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Circa

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Everything posted by Circa

  1. We are working on getting it hosted on a sub-domain of jkhub.org.
  2. We upload every file to the JKHub dropbox account, no matter where it's located.
  3. Then upload it elsewhere and link to it.
  4. I wasn't aware there was even a 1.3.
  5. Dang. That looks pretty cool.
  6. The thing is, we don't host the site. We link to the Wayback Machine's archive of it. So we couldn't restore anything currently. I'll see what else we could do.
  7. @@Botdra hasn't been on in awhile. How sad.
  8. That just means you have to have level 3 saber offense and saber defense, I assume. It's not a bug with my mod, that's how the game works. You don't get all force powers and moves until tier 3. Perhaps that's why they chose that time to give the player more saber options.
  9. Circa

    Elemental Conversion

    Cool idea. Looks really good for how simple it is. I like it.
  10. I believe OpenJK achieves this.
  11. Welcome to JKHub. We're glad you're here!
  12. I'm not sure. We'd either change the current levels around a bit (adding new options) and make new ones. It's really just a brainstorm of what we could do. It definitely seems something that requires a lot of work.
  13. What's really peculiar is that they registered on August 25, 2012 and last logged in on August 25, 2013. I'm not sure though. Perhaps if we mention them, they will get an email and come back. @@lervish
  14. Tavion definitely destroys it with the scepter. I'm not sure I understand what the issue is here though. Also, @@SOVIET CORSAIR, when I said don't double post, I meant in a row. You were fine to post after Hunter did.
  15. It sounds like @@Carbon isn't going to budge on how they are going to run the tournament. If you don't like it, then don't join. Simple as that. No need to be hostile.
  16. How random! I like random. That's pretty dang cool. You should make some Star Wars related models too. The Geonosian arena creatures still need to be made, as far as I know.
  17. It would make the game feel more like you have control of your character, which is something Raven attempted and mostly failed at. This is really more of a discussion topic, not really a WIP. Unless @@therfiles has anything to show, I think we might need to move this to discussions.
  18. There's not really a point to "port" the sounds from those games because they're all the same, taken from the same source for the Star Wars films. The exception is the music from KotOR and KotOR II and some random sound effects in certain games. The default music in JA will probably remain the same, though it would be nice if we could use it more tastefully like in JK2, as discussed a few pages ago.
  19. Circa

    Zoom

    Possibly.
  20. Please use the MultiQuote button to limit your post to one. Posting more than once in a row is looked down upon and makes the thread unorganized. I merged them for you this time. Also, it's a bit hard to understand you. @ has his own projects he's working on and until a couple days ago, hasn't even been around. It would be awesome to have him aboard but that will never happen.
  21. Pretty close! Nice work. The upper lip area is protruding a little too much. The eyes look a bit too sunken in.
  22. Looks good!
  23. It's because that command doesn't use the NPC file. Just the model and skin files. This would be right code: playermodel AssajjCW model_blue model_blue model_blue The "combat" NPC uses the blue team skin file. That should also stop them from killing you.
  24. I moved this to the OpenJK forum. @@Szico VII can be of assistance here.
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