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Everything posted by Circa
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Skinning add a cape/robe/hood to model.
Circa replied to Aurora Loran's topic in Jedi Knight General Discussions
Softimage Mod Tool is what the developers used to make JO and JA, and it's free. I'm currently learning how to use it. 3DS Max is the more popular one among modelers because of it's ease of use and there are probably more tutorials for it. -
Skinning add a cape/robe/hood to model.
Circa replied to Aurora Loran's topic in Jedi Knight General Discussions
There aren't any that are that specific. Most just explain how to do thing in a modeling program. The rest is you messing around with it and learning by doing. That's what I've gathered. There are some tutorials here on JKHub in the tutorial section. There are many on YouTube as well. -
Either the quality of that image is horrible, or that's quite a low quality skin...
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Skinning add a cape/robe/hood to model.
Circa replied to Aurora Loran's topic in Jedi Knight General Discussions
The .glm file is the actual model. In order to add things like a cape and hood, you need to know how to model with a 3D modeling program like 3DS Max or Softimage Mod Tool. It's much more difficult than skinning I'm afraid. -
I like it! Nice work so far. The character definitely looks like a mysterious sort of guy.
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Skinning jedi_hm separate files. Clean up folder.
Circa replied to Aurora Loran's topic in Jedi Knight General Discussions
I'm glad! Feel free to come back and join the conversation in other threads! -
218 downloads
This is a script that zooms using the cg_fov command. Pretty simple and brings back a binocular function that was in JK2. It's especially helpful for taking good screenshots ingame. This is based on another script made by [bDC]BountyJedi[JK] on JK3Files a long time ago. I changed it a little bit and explained how to use an autoexec.cfg to simplify use. I give credit to him for the idea. This works for SP and MP. It should work for JK2, but I didn't test it. -
Agreed with above.
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I'm scared to click on either of those links...
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The gut/hips/middle area looks too skinny to me compared to the shoulders.
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I know, but how would you get better quality than the screenshot command? The only way to get better quality is better graphics settings. Even with a third party screenshot program, it will end up the same as an ingame screenshot. The zoom script helps to focus the subject better without cropping it later, which might be what he's doing.
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The screenshot command should be sufficient. What I use is the zoom script mod to get good pictures ingame. See if that helps. I'm going to be releasing my own version of it here on JKHub soon.
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Skinning jedi_hm separate files. Clean up folder.
Circa replied to Aurora Loran's topic in Jedi Knight General Discussions
Here's an easy way to do it: Make a separate folder called whatever you want. I'll call it aurora, assuming that's what you want. Now go back to the original folder and you need to look in the .skin files (opened with a text editor like NotePad) of the parts you want to keep of the model. Every line that has a file path (models/players/jedi_hm/texture.jpg) is the file that it uses. So go through the folder and copy those files and paste them into the aurora folder. Make sure you do it for head_b1.skin, torso_b1.skin, and lower_a1.skin. Those are what is pictured in your post. So you have the textures, now you need those .skin files in that folder. Copy them over to aurora. Now you need to change the path so the game and modview know your textures are in the aurora folder. So go through those .skin files and change each path to say "aurora" instead of "jedi_hm". I always use the Find and Replace feature for this, it's much faster. Do that to each file. You need to combine those skin files to make a default skin file. In NotePad, open a new document and open the three .skin files. Copy and paste all the text from each file into your new document. Do it in order from head, torso, and lower. Make sure there isn't a blank line at the top. Now save your document as "model_default.skin" (not .txt) and save in your aurora folder. Now you also need the model file so find "model.glm" in the jedi_hm folder and copy that over. If you want your model to show up in the SP menu, keep the head, torso, and lower skin files in your folder and find the corresponding icon files that match up with your choices. So select icon_head_b1.jpg, icon_torso_b1.jpg, and icon_lower_a1.jpg. Copy them over to aurora as well. Then copy over player choice.txt In order to make your model show up in the MP menu, you need an icon for the model_default.skin you made. This can be one of the ones you just copied over to your folder, or you can make one. If you make one, make sure the size of it is 128 X 128 pixels. I think that's it. If I forget something, someone else chime in. -
Looks better. I'm still not a fan of the textures, but that's from the original and not really your fault. It seems you've done your best to fix it all. Good work.
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Looks awesome! Keep up the good work!
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Which software is best for importing and making models for JKA?
Circa replied to CaptainCrazy's topic in Modding Assistance
I wouldn't know. I haven't even completed anything yet. -
Which software is best for importing and making models for JKA?
Circa replied to CaptainCrazy's topic in Modding Assistance
No, I have been asking around for that too. Someone really needs to make one. I tried just converting the GLMs to something else and import that. It kinda worked but I'm sure someone with more experience would have a better answer. -
Which software is best for importing and making models for JKA?
Circa replied to CaptainCrazy's topic in Modding Assistance
I meant the process of using the software to get a model in game, not necessarily modeling itself. That's probably learned from experience, no? -
@ChalklYne, did you drink to much caffeine before you wrote/edited that post?
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Which software is best for importing and making models for JKA?
Circa replied to CaptainCrazy's topic in Modding Assistance
@minilogoguy18 is making tutorials on modeling using XSI. Check it out here. It's focused on people who don't know how to model (like me) and it' exremely basic (I assume), but I'm sure it's helpful for knowing the software.