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IrocJeff

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Everything posted by IrocJeff

  1. So I'm going to start a new SP project this time in Jedi Academy. The game still blows but there are more add ons and stuff over Jedi Outcast so I may as well use it. This project will be different from my last one in the the overall size will be much smaller, about 1-2 maps, but with much more going on with scripting. The maps will be a mix of outdoor and indoor locations. I'm either going for rainy and forest like ( if I can get tree's somewhere), Rainy and desolate, muddy, WWI no-mans land-ish, or a winter like setting. It will also be the New Republic vs the Imperial Army. Emphasis on the army part. This will be a bit like some of the missions in cod 1/2 involving trenches and bunkers and stuff just more in star warsy setting. I'd like to blow up some guns for example. get ambushed, stuff like that. Just on a smaller scale. I managed to find a shotgun model from Mr Wonko's file archive the replaces the flechette that is pretty neat. I also got the t-21 that replaces the one rifle which is neat but I have to find someway or someone to change the effects on these weapons, especially the t-21. Then, I'd want to use the e-5 for the Rebels side. It looks like you can replace weapons with others but you'd have to modify their effects and ammo type, right? There are also some scenes from movies I'd like put in game, like the scene in Apocalypse Now where they call in an airstrike and it goes from Kilgore to the air controller to the fighters...something like that .. Again, this won't be 6 huge maps like last time... but it'll be more involved, more detailed i'd guess you'd. Also, more graphic. So If anyone has body part models do let me know..
  2. Yeah, Geordi from Star Trek.. just watching that today and never thought about his visor for Kanan. All that medical technology in the Star Wars Universe and he can't get two new eyes. That seems odd to me.
  3. I'm glad Hondo is there again but Kanan look odd. They should give him a pair of glasses to wear over that visor..
  4. Thanks for the assistance. Its going to be smaller but with more going on. I want to do more w/ scripting this time around. Also, I want to do more outdoors stuff.
  5. So, I'm bored messing around with Java. I wrote the program I wanted to and now I'm kinda getting the itch to map again. I haven't forgot the mapping I just forgot everything else. I've got a few questions I need answered because I have an idea for a project but if I can't get do what I want I'm going to scrap it. NPC support... what does that mean. Does that mean that its an NPC in game and will work in game like with NPC_Spawner? I'd like to have more choices than Stormtroopers and would like to use the Imperial Army Trooper Player model. It says it can spawn an NPC in the console so i should be able to use NPC Spawner for that too, right? I posted about the e-5 blaster in the JKE forums. Is that something that I can also assign to npc's through scripting? What about Radiant and such. Has there been any changes or anything. Also, are there any Endor or Hoth skins for Rebel soldiers? I got a neat idea for a SP map or two and I'm just starting to see if it'll be feasible.
  6. How does one get this to work in JK:E? When I go to start a mission its not in the choosable weapons. Same with that stick one..Do I have to find it in the game or something?
  7. Well, if anyone wants to copy this design they are free to do so. While I get inspiration to do stuff it quickly goes away and my attention is drawn to other stuff I want to do more. I'm officially done here on jkhub as of this posting which is something I should have done back in March. So, that's it. Thanks for all the help with my project once again and see ya's..
  8. The shader doesn't do anything. I tried a tree one and a leaves one.. it doesn't do anything..
  9. Alrighty... I'm ALMOST there....I imported a .3ds instead of a .obj just to for a change, flipped the normals, and my pine tree exported properly. I'm still running into an issue with the transparency on the branches showing up black. This happens in MD3 view which will happen in game as well. So, how the heck do I get rid of that one last issue?
  10. I exported one and the trunk and texture turned out alright but the branches got all messed up. Their texture also didn't have the transparency, either. Here is what it is supposed to look like.
  11. Thanks, it'll get a bit better once the foliage is in.
  12. Right, ok. I'll give that a go and let you know what happened.
  13. Here's a screenshot of what I'm dealing with for one particular Pine Tree model. All the models listed in various formats are all the same mesh or f_pinteree1. The two images (one I opened) are the same, just different formats, which you can see on the left. I know I can import an .obj into Blender and spit out and .md3 since I have the plugins. Now, when I import the .obj do I have to anything else than re-size it when exporting?
  14. I'm usually pretty good at finding stuff online and I just hit the motherload in free, low poly woodland models. Trees, shrubs, weeds, grass...pretty much everything I need. Each model has a default skin in .png or paint.net file type and the models are in .3ds, .b3d, .dbo, .dts, .mdl, .ms3d, .mtl, .obj, and .x formats. What would be the process for converting these to .md3, What about the texture they all share? Is it just a simple resize and putting the new model into Map Objects/ ??????? with the texture?
  15. Yeah, I saw it after it was posted and but was too upset to make a comment.. lol... I'm really loving those official Rebels trailers, though..
  16. I'm not really concerned about leaves or branches moving. I just want trees and shrubs..something along the lines of COD2 would be fine...I don't think those moved at all. I'm probably going to reinstall the game, download the mod tools, and take a look how they did stuff.
  17. I've got quite a few ideas and if I can get everything the way I want to it may go into official project. Right now I'm making stuff but if it all doesn't work out I'll can it. Here's the same trench I made in the blended textures thread just re-designed. I started all the terrain over yet again and lowered the height of the trench walls and I think I got it to look good this time. I really like mine signs so I found a good one on Google to modify and included it once again. I do think I'll change the grass texture to something darker...the skybox isn't permanent, either. The trench floor will be depressed the same way I made the terrain, and I'm going to have puddles in there. I just have to bring over a standing water shader from Jedi Outcast. Eventually I want to try to get rain to work here and I have to get or make some trees in blender and i'm going to need shrubs as well. Here's just a top down view of the area and you can see where I built it a bit larger and then removed brushes I didn't need. The gray blocks are going to be the bunker entrances. One is going to be more of a tunnel to another area and one will be more of a bunker type of bunker.. think what you saw in COD2 just in the Star Wars universe.
  18. Yeah, I remember that from Soldier of Fortune 2. I used to play that online quite a bit and loved those random generated maps.
  19. Well, Call of Duty 1 & 2, actually. Its a trench/bunker system. I'm trying out more outdoorsy stuff, weather, terrain, trees, ect..
  20. Thanks, it doesn't exist anymore, though.. lol I deleted this last night and started over. I found a more efficient method to manipulate the terrain like I wanted so I tried it out and it worked better. I'll probably start a new WIP thread tonight late on this when I get some better results in.
  21. I was able to get it to work alright. You can see it there to the right of the crosshair.
  22. Well, i installed 1.6.4 from Icculous.org or whatever that site was and still had an error with compiling. It was the port 39000 error so I turned off BSP monitoring and it compiles fine. Overall it feels just like 1.4 did and does not have that absolute garbage texture scroll-bar like 1.5 had. It switches my color scheme on Windows 7 but that isn't a big deal. Also, I didn't care for no loading screen. It would have been nice if a splash screen came up and said program configuring please wait or something similar.
  23. Yeah, its actually in that directory....That's the odd thing about this... What's so great about 1.6?
  24. I get this error when I try to compile a map. Any Ideas on how to fix this?
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