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IrocJeff

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Everything posted by IrocJeff

  1. This is a really neat idea. I'm not 100% on how the If and else commands work when you double-click them in Behaved. That parts confuses me and maybe someone who has messed with those can help out. All I know is what you can SET you can GET but after that forget about it. Now, The if/else statement shouldn't be too hard. If ( whatever variable we a re checking for is true) set weapon (blaster) Else (whatever variable we are checking for is false) set weapon (melee) The biggest hurdle then becomes what variable. So, how would we be able to say "if enemy is > 128 units from NPC, then NPC uses blaster. Else, if enemy is < 128 units from NPC, then NPC uses melee weapon". I'm not sure from what I looked at in Behaved for it would work this way. There is no way in Behaved to script ammo count it seems, so you can't use that and that would be ideal. The second option is if the NPC was stationary, then a trigger once can be set near that NPC which could trigger a script for him to use a melee weapon when the player touches the trigger. But, it wouldn't be as good as the if/else option.
  2. I thought this project was titled "Corellian Whorehouse" when I first glanced at it. He He. You did a really nice job on it. Darker textures and darker lighting really works well here. What is the larger part of this project going to be?
  3. I really like what you made so far. Looks so much nicer than when I last played this game back in like 2000. Since you said feedback is welcome I'll toss in my 2 cents. In the above image as I marked if you lower that area, and then add caution textures or strip light textures to sides it would help break up the floor area a bit. Also, on the pipes on the ceiling, maybe make them larger or have 2 larger ones and 3 smaller under them or something, and then add in a brush every so often to act as a bracket that holds the pipes in place. You can also make those brackets to have a light on them, like a yellow light, just for effect. Again, just something to break up the openness.
  4. From what I've played around with so far this is really cool. I was able to setup 3dsMax easily with the game and entity file paths, got the textures loaded, and even exported a 32x32x32 cube into Radiant. Entities were also searchable but I didn't mess with those but they are there.You can't, however, create geometry that is not supported. So making a pipe that is 4x4x64 with 12 sides will give errors in Radiant as I tried several times . Guess those have to be models.
  5. Lets say I want an npc to fire a shot at a specific point somewhere. An example could be shooting a bottle sitting on a shelf behind the bar. Is there a way to script an aimpoint , like at an info_null, that can be placed near the bottle to get the desired effect?
  6. Send me a PM with what you want done and a link to the files and I'll take a look at it.
  7. I think you can also use the set-weapon command in icarus to none and that should work as well. Just create a spawnscript and it should work.
  8. Im at work, but, i think there is a no drop selection in Icarus if i recall correctly.
  9. Now that makes a bit of sense with the geometry stuff. Was that by design or just practical for the time and technology?
  10. Sorry for late reply. I would like to see how something can be exported to gtk radiant, like a room, or terrain, or whatever and how it matches to the grid. Anthing to do with terrain. Pipes or railing. I always wanted smaller diameter stuff that was actually round. Radiant sucks in that regard.
  11. I checked it out at work this morning and one of my coworkers said it was pretty good. I'll have to check that out after Monkey Island. Thanks for the recommendation.
  12. I'm actually buying this from Steam sometime this week which is funny you posted it, actually. My friend had the second one wayyyy back in 92-93 and I remember watching him play it a bit. I had the Monkey Island that came out in 2000 but traded it away without finishing it. I miss this genre of PC games.
  13. Those are some really great improvements you made. I particularly like the hallway with the 2 crates on one side and 3 on the other. That hallway is really well done. The pipes in the elevator room, did you ever think of making those sag a bit since it looks like there are two "collar thingy's" in the middle. I used it a lot in my project and it looked pretty cool. Also, my only criticism would be to maybe break up the floor in the control room. See how you have that raised section where the planet hologram thingy is. Maybe add that to where the seats/console area is as well. Same with where the TIE screen is.
  14. From the image of the road it looks like I'd be able to make some really great looking trenches with this tool. Now all we need are tree models and grass shaders.
  15. Using subtract creates problems others can explain better than i can. Its too sloppy for me , personally. Radiant is like building with Legos but you have to design the brick (brush). Download apibitor and open up .map files. It will help you out.
  16. So lets say someone makes an animation of a stormtrooper waving his arm to signal someone. That custom animation will only work if its scripted in the playable game. If you did the same in a cutscene you would be limited to the stock animations? If I understand correctly?
  17. A Plot Is Brewing In The Outer Rim 2.0 has crossed over 100 downloads. HURRAY! If you haven't yet, give it a try.

    1. Wasa

      Wasa

      It's one of the best mods, if not the best that's for sure!

  18. Wouldn't it be so much easier NOT playing it altogether? Just cause you pirate a game and they don't get money, yet you still play it, seems rather pointless. Your still supporting the game by playing it. What happens if you stream your game or mention it to someone in passing then they decide to go buy it. Your protest just made a sale for EA which beats the purpose.
  19. That is a really great story idea. I can almost imagine the gameplay to be more sneaking around, kinda like Deus Ex or something similar. Death Troopers, although I have not read it, would be something cool to create.
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