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Circa

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Everything posted by Circa

  1. Do you have a link to it?
  2. Really? I've never really noticed that. I guess you're right. Weird.
  3. I don't even know what that is. I can't find any info on it anywhere.
  4. I actually thought of seeing if we could do this. Like we have Mod Project Forums, offer Clan Forums.
  5. And it doesn't look as goofy. I feel like the elbow is unnaturally too far out in that stance.
  6. You can add your Xfire names to your JKHub profiles now by the way.
  7. Someone has got to pay for it somehow.
  8. Sounds good. Including both would be awesome. It's a hard decision because your JK run looks great! The gun firing animations can be the last priority, especially if you already have some.
  9. Circa

    Spanki's Aviar Lord

    I remember seeing it on JK3Files ages ago but I can't find it.
  10. Definitely. Runs and walks both. We discussed in the general thread about implementing a Battlefront II style run and walk all styles, like the Clone Wars mod did. I made a video showing some of the Clone Wars mod animations. You can see that many of them look extremely goofy. The problem with most of them is they are too fast. The single saber run would look cool if the arm and legs weren't moving so fast. The one that I love the most is the single saber walk animation. If you center your runs and walks around that, I think that would be perfect. It looks so BA. http://youtu.be/CzC3Olts_KQ It would probably be matter of editing the default run and making the arm stay down like that. It looks like that's what he did for the walk. Also, I think the staff run should be similar too, but I think kata already made something like that. Maybe make the walk very similar. Also, new pistol firing animations. I have a good one that I made a long time ago, but if kata wants to make a different one, that's fine.
  11. Let's discuss the animation tweaks that we want to see happen. Make them somewhat realistic to achieve, nothing over the top. Some basic edits perhaps. @@katanamaru is already planning on working on this, correct? I think we need some new stances in general. That's the simple part. New yellow, red, blue, staff and dual ones, and a new standing stance. New running animations would be great too. Anything else?
  12. Nice! I actually did that the lazy way and just removed the lines in the animations.cfg (both the on and off ones). I want it to be like MP where it just comes on and off without that fancy little twirl. My method obviously can look weird when in the middle of running or fast transitions between other animations.
  13. It's blocked because of copyright infringement, probably due to the music in it. You can mute the audio and reupload it and it might work then. Or use Dropbox.
  14. Interesting idea. Might as well try. I'm not sure how many new clans are forming in this day and age, I can't imagine it being very many, but heck, why not.
  15. 22,942 downloads

    One thing I noticed was that there were no hilt packs on JKHub. There were a bunch on JK3Files, but none were uploaded here. I figured I should combine the best ones. This mod's goal is to bring together the best lightsaber hilts that have been made for JK2 and JA and make them easily accessible in the SP menu and in the game in general. I take no credit for any of these models or skins, although I did tweak a couple of them a bit. Hilts included are as follows: Anakin (Episode III) Anakin (Episode II) Obi-Wan (Episode I & II) Obi-Wan (Episode III) Obi-Wan (Episode IV) Darth Vader (Episode IV & V) Darth Vader (Episode VI) Luke (Episode VI) Mace Windu Darth Sidious Plo Koon Shaak Ti Darth Maul Darth Maul (damaged) Qui-Gon Count Dooku Known Bugs: The shader for the Luke model is a little wonky in the menu but looks fine ingame. Comments: This is also compatible with my Ingame Character & Saber Menus. Credits: Hapslash, Trauma Sensei, Broken Hope, Revan Dark, and Khaliban
  16. It looked fine in @@therfiles' video. It's a menu on top of a map, not a map under a menu.
  17. You don't need to post in both threads. Pick one and use the other for general updates if you want. Like I said in the other thread, it looks good, but it looks a little too short for a staff hilt.
  18. Looks good! Looks a little short for a staff saber though.
  19. Well, there's a video he posted in the original post that shows it in action, in case you missed it.
  20. I still don't understand how this would look "bad".
  21. That would be cool, but not really possible to work well without coding it, if you mean ingame. A menu would be cool. I going to be incorporating my Ingame Character and Saber menus in this project as well, so that might help with what you want. @@ChalklYne very nice! Not sure about the colors as separate hilts though. It would be cool if we could do RGB for sabers.
  22. @@mrwonko a tutorial for Blender would be great!
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