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Circa

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Everything posted by Circa

  1. Version v1.3

    5,194 downloads

    The Ladder level is a Single Player map that features a "wave" system. After killing the first enemy, two appear. Then 3. Then 2 and a boss. So on and so on. The original Ladder level by JediNight (Mike Gummelt, original Raven dev) that was made for Jedi Outcast. I take no credit for any of this idea, map, or scripts. I merely included the necessary textures and files needed from Jedi Outcast and a few other fixes to make it more compatible with Jedi Academy. Installation ad usage: put PK3 file in the Jedi Acadmy/Gamedata/base folder, and in the game, open the console with SHIFT + ~ and type /map ladder
  2. This is probably the greatest thing I have ever seen.
  3. Yeah that's what I tried to do. I'll keep messing with it.
  4. He'll upload it here on JKHub when he's finished.
  5. It should still work on Mac. http://jediknight3.filefront.com/file/;117150 Oh nevermind. It uses a custom .exe file to run it. What version of JA do you have? Steam, Mac App Store, or retail?
  6. That's probably the longest bump I've seen on this site. Almost a year. Impressive. Most impressive.
  7. Not sure if you saw that DT had started a new topic on this project in the WIP section. http://jkhub.org/topic/2425-mara-jade/page-4?do=findComment&comment=30983
  8. This is the gun I would choose. I know you already said what you want.
  9. He clearly doesn't approve of your choice in weaponry. What about this one?
  10. You actually replace the whole path. Not just the actual file name. So it would be: r_hand,*off l_hand,*off That would turn both hands off.
  11. Impressive. I had no idea.
  12. I always loved this level. One of my favorites.
  13. Wait, that's a real thing? :blink:
  14. Looks great to me!
  15. Maybe not EXACTLY like what you said but the Episode III game had something similar, and so did TFU. Similar, but I think your idea is definitely one to consider.
  16. Basic modding 101. Each model has at least one .skin file to tell the game what images to use for it. Depending on how he sets the model up, certain sections can be turned off so you don't see them. That's how each default Jaden model has multiple heads and outfits as a part of one model. Or how the Obi-Wan Episode III model by HapSlash can have a robe and hood.
  17. I love this idea but it would take away from the JA and JO experience. That method is how saber combat is is every other Star Wars game, and though it works quite nicely, it's one of the main reasons people like JA: for the unique saber combat.
  18. Taunt and gloat work in SP I believe. But none of the animation commands.
  19. The goggles will be able to be turned off right? I think goggles look silly in anything.
  20. Also, a normal Star Wars holstering code mod where the lightsaber is on the model's belt like in the movies. And facing the right direction.
  21. No, I can't think of anything that he released on his own. Infinity Blade did a lot of background work on many projects, especially HapSlash's projects.
  22. The pants look different. The new ones have a seam it looks like. They also look slightly darker.
  23. Looks great!
  24. How so? It was the fourth topic in the forum.
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