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Everything posted by IrocJeff
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like where? I know the bottom of the handle I can just subdivide it and move it around..
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I took some time off of Blender and then started all over again. This is about the 15th attempt at the A-295 blaster rifle so far and I'm really happy on my progress. I think the toughest part on this rifle is that there are no really good side images of it as there are for other SW guns or real world ones. But, I think I did alright. I think what I am going off are fan made replicas and those all have variation to them which isn't really a bad thing. In fact, I may even ditch the scope on this or make scoped and non scoped version. That'd be cool. Right now the rifle is pretty much blocked out and I have to start making it the right proportions and stuff. You can see what I did so far with the images below. Right now I'm at 680 tris which is about half of what I was earlier on at this point. I also broke it up into pieces which makes editing the mesh much easier.
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If you could change Rosh Penin,...
IrocJeff replied to Mert-K's topic in Jedi Knight General Discussions
He needed better voice acting and better dialogue and he wouldn't have been so annoying. -
Instead of a dislike button how about a " button of neutrality" It could be a smiley face making and either/or gesture with his hand.
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Media makes gamers look bad yet again...
IrocJeff replied to Botdra's topic in Art, Media & Technology
Actually, hackers usually just do it for the sport in it while crackers are the ones that cause mischief. -
Save 10% on X-Wing alliance on Steam...
IrocJeff replied to Archangel35757's topic in Star Wars Franchise Discussions
You can also still buy the original cd-rom on Amazon or E-bay, too, if you can find it cheap enough. -
Save 10% on X-Wing alliance on Steam...
IrocJeff replied to Archangel35757's topic in Star Wars Franchise Discussions
Just to add these two sites have the upgrades as well. http://www.xwaupgrade.com/ http://www.darksaber.xwaupgrade.com/ I prefer this one just cause there are way more ships added. -
Well, the audiobook version is like 16 hours so its not any better. The whole thing is written as letters, memos, or journal entries. Its still one of my favorite movies even though I keep seeing Ted "Theodore" Logan instead of Jonathan Harker..
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I ended up finding the A-280 in JKGalaxies assets although it took a bit of time dig through it all. Here i am trying to keep the tris low and that fucking thing has 1700+... geeez... I kinda like the A-295 rifle better, anyhow. They are both kinda close and I'd like to finish this project. I can use that A-280 blend to reference stuff with.
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Dracula is pretty long. Try the audiobook. You can find it at libravox.org.
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Which platform will you play Battlefront?
IrocJeff replied to Tempust85's topic in Star Wars Franchise Discussions
I just won't be playing it at all... -
A little bit of both. I want to get some Rebel/Imperial blasters into the game like the A-295 or 280, an E-11s or E17d sniper rifle or both, some heavier blasters, too, if possible. I have a great idea for a SP project that would pit the Rebel army against the Imperial Army (not stormtroopers) on an Imperial occupied planet. I can't do it unless I replace the weapons first which is why I started messing about with blender. Their website, or at least the website I think I went to , doesn't work.
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I only bought downloadable content once and that was on World Golf Tour which is a web based golf game that really awesome. I spent 15 bucks to buy a better set of clubs @ my skill level and a new putter. That was 2 years ago. I'm still on the same clubs but I'm not spending more money on another set, nor am I paying for better golf balls with more grip, spin, and distance that wear out after so many holes. I play with the freebie ones and that's good enough. I'm not too big on game subscriptions or downloadable content I have to pay for after paying for the game itself.
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Your temple is coming along great. I really like that tram car system area with the overhead rails. That busted up bridge is really cool as well over the lava pit, especially those crooked boards you made. That little extra step goes a long way in the detail department.
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So, this is perfectly fine just lining stuff up since when its exported it'll all be together anyhow ?
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Here is another test run with this A-295 model. I say test and I'll probably be re-doing it several times over before I'm done. What I'm running into problems with is where my cylinders meet square meshes. I was told I can just line the vertices up against the other mesh and i'll be alright. Is there a better way to go about it than that? The rear stock, upper barrel piece, the barrel itself, and the front fixed site do and will run into this issue. Any ideas?
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All you do to make a uv mesh is select your mesh, hit u, and then select unwrap or smart unwrap. Then, ctrl & Left Arrow Button 5 times until you get to the uv window. It should be unwrapped and then you have to fit it to the grid. As far as textures are concerned its still complicated for me. This video should help you out with the unwrapping part, using seams, and will also show you how to paint and import the finished uv map back in.. He goes kinda fast in that part, though. https://www.youtube.com/watch?v=f2-FfB9kRmE
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Here's the faculty rules from Philosophy Dept of the University of Walamaloo Fourth Bruce: No. Right, I just want to remind you of the faculty rules: Rule One! Everybruce: No Pooftas! Fourth Bruce: Rule Two, no member of the faculty is to maltreat the Abbos in any way at all -- if there's anybody watching...... Rule Three? Everybruce: No Pooftas!! Fourth Bruce: Rule Four, now this term, I don't want to catch anybody not drinking..... Rule Five, Everybruce: No Pooftas! Fourth Bruce: Rule Six, there is NO ... Rule Six!... Rule Seven, Everybruce: No Pooftas!! Fourth Bruce: Right, that concludes the readin' of the rules, Bruce. First Bruce: This here's the wattle, the emblem of our land. You can stick it in a bottle, you can hold it in your hand. Everybruce: Amen!
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I found the sof2 assets online since I have no clue where my disc went to. I'm missing Quake4 as well which is really odd. Anyhow, I couldn't find the grenade you were talking about. That's alright, though. At any rate I'm giving up on texturing for now and just sticking making the models themselves. Right now I'm working on the Hoth rifle or the A-295. Well, some variant of it. Its a slow process but its getting a hair easier. I learned to fill in faces so now I can attach shapes and stuff. I've also figured out that I've been subdivding wrong. But, as I said, every few days is getting easier. Here's the rifle so far.
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https://www.youtube.com/watch?v=EZ1-tSsq9xk
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The best thing about him is that he's doing all this digging that I don't have to nor want to. So, all I have to do is come here and I'm informed about stuff.
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Thanks! Now all I have to do is wait for it to air and I'm all set. Hopefully your info is true cause it sounds pretty good so far. I couldn't get the videos to run, though... have any other links for them?
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Maybe she's in charge of the Empires training program or something... like a gym teacher...
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I have an image of that grenade as well. I want to make a few different types, hopefully. In this version I took the cap off the top and gave some depth to the handle. Also, added some stripes to the body. I'm still learning how to cut up the mesh with seams and I goofed up the arming button o nthe bottom since I did not cut it as I did before so the texture is screwy.
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I did start over w/ the whole mesh but this time just kept the handle straight. I MAY, may borrow more from the original german grenade design and indent the handle just for depth on the top and bottom. I also plan on shortening the explosive part. What I did with the text was use paint.net (the other program I use) and made an olive texture w/ the lettering. In post 13 above I had a really good texture but I deleted all my stuff to start over and I lost it. Now, I can't find it again! it was a really great texture. I think for my next post I'm going to darken the textures a bit, especially the arming button on the bottom.