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ZanderNao

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File Comments posted by ZanderNao

    Kamino

       4,444    4

    This was the map that got me started in making my films... When this map was first released, I knew that we had a map robust enough to be our main focus and not get dull. I still remember my college roommate and I eagerly waiting for it to load the first time, and being blown away by what we saw. So many interactive features, such great atmosphere, and so many possibilities.

    Galactic Senators Pack

       2,235    21

    I am watching Clone Wars for the first time... Before I started, this was one of my favorite packs because of the HUGE diversity and quality in it, but now? Now it's even more extraordinary! The gravitas to each character, the importance! The way it's all captured! This file is superb on many levels!

    Chopper

       587    9

    I am so excited to see Chopper in game, this is fantastic! I really like the body sculpt. This is so wonderful.

    The one thing I noticed, depending on camera angle, is that the droid hovers just slightly over the floor as well.

    One question I have for all modders is that when non-humanoid models are mapped to the human player model, are the art assets able to be remapped down the road to, in this case, a droid skeleton?

    Jeff likes this

    Mandalorians

       2,375    2

    This is one of the most useful mods I've ever had. The head options are amazing and help give it some unique personality. The only thing better would be if the model's lips were rigged for speaking in single player, but beggars can't be choosers.

    Dark_Reaper likes this

    Throwable Stuff

       649    8

    This is by far one of the most important mods ever created for Jedi Academy, at least for me. This opened up so many more options for the film making process. It is ingenious, creative and wonderful. Now, if only I knew how to make more models and weigh to skeletons, lol.

  1. Thank you so much SJC! I am so happy to see this map released!

     

    The symbol on the jump pads and the waterfall were both very nice surprises, and its good to see the naboo crystal map in a new light, or new night as the case might be.

     

    I am glad that even though it wasn't quite finished in a few spots that you shared it anyway. Some of the interactive features are quite interesting... The double panel wall in the hallway perplexed me, lol.

     

    So good, especially the architecture! So spot on, I love it! The rounded hallways reminded me of your great millennium falcon map as well.

    @JCulley3D likes this

    Dark Forces Mod

       12,100    28

    So poking through the assets, is it just me that gets missing textures on the narshadda and fuelstat levels? Were these the unfinished ones?

    Other than that, though, wow... Talay, Gromas, the sewers... These are some of the most beautiful maps that have ever existed, and the fact that they were inspired from such a... classic... game engine, it really shows how brilliant the mod makers are.

    Langerd likes this

    Missing NPC's

       759    2

    I am sure there must be some sort of interference going on from my various mods. When I spawned the mine monster it is making electronics and force noises instead of his original audio. I created a PK3 with the original audio from JK2 but it didn't take.

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