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IrocJeff

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Everything posted by IrocJeff

  1. That blaster is looking great! Are you making other blasters perhaps... maybe an a-280 ? http://starwars.wikia.com/wiki/A280_blaster_rifle
  2. That Windows 10 update took forever to get installed..

    1. Show previous comments  2 more
    2. Bek

      Bek

      What's the difference? I haven't gotten an update in awhile.

    3. IrocJeff

      IrocJeff

      this is supposed to be a big update for windows 10.

    4. Bek

      Bek

      I'll update my computer and check it out.

  3. Here's some shots of the hangar. I'm having some issues with my strut lights not texturing right like the one by the right door and there is another one, first on the left. Not sure why but in game they show up all disoriented. I'm still not happy with the wall textures. I'm not sure I'm going to have the player see the entry to the hangar but I made it anyway just in case.
  4. Thanks for those images. It'd be nice If I could make shaders and textures and models because things would be much easier.. Oh well.. I'll post some images of the new and improved hangar later this evening.
  5. I really hope so !! From 2:30-2:40 , 2:55-3:10, and 3:49 to 4:00. This is going to be in one of the maps, albeit modified a bit. Rebel Commander you run into is calling this in to a Corvette or some ship in Orbit of the planet, who then sends the message to the X-Wings ( or whatever ) and bombs a treeline. It could be snipers or mortar fire or whatever... Going to need voice actors in this part. I'm also going to need the Imperial Commander of the planet , and his boss at the Death Star 2 he is meeting with. Plus some other stuff here and there as well. As I said before, fewer maps.. 1-2 playable ones, but more stuff going on scripting wise.
  6. Here is one part of the hallway section. This goes from the hangar to another area. I still have to mess with some light entities in some areas. This last one, the door isn't the texture its going to be. I just needed something there since behind that is the hangar and its open to the void. This is my only sealed room so far.
  7. I'm trying to make the death star elevator doors and am running into an issue where they don't look good with brushes. I want them functional and I was curious if I could make a functioning door with curves in Radiant.
  8. https://www.youtube.com/watch?v=r_IrbeZfJII
  9. Well I didn't know that, hence why I asked.
  10. If you want some practice how about making a better "hands in the air" surrender pose. The one in game isn't too swift and it like they are superman ready to fly away. I'd like to see one where the arms are slightly bent a bit and one where there hands are on their heads. I can kinda use this in my project which is why I ask.
  11. So what's the official policy on this? I'm finding the JA textures regarding Imperial stuff not up to snuff as in JO especially when trying to make the inside of the death star.
  12. Update: I've decided that my first scene will be a camera eye view of my Imperial Commander going to his meeting with his superiors. Basically, he's going to walk from his shuttle in the hangar to his meeting. So, you'll see things from his viewpoint in the Star Destroyer or Death Star II, not sure which yet. Leaning towards the latter. Jedi Academy doesn't seem to have such good Imperial textures as Jedi Outcast did so this is kinda tough. So far I have some non textures hallway and some of the hangar done which you can see below ( hangar ). I'm not sure what wall textures would look good so if you have a specific choice let me know. I have 3 different wall textures showing and i'm leaning towards a lighter, solid-er color. So, gimme some suggestions. The struts with the lights are staying as they are cause it took way to long to get the lights lined up. hehe.
  13. Not sure if you guys like B Grade, or more like C or D grade in some cases, movies, but most of the Troma catalog has been on Youtube for a while all for free. Some classics like The Toxic Avenger, Class of Nuke'em High, and even Trey Parker and Matt Stone's college movie Canibal the Musical is there. Poultrygeist is one of my favorites. https://www.youtube.com/results?search_query=trpma+movies
  14. I know this may be a pain in the butt, but, try to not use fit and in Surface Inspector and adjust it manually. You probably will have to change the values you manipulate the image by but it may work. Recompile and see if that does anything.
  15. New Ram came in mail today. Had one stick go bad and used 2gb for a while.. ugh... now I'm up to 8gb. Much nicer "_

    1. minilogoguy18

      minilogoguy18

      You should be at 16gb minimum these days.

    2. IrocJeff

      IrocJeff

      I don't need more now for what I'm doing.

       

  16. Nice to be building in Radiant again...

    1. Circa

      Circa

      Do I sense sarcasm? :P

    2. Onysfx

      Onysfx

      The ... gave it away didn't it?

    3. IrocJeff

      IrocJeff

      I have a habit of the ...

       

      Seriously, I missed working with the program. I haven't touched it in over a year and its so simple to get back into.

       

       

  17. What do you mean by new entities.. give me some examples. Also, I don't really need to control vehicles in game or anything like that. My main reason for using this was new weapons is all.
  18. So, can vehicles be used in game as models? I'd really like to have some of that TIE Interceptor in a Hanagr.
  19. I've got mine set to 1920 x 1080 but it seems my taskbar for Windows 10 cuts off the bottom of the screen. Do you guys get that as well ?
  20. I guess it had to be run as Administrator. Oh well... Thanks for all the help.
  21. Well it is and isn't saving. When I save the map file it saves to the gamedata/base/maps directory. But, when I go into File Explorer and actually look for the file it is not in there. However, I can search through Radiant and open up the map file.
  22. So i made a simple room and tried to compile it and get this error Failed to execute the following command: "C:/Program Files/GtkRadiant-1.4/q3map2" -v -connect 127.0.0.1:39000 -game ja -fs_basepath "C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/" -meta "C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/test1.map"Check that the file exists and that you don't run out of system resources. Any ideas?
  23. Well, Just normal SP stuff but I like the idea of those extra weapons like the droid blaster which is why I ask.
  24. Thanks.. I just got GTK Radiant re-installed and finding textures and models and stuff so I'm happy. Going to start of small and make two areas first to kinda get back into the swing of things. Area 1 is going to be a meeting between an Imperial commander and his superior aboard a Star Destroyer. Been watching Rebels every night and got some ideas. This will be a cutscene Area 2 is going to be a briefing area for the Rebels and also a cutscene. Doing the mapping first, though. This should help get back into using the program a bit better.
  25. Since I downloaded this and installed it and now I'm mapping will people need to have JA:E to play anything I create?
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