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Circa

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Everything posted by Circa

  1. I’m pretty sure they just have to be added to the sabers.cfg file rather than have seperate .sab files for each. In SP you’d have to replace Kyle’s saber. It’s been awhile though, I could be wrong. Maybe there’s more you need to do.
  2. Sorry for the super long downtime today. On the bright side we should be running faster and not have the file upload -200 error anymore. If you run into that, let me know.

  3. It's the same old argument that ends up in the same place. Part of what made Jedi Academy and Outcast so special is the era it came out in, and games have evolved immensely since then. Nothing is going to be quite like it by all official standards, and I don't think it should be. I think the combat could still be similar enough while also feeling more modern, but a lot of this community would automatically hate it because it's not exactly the same. There's also the big problem of Luke's academy and students getting slaughtered by Ben Solo in canon not too many years after starting it. It would mean whatever character we'd play as has a relatively short lifespan, unless they claim you survive that purge while being offworld but I don't think the students he had were any older than Ben was at the time, which was late teens. They could always go the non-canon route of course, which they aren't opposed to as seen from various recent projects (Lego Star Wars, Star Wars Visions anime, etc.) but I doubt they do it. They are more likely to make a series on Disney+ about the academy and Luke, maybe even make it animated for kids. That's the only thing I really see happening with that story any time soon. Their Jedi focused games are the Jedi series (Fallen Order being the first) and we're getting a sequel to that very soon. I think it's more likely the High Republic era will get a Jedi Academy RPG inspired game, where Jedi are actually around and thriving, leading up to the prequels. We're already getting one from Quantum Dream (assuming the drama gets worked out). And honestly that's the era I'd rather play as a Jedi in anyway. I like the New Republic but even in Legends it felt like they were just Jedi-wannabes compared to the prequel Jedi, besides Luke. Same with the dark siders.
  4. If you can help all these people with their requests, it's best to post your results publicly on here for everyone to see and download. No need to make it private on Discord.
  5. Also for distance rendering, I believe. Farther away NPCs would use the lower LOD, although I could be wrong. That's how it is in most engines, I assume Q3 would work the same.
  6. Are you wanting to just change your playermodel in SP to also work in cutscenes? Try this:
  7. Sounds like some driver issue. I assume it was that OpenGL "fix" you installed. Was it an official driver or a random script made by someone?
  8. Correct, it's made by a few people that used to frequent JKHub actually. Their goal is to keep as much of the JKA combat in tact while still running on a newer engine, and obviously use nothing of the Star Wars IP. Their work has come along pretty nicely, I just wonder if the combat alone will bring people to play it. The main reason JKA was so popular and loved was because it was Star Wars.
  9. Why are you deleting files? I'm not aware JA+ deletes files when you install it. Did you download japlus from our files section?
  10. I seem to recall a lot of people thinking that would be a feature, definitely. Luckily with PC you can bind that function to kind of work but it definitely would be cool if it were a feature. I wonder if any major mod as done that yet as part of the staff style.
  11. Same here. I think Fallen Order had a really good saber building feature but it didn't feel as special because it wasn't YOUR saber. It was Cal's. Can't wait for a game to eventually have those elements to create your character and saber from top to bottom like I imagined JKA and even KOTOR to be when I read the ads and the saw the back of the CD case way back when.
  12. Love this. There was an official wallpaper similar to this too I think that Lucasarts put out. I always loved the sandstone and carved letter look of JKA's marketing material.
  13. Definitely was the worst part of it. They should have had reflections from the devs that worked on it talking about their experience making the game, rather than random “game journalists” Sad part is I know a lot of those devs would have gladly written something, they all are proud of both games and the work they put into them. A couple used to lurk around the community in the past and still might from time to time.
  14. Getting controllers to work in these games on PC is a big hassle but I recommend getting something like reWASD to map functions to the controller rather than just trying to do it in-game. Steam also has a nice remapping feature if you run it through that.
    Wow this is amazing. Bummer about the dice and credits but everything else is extremely well done. I love the Jedi Knight theme and locations! It makes me really want to try it out on a server with a group sometime!
  15. Original replies to this tutorial can be found at the original thread here.
  16. My first two paragraphs would still apply to those. I personally think they'd need more than just one flagship to have any chance though. I think 3 would be the minimum for a non-resistive Earth-sized planet with a super low and sparse population.
  17. The example is in your screenshots, it shows his bangs without transparency. They're supposed to look like in the original:
  18. Looks like you forgot to edit the shader file, so the front of the hair doesn't have an alpha channel and shows the black background.
