Jump to content

JAWSFreelao

Members
  • Posts

    995
  • Joined

  • Last visited

Posts posted by JAWSFreelao

  1. If you read my previous comment... very impressive... It's the head that needs work cause

    .. With work, it could be improved upon. Of course, there's a difference between criticism and bashing.. etc etc

    Yeah for sure. There's definitely a difference. But I do feel like the surplus of modelers in the community have a legitimate concern that was brought up and I do stand by my point.
    TheWhitePhoenix likes this
  2. Yes release it Jaws. I have planned to add that to Plo also same way I´ve done that with Saesee, Eeth Koth and Fisto but I don´t have time now :)

    ;) Might do a couple more models in this style before I release then. I've already updated Windu and Fisto as well. I think the only few left to do is Adi Gallia, Obi Wan.
  3. Alright! Removed all maps, should have thought of that myself with how many maps are in the mod. Everything works fine, love the new icons for force powers (and especially love the exessive dismemberment setting). One last question, how do I spawn enemies then for multiplayer?

    In mos cases you have to go to "play solo match," but since I don't have early access I cannot tell you. Good luck!

  4. Big credits to AshuraDX and Kualan- Ashura for the clone models, Kualan for Master Plo. All I did was put Ashura's gauntlets onto Kualan's plo. Would anyone like a release?

    In addition to that, here's a little update on the BX Commando droid.

    EDIT: I managed to finishing actually modeling the droid last night. I'm going to upload updated screens in a few.

     

    wfsvSER.png

    gXbYhXv.pngCGR7cE0.png

     

    Wasa, Kualan, Dark_Reaper and 2 others like this
  5. They aren't in the game data folder, the KOTF folder itself is in the game data. Yes the textures on the map turn into squares, skins disappear, and when I switch back to the menu its returned to vanilla jedi academy multiplayer. 

    Sounds like (to me anyway) you have a conflicting PK3. The white squares stem from shader issues.

  6. However, we do have some problems with the cape and could use some further assistance with it. Unfortunately, tompa isn't able to do anything with it himself, as it's beyond his abilities. But we need the cape to cover far more of his shoulders and reach the bottom of his mask/helmet. As this is a Rogue One version of Vader we need, if anyone can assist or help out, it'd be greatly appreciated.

     

    Thanks!

    If you check out the Boba Fett/Jango model that has the Westar pistols modeled on the hips, that has a cape that comes to the front of his helmet. Check where it's weighed in the weigh mode in blender after selecting one of its vertex groups then repeat the process after editing Vader's cape
    General Howard likes this
  7. I'm curious: which model did you use for the mandalorian super commandos? Did you add the horns yourself?

    Yeah horns were myself. The chest armor, boots, and jetpack came from Jeff 's Pre Vizsla and the cloth torso + hips came from the Jango Fett model by neomarz. The helmets have been found across the internet
    Alvar007 likes this
  8. So this pack includes: Vizsla (phase 1 armor), Bo Katan (helmetless), Death Watch soldiers as seen kicking the shit out of Kenobi in season 2, Kenobi in disguise with Maul Empire armor, and a version of a Maul Empire soldier (the badass one with the claw marks and horns on the helmet). a Nite Owl soldier (the grey one, I assume one of the few female Death Watch members) 

    A few things to do before I release: add kneepads, might model the thigh pads on and texture over the old (maybe), and try to figure out at least one more variant of the Maul empire soldier.

     

    fDSYZoS.jpg

     

×
×
  • Create New...