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Everything posted by IrocJeff
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I can do that. I can add the shell ejection port on the opposite side or the bottom. Here is what I did just now with it put on the bottom for a placeholder. I still have to add some stuff to the area above the trigger area to flatten it out. I've got to put something on the top of the weapon itself in the middle section.. I'm not sure I want a scope so if you have any ideas lemme know.
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Here's a variation of the Kel-Tec Sub 2000 that I'm using for reference. Well, somewhat a reference. Forward of the receiver I'm going to make it more full and may add a clip or power cell there somewhere.
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Awww.. a fan... Thank @@Boothand for answering several confusing questions with simple video tutorials or else I'd never be this far along and you'd have to say that to someone else... B) I still have to add in some detail to the upper rear receiver on the a-295. And, I have to come up with a scoped version for that as well. While re-creating stuff is good in some cases I'm also taking liberties with things and putting my own spin on it, like the static sights on the A-295. Their will be a scoped version, but, I like both. I started working on a shotgun of sorts. The Star Wars universe has both energy and pellet types of shotguns but not alot of images of them. So, I found a modern looking gun, the Kel-Tec Sub 2000 and saw so many variations of it on Google Images that looked futuristic that I'm going to use a few different ideas into one weapon. Should look pretty neat.
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I'd love for you to have a $60 price tag as well. That means in the States the game would only be $47.50
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Got a hypothetical question here... I recently watched a few episodes where Anakin was on a planet with father, brother, sister who represented the force and whatnot. If Anakin did end up staying there and took the place of the father would the Emperor's plan continue with someone else? Would the galaxy really be much different?
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Got a scope done pretty close to the reference image I have. I'm not sure how large the barrel opening is supposed to be so if anyone knows lemme know. Here it is from the rear.I recessed the scope eye piece a bit to give it some depth. One funny thing I noticed about using Blender is the games it plays on your eyes when rotating the model. In the image below the shoulder stock looks like its curved towards the left but its actually straight.
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https://www.youtube.com/watch?v=gensSZN6cCo
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I tried making the scope that came with it but had no luck. Don't have any decent angles to see anything so for now I just slapped on some traditional sites and so be it.
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Here is the E-17d so far. The scope is just a holdover I really don't have a clear side video of the scope, and the two images I do have show different ones. This is actually pretty this modeling.
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Its looking great from those images.. Maybe add in more light sources or torches on the walls. Mainly just in the 1st and 6th images in the above post.
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Well, that makes it a bit more clear. In the last maps of Jedi Academy the Koriban ones... I quit playing it cause I got bored there.. There were at times 2 jedi fighting 1 bad guy and I don't remember the jedi killing each other. This area was SOOO overdone with those kinda fights but I do not remember Jedi hurting each other. I'd check the scripts for Koriban which should be in the Assets0 or 1 .pk3 file. Open those up with Debehaved and see if you can find out what they did.
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Well, I think for now this model is going to have to have a texture for the holes unless this hole situation can get less verty and still look good. The barrel consists of 680-ish verts while the reciever, handle, and stock are barely over 120.
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yeah..that what you gotta put up with "free". I'm not paying 18 bucks a month for blender videos. hehe. At any rate, this is how far i got. I may have to go with a less rounded hole since I need 14 of these per barrel face. I'm going to try and make a less rounded hole since the vert count gets kinda up there. I doubt a texture is going to look good.
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I found a video on youtube that has 8 different ways to make a hole in a plane so I'm going to try that. Its from another mush mouth that goes too fast but I haven't found any written ones yet.
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Thanks. I really should have started on this model first since its actually fairly straight forward. My major problem right now is cutting holes into the barrel. If anyone has any ideas on how to do that efficiently let me know. I gotta make a bunch of them... At any rate here is what I have done so far.
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Still need to add a scope and some small details here and there but the mesh it pretty much done. I also think I'm going to make a non-scoped version too just incase. This is in reference to the A-295 rifle image above.... Below is a model someone made of a DC-15x blaster rifle which was pretty nice looking. Its also super close the the E-17d which is a Rebel sniper rifle. I modified it since most of the E-17d side view images are too small so I just modified this one a bit in paint.net so i can get a rough outline of the rifle. Here is what I started on so far. Some images of the rifle make it look like a box with a barrel attached while some others have some rings or something between the barrel and the receiver area so I'm not 100% sure which I want to use.
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How do your teammates hurt in each in Single Player? Do they shoot each other? Just explain what you are trying to accomplish a bit more cause I'm a bit lost.
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Will you be seeing The Force Awakens on opening night?
IrocJeff replied to Circa's topic in Latest Poll
I like a less crowded theater. I saw Spawn and Men in Black Opening night around 9pm or so and they were both madhouses. People were standing in the back and in the aisles. Neat experience, but, don't want that again.Independence Day I saw the next day and it was still a zoo AND I had to stand in line. For episode 7 I'm sure the line will be filled with nerds dressed up and stuff and that's something I'd like to avoid. I'll wait a few days and the go at a weird time like I normally do. -
I sent him a PM a few days ago and we got everything straightened out. On its first run AVG actually removed it but I still had him put Malware Bytes on as well...
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Here's current progress as of last night. I still have detail stuff to do but it actually looks like the a-295 rifle. Every image I found of this rifle is pretty different from movie shots to custom made ones so I may make an amalgamation of all of them.
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Well, things are going better now I think. Playing around with this a little every day is helping much more. This is the receiver and part of the rear stock. Its starting to look like an A-295.
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If you haven't already fixed the issue with the path_corners here is what you do. Select you "train" entity and add a key "linear" value "1". That should get everything moving at the same speed around the corners.
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That was great. Do you have any links to any of those things you made? I'm always interested in scripted scenes since I'd like to add more of them in a future project. made and see what's possible.
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Gtkradiant compiles my map in the wrong way...
IrocJeff replied to Langerd's topic in Modding Assistance
I had the opposite problem and had to go up to 4 in some cases because of issues. I never went lower ...hehe. You said that at .125 it doesn't work but at .2 it does. Maybe it only works to one decimal place.