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JAWSFreelao

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Posts posted by JAWSFreelao

  1. Oh wow, can he actually dual 2 staff lightsabers? If so, it is awesome.

    I mean in theory, if someone were to create a custom skeleton to move the arms in the correct positions.. Kind of. It's all incredibly hypothetical though.
  2. Well damn, if it's that easy I'm really missing out not having blender. Due to my computer being old and not cooperating with programs I need to do this stuff, I'm out of luck until I get a new computer where I can finally do this stuff. I feel left out because it sounds like so much fun with all the cool things you can do, so yeah that's why I request things and try to keep them simple. Believe me I wouldn't request stuff anymore if I had blender, the only thing I can do right now is skinning.

    We all start somewhere bromigo, happy to help you along your way.
  3. I can tell ya how easy it is to port this.

    1) import desired body from JK into blender.

    2) import that guy into blender. Delete everything except the helmet/neck.

    3) move it to the same layer as the JK body. Select all vertices by pressing A.

    4) Click "assign vertex groups" then rename the bone you're assigning it to as cranium.

    5) move the helmet (let's call it Notimo_head) into the JK hierarchy. It's underneath human_skeleton. Drag the icon of notimo_head underneath human_skeleton

    6) export GLM. name it model

    7) edit skin file to add in (i put it at the bottom so i know what I've added) models/players/Foldername/notimo_head/helmet.png . This gives it texture information.

    Omega likes this
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