  19. The next contest is upon us in this wretched hive of scum and villainy. If you are new around here, basically we sometimes host modding contests for Jedi Outcast and Academy centered around a specific theme; sometimes a holiday, event, or genre. The ultimate goal of this is to encourage creativity and art in the modding community in a fun way. The ultimate reward is simply more content for everyone to enjoy, but the winner(s) also get a special badge on their profile showing their win. You can see past contests here. This contest is all about the Star Wars underworld: crime syndicates, gangs, assassins, bounty hunters, scum, villainy, etc. Imagine walking into the Mos Eisley cantina, or landing on Nar Shadaa, or sneaking about the undercity of Coruscant. What would you see, or would you even live to tell about it? Remember, content has to be for Jedi Outcast or Jedi Academy and must be a mod of some kind: map, model, skin, etc. Rules: All submissions must be related the theme stated above. Star Wars Canon or Legends/EU is acceptable. You can only enter your own creations. You may team up with another modder. Rewards will be given to all parties. Any external content you did not make must be explicitly referenced in the description and readme file. You may enter more than one file. You may enter files that were created previous to this contest, as long as they were created within the last 12 months. Any content is welcome, including skins, models, maps, weapons, menu mods, etc. Files can be for Jedi Academy and/or Jedi Outcast. We will assume files are for JKA unless specified otherwise. If a large number of mods are submitted, more than one winner may be chosen. The deadline for submitting content is April 8, 2022, after which a poll will be opened. The poll will be closed by the morning of April 17, 2022. How do I submit my mod? Our goal is to make it as simple as possible for everyone involved. The way you submit your file for this contest is to upload them as normal files in our file section, but using the category called Contest Entries. Click the button below, and submit your mod as you normally would. The category should be set to Contest Entries already. If you don't enter it there, your file won't be entered until you do. If you realize that you didn't do that, PM a staff member and we can change it for you. Good hunting out there! EDIT: WINNERS! Click winner button below to see who won! View poll See submitted entries See winners View full article
  20. The next contest is upon us in this wretched hive of scum and villainy. If you are new around here, basically we sometimes host modding contests for Jedi Outcast and Academy centered around a specific theme; sometimes a holiday, event, or genre. The ultimate goal of this is to encourage creativity and art in the modding community in a fun way. The ultimate reward is simply more content for everyone to enjoy, but the winner(s) also get a special badge on their profile showing their win. You can see past contests here. This contest is all about the Star Wars underworld: crime syndicates, gangs, assassins, bounty hunters, scum, villainy, etc. Imagine walking into the Mos Eisley cantina, or landing on Nar Shadaa, or sneaking about the undercity of Coruscant. What would you see, or would you even live to tell about it? Remember, content has to be for Jedi Outcast or Jedi Academy and must be a mod of some kind: map, model, skin, etc. Rules: All submissions must be related the theme stated above. Star Wars Canon or Legends/EU is acceptable. You can only enter your own creations. You may team up with another modder. Rewards will be given to all parties. Any external content you did not make must be explicitly referenced in the description and readme file. You may enter more than one file. You may enter files that were created previous to this contest, as long as they were created within the last 12 months. Any content is welcome, including skins, models, maps, weapons, menu mods, etc. Files can be for Jedi Academy and/or Jedi Outcast. We will assume files are for JKA unless specified otherwise. If a large number of mods are submitted, more than one winner may be chosen. The deadline for submitting content is April 8, 2022, after which a poll will be opened. The poll will be closed by the morning of April 17, 2022. How do I submit my mod? Our goal is to make it as simple as possible for everyone involved. The way you submit your file for this contest is to upload them as normal files in our file section, but using the category called Contest Entries. Click the button below, and submit your mod as you normally would. The category should be set to Contest Entries already. If you don't enter it there, your file won't be entered until you do. If you realize that you didn't do that, PM a staff member and we can change it for you. Good hunting out there! EDIT: WINNERS! Click winner button below to see who won! View poll See submitted entries See winners
  21. I had never heard of this map before but now that I'm looking at it, it looks awesome. I'll have to get it uploaded here. I'm not seeing any evidence of other versions though.
  22. It's kind of hard to say, because it would depend entirely on the kind of resistance that a planet would have against the Empire (assuming you mean the Galactic Empire since you say imperial and stormtroopers) so there would be a lot of politics involved. It also depends on the population and how advanced they are. Assuming a planet has 0 resistance to an invasion, has a small population and sparsely settled (for example Tatooine) it would probably be possible, but that's assuming your soldiers and officers don't face any resistance and are there more to ensure control. Using Tatooine as another example, most of the Outer Rim is controlled by the Hutts, which would show great resistance to a certain amount of control being lost, so you may be able to take 1 sparsely populated planet with that many troops but you wouldn't have much luck keeping it once reinforcements arrive from the rest of the Hutts to retake it. This is ultimately why the Empire ignored the Outer Rim territories for the most part, because the Hutts controlled them and it would have ended up in more war for them. They kind of had a symbiotic relationship from what I understand and were mostly peaceful towards each other as long as there was money and power involved. That's why you see Stormtroopers move freely in Mos Eisley in ANH and why Vader let Boba take Han to Jabba.
  23. That usually means Radiant isn't pointing to the right base folder for the textures. Do all the shaders show in the shader browser?
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