Jump to content

Rooxon

Members
  • Posts

    760
  • Joined

  • Last visited

Posts posted by Rooxon

  1. I'm just not a fan of the scope's glass. :P

     

    Also, you'll definitely want to test it in-game a lot before you release it if you're worried that it has too many verts/faces/polys, etc.

    Of course, I know. I plan on testing it with at least 30-40-50 stormies on one map and through several different maps. If by scope's glass you mean the sheer... uniform glass material I actually used for it, you're right. In-game I wanna make this almost transparent with an environmental shader and this scope mask I created:

    scopemask.png

     

    I googled for it, then reproduced it in Photoshop. Also, I've edited the previous post and added the extended stock version lowpoly to it with a slightly different texture. Tell me which one everyone likes more, the one on the stored stock or the extended one.

    Langerd and yeyo JK like this
  2. And this is the lowpoly? Jeez...

    If it wasn't for all those little parts and the stock, which I HAVE to keep with all faces cuz it'll be extendable sometime later, yeah... Switching out some cylinders with less sided ones and I should get it to around 1,8k verts. But honestly...

     

    Did you know one gun in the new battlefront has 4k verts and faces? and in-game you see like ten, twenty of those. Add the playermodels. The scene. The special effects, SMAA and the likes.. Todays computers CAN handle such numbers easily, what worries me are JKA engine limitations...

    GPChannel likes this
  3. The E-11 is supposed to have a pair or "lines" (not sure how to call them) on the top of the cartridge, like this:

    PbAmDCG.jpg

    The original screen-used ones have them, but for some reason the Battlefront model doesn't.

    Yes well I'm working with several different concepts... The most part of the gun was remodeled after the modern EA Battlefront E-11, thus the differences. If you want me to, just say the word and I can add such an ammo cartridge as a bonus skin.

    GLTh3Pr0 likes this
  4. Make a variety of different stocks and I'll include support for them. 

    I'd also like there to be a scope mask if you could do that. Sorry if that's a lot to ask, but I have some big ideas in mind!

    The stock is this extendable part, right? I think I get that, but whatever do you mean by a scope mask? a texture mask?

     

    EDIT: just FYI I sorted those things out :P keep checking the previous post for updates for now, once the model is finished tho, I'm gonna add the sketchfab embeds to the first post.

  5. @@Rooxon

     

    Hey pal i forgot about it as i think you do :P but maybe can you do the first training saber sword from Swtor? :)

    Don't know, maybe if it's on my to-do list. Let's keep this topic for WeaponsHD only, please. If you've got any concepts to show me or talk about the packs, you're very welcome.. You can ask me all those other things on discord or here via pm

    GPChannel likes this
  6. @@AshuraDX Yeah. I think the sole reason for this is the fact, that back in 2003 too hefty models could actually fry your comp. I remember having a quite-good computer and I couldn't run JKA with that volumetric glow or what it's called. Also, I compared the models from EA BF and vanilla JKA; the difference? about 3600 verts and faces lol. Imagining now how many verts and faces there are in each game, in each moment of your view.... huh. Computers evolved a long way. If it wasn't for the engine limitations, we could be doing a lot nicer models with more details modeled in them.

  7. The base game model has a small shape to resemble the front end of the folded stock, whoever modeled the guns for jko and jka seems to have had little to no reference material or really wanted to keep the tri count low. I also think the grip could be a little wider now that I see it from the Front with the barrel attached

    the grip yet needs those metal parts and a bolt around them, check ref picture 3. The game model is horrible, simply horrible.


  8. E-11 Blaster Rifle (Highpoly) by Rooxon on Sketchfab

    Highpoly is somewhat done, except for that underpart which can be extended... I can't decide whether I should add it or not, since it resembles the vanilla JKA gun a lot more like this. What do you think?
    Other than this, just slight detail work is needed for this, some parts that are gonna help me texture easier later on. Thanks to @@Seven, it was really easy to recreate this gun because of the model he provided.
    swegmaster, Seven and GLTh3Pr0 like this
  9. Okay so today, after a nice conversation on Discord, I decided I'll start doing the guns now before all else, because we probably all feel that JKA is in some kind of urgent need for them. I mean come on, those old blocky ones are just wierd at this point.

    Here's what I got so far:
    @@Seven has provided me with a superb rip of the E-11 model from the new Battlefront. I exploded the mesh and will use it to help me remodeling it part-by-part.

     

    scre11explosion.png

     

    Other references I'm gonna use are these:

    e11egwt.png

     

    ...And this one to replicate the look of the textures:

    e-11blasterrifledice.png



    So, now of course I'm gonna leave some small details out for JKA. I would need help figuring those parts out and I'll keep you posted here with updates, for now I'm gonna model the base, handle and the scope. Also, any and every suggestion regarding my work or even critics are welcome so don't worry, just shoot away!

    Seven, Jolly, Onysfx and 9 others like this
×
×
  • Create New...