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Rooxon

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Everything posted by Rooxon

  1. uh actually, I was not only spawning them, fighting them. Like around 10 at a time were launching force powers at me and a few trying to stab me, fight actually I had to jump around all the time like crazy. Now read this: No lag.
  2. That's true though I've been doing tests regarding that. I've had 40 Tavion npcs, with dual wielding kylo ren's. I don't know how this would be if you add some scripts like you say, but I didn't get any lag AT ALL. I do have a beast instead of a computer, true, but still, not even before have people reported any lag issues with my weapons. So I bet that we worry too much and that almost noone still has low-end computers. Any gamer has at least got a mid-end one themselves by now I think.
  3. Thanks everyone! The next, Kanan's one is fairly the easiest high poly model I've done so far. Expect one more hilt very, very soon!
  4. SICK! I'm totally going to do that.
  5. @@NumberWan not good at drawing, so I made a simple lowpoly model of the hilt I've drawn a concept of. Just imagine lots of things that are realistic to the saber - in my head, the brown is leather, the white is actually brushed silver metal and the black is something like rubber. Also a holster ring and some additional buttons/lights are missing on the control box... or actually something that would give it meaning at all anyway, here's the concept, I call it the Handy: Here it is. I imagine this being a simple-put-together hilt, which would mean that some primitive alien species would use it... or a newbie in the Jedi ways. Also, let's start talking about the Evil Genius and how to redraw him - or I could even recreate it if you wish, I work differently now then I did before. Last but not least, I would like to decide which of the characters get which hilt so that I know on which ones I need to focus on. Or say that you don't like them and I'll do other ones just don't think that you have to like it because I already made a model - to be honest, this was 5 minutes of work, so... no problem there. look at the Darkness or Vigilante hilt, for example; those were around 2 days of work and they look like all my finished products will from now on. The model up there on the picture is a simple extrude bevel work and then material colors, that's all.
  6. Couldn't have said it better but I didn't reply to Arachno-Man because it's true and there's no shame in my confession, more like admiration - Ashura has really evolved such a great workflow routine that simply stuns me all the time, in any model he's made/makes. That's the one and only truth! That's what I thought at least before I started learning it. Next-gen programs and genius thinking are the true reasons for your gorgeous mods. I can achieve the programs allright in due time but get to a point where we'll be on equal terms is probably yet years away.
  7. Thanks @@Langerd Been working hard on this one. It wasn't that complicated really, it's just I'm learning a completely new way of modeling. Wait actually the whole process is completely different and what I'm doing... now I'm just coming to terms with all this new stuff and with each hilt I make, I'll get quicker and better, I hope. Anyway, hilt uploaded. The next one is for @@Torki / @ And after this one, @@Kualan 's Lightsaber Pike.
  8. Version 1.0

