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Circa

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Everything posted by Circa

  1. Looks insanely epic. So excited!
  2. Try running as admin and set compatibility to Windows XP SP3.
  3. Yep, they showed a tiny clip: https://www.instagram.com/p/BVHqar8BIbs/
  4. I'm sure a reskin of an existing model would work. Post some screenshots to help sell your idea to potential modders.
  5. How did CS come up? xD Going back to SW, did anyone play that Yoda game in the 90's? Yoda Stories. It was...interesting. Check out this link: http://kotaku.com/5841946/this-star-wars-game-was-so-bad-they-should-have-made-more-of-them I remember trying it out but it was a couple years after it came out.
  6. What's the name of the NPC?
  7. Strange. If you didn't do anything to your base folder, not sure what the issue could be. Did you spell it right?
  8. Post the pk3 and we can take a look. Probably something really simple to fix.
  9. Topic moved to Modding Assistance forum.
  10. Is this a JKA mod you're making?
  11. https://www.ea.com/games/starwars/battlefront/battlefront-2/news/ea-play-2017-gameplay-livestream-announcement?utm_campaign=swbf2_hd_ww_ic_soco_fb_swbf2-06012017-blog-fb&utm_source=facebook&utm_medium=social&cid=31839&ts=1496344179128&sf55254191=1 Gameplay that will be shown at EA Play will be Attack on Theed. Pretty excited for that! However I wish it was Gungans vs battledroids. Or at least Naboo security. I love clones but still. Either way, excited to see some prequel stuff!
  12. The command for chat from the console is "say" which is what the colors works for. You can't bind a button to use a certain color for chat without using something like Ultra Utility. Unless you're simply asking how to type in colors in chat, you just press Y and then type ^7 before your message.
  13. Is it completely (or mostly) bug free yet? I've tried it twice and both times either crash many times throughout the playthrough or just random bugs occur.
  14. What is stopping you from upgrading from El Capitan to Sierra? Can't think of anything major they changed that would limit such a thing. Unless your machine is no longer supported? However, I don't think new builds require the most recent macOS. You should even be able to have Yosemite and be fine.
  15. I don't think NPCs can follow you in MP. At least, not effectively.
  16. What do you mean by "don't display properly"?
  17. Welcome back and welcome to JKHub.
  18. Definitely not. This is what it should look like:
  19. Nah, can't really get into modern mobile games. Uprising was a cool concept but I couldn't stay engaged enough to play it long. Commander is okay but I'm not a fan of those types of games. Just in general, grindy games are not my cup of tea. They should take the idea of Uprising and make it just a single player RPG story. KOTOR plays surprisingly well on mobile, so they could easily do something similar to KOTOR. (which is kind of what Uprising was supposed to be, but it was like an RPG with online elements I believe? not quite an MMO but almost)
  20. Most people that don't like KOTOR2 don't like how incomplete it was. Even the devs admitted it was incomplete and rushed. I'd agree with the incomplete factor for sure. But I think I still like it more than the original due to the darker feel to it. Though I still adore the first one.
  21. Well PS1 and N64 were the same generation, essentially. So yeah, the graphics are gonna look basically the same. PC had better graphics, true. It's all about that resolution. That generation had its charm at the time, can't deny that.
  22. Doesn't that just turn the blur off completely though?
  23. If the mod uses it's own folder in the GameData folder, you just treat that folder as another base folder. For example, pk3s loaded from /GameData/base will be loaded when you launch the mod (EY4) AND also load any pk3 you put in the EY4 folder. If you want to replace things in the mod, you can make a pk3 to do so, but you must put it in the EY4 folder for it to overwrite, and also make sure the file name of the new pk3 comes after the pk3s alphabetically (so just put z at the beginning of the name). Don't put the new pk3 in the base folder. It needs to go in the mod's folder. Especially if you're actually replacing the original PK3. Same place you took it from.
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