended... I can't decide whether I should add it or not, since it resembles the vanilla JKA gun a lot more like this. What do you think?
Other than this, just slight detail work is needed for this, some parts that are gonna help me texture easier later on. Thanks to @@Seven, it was really easy to recreate this gun because of the model he provided.swegmaster, Seven and GLTh3Pr0 like this -
Moving into the final stages of the highpoly, thanks @@AshuraDX for pointing that out:
GLTh3Pr0, Jolly and swegmaster like this -
Thanks Revan
So today I gave the whole model a test turbosmooth. I'm continuing with the grip handle and all those other little parts I left out before, I think I'm somewhere halfway done:Circa, Revan9190, swegmaster and 4 others like this -
I'll stop here for today. Gotta try putting the kotor sabers into kotor and after that, I need to relax... I've been modding today the whole day.
Seven, swegmaster, Circa and 1 other like this -
After two restarts, it's finally taking shape. Couldn't decide with which reference to go, now I'm literary remodeling the Battlefront E-11. Note that this will become the highpoly model, but I'm never turbosmoothing or placing support loops till I finish the whole base model.Darth Sion and Bek like this -
Too bad noone responded here. Looks like an interesting little hilt
gree, TheWhitePhoenix, swegmaster and 1 other like this -
Okay so today, after a nice conversation on Discord, I decided I'll start doing the guns now before all else, because we probably all feel that JKA is in some kind of urgent need for them. I mean come on, those old blocky ones are just wierd at this point.
Here's what I got so far:
@@Seven has provided me with a superb rip of the E-11 model from the new Battlefront. I exploded the mesh and will use it to help me remodeling it part-by-part.Other references I'm gonna use are these:
...And this one to replicate the look of the textures:
So, now of course I'm gonna leave some small details out for JKA. I would need help figuring those parts out and I'll keep you posted here with updates, for now I'm gonna model the base, handle and the scope. Also, any and every suggestion regarding my work or even critics are welcome so don't worry, just shoot away!
E-11 Standalone project (To be featured later in WeaponsHD)
in WIPs, Teasers & Releases
Posted
well, but it is a JKA reposition
it's as big as the vanilla, is what I'm saying but if you asked me, all vanilla guns are too big. I thought that for some time. I'll erase the scope soon then
but I'll have to keep the size.