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Posts posted by JAWSFreelao
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Taking a break for now, but just a preview. The phase 1 TCW style clones are back
DoodleAye, Omega, Dark_Reaper and 4 others like this -
So two things:
I have released the DC-17 blaster pistol and it is currently awaiting approval for one. For two, Padme's pistol is a first person perspective away from being ready for release as well.
Oops, I have three things. In addition to the DC-17 blaster pistol, I'm going to make a special skin. It *should* be done by the end of the day.
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Okay my lame ass decided to try to make the easy way so instead of trying to mess with the RGB I turned it off and messed with a new WhiteGlow texture that's inside the PK3. Might cause complications during gameplay but as of yet I have found none.
It worked, thank you guys for explaining this. The pistol is very complex it would seem!
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Is there any easier way to guess what RGB values to type in or am I going in blind?
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Did you change the RGB value of the effect in the .efx files?
I did not, use notepad for .efx?
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just put them in your .pk3 and make sure that your .pk3 is loaded after assets1.pk3
Side flash works, the color of the bolts being shot does not change however
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Usually I move some vertices around on the UV editor manually after
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I love youit uses these textures:
gfx/effects/bryar_frontflash.jpg
gfx/effects/bryarsideflash.jpg
or if you want the .efx files referencing these:
effects/bryar/shot.efx
effects/bryar/crackleshot.efx
effects/bryar/muzzle_flash.efx
effects/bryar/altmuzzle_flash.efx
hope this helps
Also do i need to rename them or just put them onto the PK3 gfx/effects folder?
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In case anyone is curious; my personal strategy is cylinder projection for helmets and faces. Then for sides of flat guns project from view, then project and view for the faces on the top and bottom
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Okay but for the blaster pistol, what files do I change the blaster bolts? I looked in assets and know where they are but can't find them
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I have no idea where to find any of it and replacing it with Briar hasn't worked
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Ignore wasn't the right word to accurately describe my thoughts there. I need sleep.
Corto likes this -
I just ignore it and use it as motivation. He has a point about the UVs on that clone . They were pretty rough. But the point is I've got this. And most of the time what I do is give a basic protection and make temp textures so that the weapon previews aren't just in solid viewmode.You guys just don't get german sense of humor. Don't take it personally.
Anyway, I finished the DC-17 makeover. All that's left to do is to get the damn sounds working
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Sweet, that may be the nicest thing anyone has ever done for meI feel like I should give you my two cents, so here I go:
Corto likes this -
I'm going to say my piece on this for my thread once and for all. I appreciate constructive criticism and feedback. I can handle it. But, I don't mind people who porch because that takes some effort as well. For people like me who just want to casually mod and not dedicate days and days on end, that's a perfectly acceptable alternative. Just don't claim it as your own. Furthermore, there's a difference between constructive criticism and just being a jerk. I'm not calling anybody out on that, but I feel like it was necessary to say that. So yes, I casually work on improving my UV skills. Casually. Very very casually. Because now I have a job and a girlfriend and I don't have the time for this that I used to. And that's not necessarily a bad thing, but it's why I'm not going to shit out gorgeous models like Ashura. I do what I can, and sometimes I just want to get previews out there. I will specify from now on when I feel like it's a finished product and not just a work-in-progress placeholder texture.
Langerd likes this -
Maybe use Fraps?
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Definitely would be a labor intensive project, don't worry I won't commit to it yet. Construction season ain't over yet so I got a few busy weeks ahead of me.
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I don't know, just something about the background image isn't tickling my pickle.
Regardless, they do serve their purpose!
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Well personally, I think the way to do it would be to have the characters facing to the right in a head and shoulders portrait.
But you are correct, that would be a lot of remaking icons and I hadn't considered it.
Also sorry to derail for a second, but aren't Death Watch technically Separatist?
DLT-20A
in Mod Requests & Suggestions
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