    1,399 downloads

    Request by one of our members Veosar CREDITS: Modeled in 3DS Max 2015 Baked with Xnormal Edited with Photoshop CS6/Substance Designer 4 Master AshuraDX for his great teachings Darkness Lightsaber Lowpoly by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the darkness.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: I bring you the Darkness hilt, requested by one of our members Veosar. - MP support - return damage - SP console support (enable cheats with "helpusobi 1", then enter one of the following lines:) - saber dark (standard) - saber dark2 (longer and wider) BUGS: None I know of at the moment.
  9. @@Veosar just the port in-game and some texture editing left https://jkhub.org/files/file/2289-darkness-hilt/ Darkness Lightsaber Lowpoly by Rooxon on Sketchfab
  10. haha yeah, true Zefilus's designs stepped up their game and so have I decided to go through hell for each saber, do high poly and low poly versions, bake the textures and the result is the Vigilante. It takes me around a day or two to finish one hilt like that, but it sure is worth it I think. Thanks for the feedback! More from other people are, of course, welcome!
  11. Well yours Zefilus was a long time ago by now.
  12. Can I say just one thing? Honestly @ we're working together regarding the concepts, you know about my saber request thread and you still post a completely new topic? Dude, just add a request there and since it's you, I could make a priority jump and do yours first. Other than that, just say if you wanna see the one you posted in the first post or your concept. Either one is okay with me.
  13. @@Bishwhe I'll leave that saber at the top of the third page out for now; one reason is because I recently did a request for you. The other, well, it's complicated to model in high-poly and AshuraDX has yet to help me out at that. @@Veosar, that black orange-glowing hilt is in the making: Keep in mind that it's going to change yet drastically. REALLY drastically, until it looks like on the reference picture! I also gotta delete those upper side parts, they're totaly faulty. Need to re-do them, but that's just what I've done in the past hour and a half.
  14. when I read "hail", I was already thinking about a certain uncle, already dead actually, but he had this funny moustache and lost pretty much everytime to Vader in the epic rap battles of history on youtube Anyhow, hello there! Glad to still see new faces around.
  15. haha so yes I was right, sorry @. It's allready in the making.
  16. @ I have little doubt that I wouldn't be able to make it but nevertheless, I'm having trouble finding a picture of the hilt. http://www.starwars.com/databank/kanan-s-lighstaber this is as close as I get, allthough look back through a few posts - I'm just about starting on another hilt, which is very similiar in appearence to the one you want!
  17. Very nice one! :DI think the textures aren't as beautiful as they could be, but it's allright, still looking very good.
  18. dunno about that one.
  19. No problem and thanks.
  20. Version 1.0

    1,575 downloads

    Ahh, this is officially my first saber I baked the base textures for all by myself, including creating the high poly model and everything else in the process of baking. I want to say thank you to AshuraDX for all the time, effort and explanations he's given me for the past months. This is the very first fruit of my new skills, allthough yet lightyears from perfect. Anyway, here's part of the readme file as usual: INSTALLATION INSTRUCTIONS: Copy and paste the vigilante.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: I bring you the Good Vigilante hilt, requested by one of our members Delmi. - MP support - return damage - SP console support (enable cheats with "helpusobi 1", then enter one of the following lines:) - saber vigil (standard) - saber god (surprise cheat weapon! Single saber, though.) BUGS: I have yet not managed to install JKA correctly, so I haven't tried it out myself. Please in the mean time, I ask YOU who will download this hilt to try it out, then leave a quick comment bellow if it works and looks good in-game. Hope everything works as it schould, I've tried hard! COMMENTS: Have fun slicin' and dicin'! Good Vigilante lowpoly by Rooxon on Sketchfab
  21. @ https://jkhub.org/files/file/2260-good-vigilante-hilt/ Good Vigilante lowpoly by Rooxon on Sketchfab
  22. @@Veosar, what AshuraDX just told you is what I was going to. I think it's even written down somewhere, if I remember correctly, in the terms of use. @ I'm sorry it's taking a bit long but I've got a hard working day behind me, because of the carnival and all that... I'll try to finish your hilt's texture today for sure!
  23. 3DS Studio Max 2015 student version - you can download it for free, if you're a student. just google for it!
  24. Hehe no problem. I hope to have a version for JKA ready by tonight, but I might have to postpone this till tomorrow, depends on how lucky I'll get when baking the maps.
  25. @ I'm learning the same process AshuraDX uses; first a highpoly model, then baking the textures for the lowpoly one, this is the current result but this lowpoly model is still too high poly for JKA, so I'll make another one with around 1000 faces. But I managed to get the bakes together without any horrible artifacts this time, which is progress in itself since I'm doing this by myself for the first time. If I manage to master this somewhat soon, I'll do all my models like this from now on - just imagine the base hilts looking as good as this. Also, since the previous hilt was Evil Genius, I decided to call this one the Good Vigilante It was a saber used by some Turanis in some fan art, as AshuraDX found out... but there's no name, so I decided to give it this one.
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