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Circa

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Everything posted by Circa

  1. My project for tomorrow: organize my "Mods" folder. It's gotten quite messy.

    1. Show previous comments  2 more
    2. Omicron

      Omicron

      easily, here are 3 screenies of my models and skins folder:

       

      http://imgur.com/a/lz6vS

       

      It is 3.53GB in size altogether.

    3. Circa

      Circa

      Very nice guys. I'll be doing something similar. Right now I have 3 separate folders called "mods" in different locations and they all just have random things in them.

    4. Onysfx

      Onysfx

      Very nice. If I had a bigger harddrive, I probably would also make a mod collection :).

  2. "npc freeze all" does wonders.
  3. Welcome ! We have gathered and have been rejuvenated by this very convenient new site. Things are going quite well for the JK community now, compared to year before. Glad to have you here.
  4. Can't wait for this. This truly is a new era of JK modding. /cheesy post
  5. Very nice. Glad to see it finished and released.
  6. http://jkhub.org/page/modforums.html
  7. The source code was released.
  8. That should be fairly simple to reskin Toshi's model. It won't have a modeled jacket, but it could turn out decent.
  9. Sometimes I wish there was a minimum age limit here.

  10. It's crazy how time flies. I'm glad you did this for the community Caelum. It is very impressive and we all appreciate your time and skills.
  11. I kinda agree with , it was a little harsh Chalk. Not sure where that came from. But I'm glad you apologized.
  12. It's looking great man! Keep it up! This project is coming along nicely.
  13. That's why. That model has an issue with the hands that do that. You have to go into the .skin file and remove the * from the hand line that has the issue. Probably r_hand. So it should look like: r_hand,off
  14. Yeah, I was hoping you would come clear things up. I saw someone else say they used Mod Tool in a different thread, so I was just relaying what I saw.
  15. Softimage Mod Tool is what the developers used to make JO and JA, and it's free. I'm currently learning how to use it. 3DS Max is the more popular one among modelers because of it's ease of use and there are probably more tutorials for it.
  16. There aren't any that are that specific. Most just explain how to do thing in a modeling program. The rest is you messing around with it and learning by doing. That's what I've gathered. There are some tutorials here on JKHub in the tutorial section. There are many on YouTube as well.
  17. Either the quality of that image is horrible, or that's quite a low quality skin...
  18. The .glm file is the actual model. In order to add things like a cape and hood, you need to know how to model with a 3D modeling program like 3DS Max or Softimage Mod Tool. It's much more difficult than skinning I'm afraid.
  19. I like it! Nice work so far. The character definitely looks like a mysterious sort of guy.
  20. I'm glad! Feel free to come back and join the conversation in other threads!
  21. 214 downloads

    This is a script that zooms using the cg_fov command. Pretty simple and brings back a binocular function that was in JK2. It's especially helpful for taking good screenshots ingame. This is based on another script made by [bDC]BountyJedi[JK] on JK3Files a long time ago. I changed it a little bit and explained how to use an autoexec.cfg to simplify use. I give credit to him for the idea. This works for SP and MP. It should work for JK2, but I didn't test it.
  22. Agreed with above.
  23. I'm scared to click on either of those links...
  24. The gut/hips/middle area looks too skinny to me compared to the shoulders.
  25. I know, but how would you get better quality than the screenshot command? The only way to get better quality is better graphics settings. Even with a third party screenshot program, it will end up the same as an ingame screenshot. The zoom script helps to focus the subject better without cropping it later, which might be what he's doing.
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