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Everything posted by IrocJeff
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There is a whole thread that I suggested over last summer that dealt with modeling tutorials since many people were being shot down over their requests. It WAS to be a place people who modeled or skinned could put together some tutorials or articles or whatever to guide new users on doing this themselves. This whole tris vs quads thing could have had an article written or linked to but the whole concept of that thread was pretty lost on most that posted in it.
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That's pretty cool.. What "series" from Star Trek is this from?
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I have for GBA, WII, N64, & Gamecube but I rarely play the latter 3. GBA is kinda fun.
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I'm glad you mentioned that iBuffalo one because I was curious how that was compared to the cheaper once. I mainly play SNES, NES, some Genesis games and I can use the SNES controller on all those. I'll probably order one of those.
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Yeah, you can even get adapters for original controllers that plug in to the usb socket. I know the original SNES controllers are tough which is why I'm curious if the usb aftermarket ones are as good. Most of my aftermarket PS3 PC gamepads crapped out one way or another. Usually the D pad.
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Some of the concept art from Star Wars 1313 would be neat to add in as well. It could even be cleaned up and less gritty if need be. I bet scenes from Blade Runner would be good ideas to borrow from.
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What does your GtkRadiant look like?
IrocJeff replied to Beyond Heretic's topic in General Modding Discussions
You asking me? -
Has anyone ever bought one of these before? There seems to be several companies making them since they all look a bit different. How do they hold up?
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I can agree with too much lightsabering. Some of these levels its every turn and there are 2 Ragnos worshippers sitting there. The non-saber ones are kinda cool, like magicians they are, but, they still look like they are holding a blaster! Some of the level design is neat. The second level of Hoth isn't too shabby. The snowtroopers are pretty cool as well. The rancor level was ridiculous, same with the Wedge level. The "find the parts" one was at least interesting and reminded me of the movie Tremors.
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What does your GtkRadiant look like?
IrocJeff replied to Beyond Heretic's topic in General Modding Discussions
Keep mapping and quit fooling around with colors!! The only scheme I could use was this greyish one or else my eyes would cross looking at the grid for so long. -
That's alright. I usually solved problems right after I posted here many times. Funny how that happens.
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Post the script here so we can see it.
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You can probably use easygen and make a make a heightmap with a pit in it. You can just get easygen to spit out the .map file with no textures or anything and then open it up in Radiant, caulk it all, then do texturing or phong shading or whatever. Otherwise, just do it manually. It'll take a while but once you understand which vertices to manipulate its not bad. You can download my junk maps from the Ice Station Wampa post last page and I think I have terrain samples in there. You can pull the brushwork out and use it if your want.
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She's had cosmetic surgery so she would not be noticed as easily...Honestly, I never noticed it til you pointed it out. But, that is my guess.
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He can't even do the job! Basically, I wanted to make a place that just seems to have a few bugs in it. Mind you, this is a schism or cabal of sorts within the Empire that is trying to take over the Empire. They don't have access to a lot. In fact, if I could have had access to some voice over help I would have ended it with Kyle (or the Rebel Agent) dying from some rare lung ailment he picked up from the Waste Treatment aboard a medical ship. There is a terminal you access early on that says something like " Our insurance carrier says helmets must be worn at all times there and filters replaced every shift or the health insurance premiums are going to to up". Getting back to the crap fix it job...You read the message that was just being typed ( before you killed him ) explaining his frustrations with maintenance and that this storm trooper had to fix it himself. It was the best he could do... All this was done just to show that there is a world going on there, good or bad, serious or far fetched, and you got to learn about it a bit. Its something I wish other people would steal and add in to their on own projects in one way or another.
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For those of you that are interested I have 130ish random test .map files I made while building my project of all random stuff from computer terminals to original designs to test rooms for various things. If you want to take a look at any of these to see if they can help you with anything with your own project here is the link. It's only 22mb. https://drive.google.com/file/d/0B_HRn54BTmRDanY5cEsyTmlVejQ/view?usp=sharing
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Well , that doesn't sound to bad. I think I only have one NPC on a waypoint system but everything else is scripted through nav goals. I also didn't make any changes to npcs.cfg since I didn't add anyone new and I scripted all NPC attributes anyhow. Textures are going to be the problem. I know ladders do not work and there are no light amplification goggles either, right?
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For those familiar, what EXACTLY do I actually have to to do to convert my project, which was done for JO, into a playable version for JA?
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And your post reminded me of this one they did...lol
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Same producer from all 9 seasons as well. I think the Lone Gunmen died, but, as Christ Carter says.. no one really ever dies on the X-Files. Hopefully they will be back in some form as well.
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A week or so ago I started to watch the Alien Conspiracy & some other fav episodes and just a few days ago the X-files will be back for 6 new episodes. http://variety.com/2015/tv/news/the-x-files-revival-fox-david-duchovny-gillian-anderson-1201459006/
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Classic Consoles (NES, SNES, Sega and more)
IrocJeff replied to Lancelot's topic in Art, Media & Technology
Here are a few of my favorite's from NES and SNES Guerilla War: This is a fun game with two players and is WAY better than Ikari Warriors. Out of this World: Kinda like a Prince of Persia type game but really drove me nuts trying to finish it. Castlevania 4: I rented this one a ton... Super Baseball Simulator 1.000: I usually don't play in ULTRA mode, but this is one I still play to this day. I was always puzzled by how odd NES/SNES baseball games were until I saw Japanese Baseball on TV and documentaries and then I totally got it. lol. -
Classic Consoles (NES, SNES, Sega and more)
IrocJeff replied to Lancelot's topic in Art, Media & Technology
I have around 1000 NES and 225 SNES roms I play quite a lot. Just went through Castlevania 3 and have been trying to get more than 100 lines on Tetris for the past week. I either get up to 99 and crap out, get 106, or screw up in the 80's. -
I've been a fan since HBO first played Predator. I've seen them all, don't like some, but, from a technology/biology standpoint, how the hell do these things see anything? In the first movie, the predator takes of his helmet and we see that he sees in mostly red. So, having watched all these films and whatnot I start asking myself this... How do they manage to differentiate between things? How can they build spaceships or, even more simpler, see where they are going? Is it only Earth's atmosphere that does this to their vision?
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It too me a long to understand this and I honestly don't think I got it until I saw the 97' Special Edition a few times in theaters. I answered it a while ago but it got lost or no one cared what I said so I'll restate here. He is alluding to precise like knowing where to shoot at to disable the crawler or its systems. Sandpeople were to dumb to know where to aim for. That is another great point. Luke and Biggs' hair alone just said middle 70's. Mustaches were big then as you can see in sitcoms and movies throughout the 70's. Can probably blame that one on Burt Reynolds.