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Everything posted by IrocJeff
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So I'm finally getting around to setting up Radiant for Jedi Academy and for the life of me I cannot get Radiant to find my textures, models, shaders, ect... I have my textures, shaders, models, in this directory E:\Jedi Academy\GameData\base Under my project settings my basepath is set to E:\Jedi Academy\GameData\base Jedi Academy is the "Selected Mod" and I have it set for single player mapping. Is there anything else I need to do that I'm forgetting?
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I had no clue what you were talking about.. hehe.. I assumed you made force fields for prison cell doors and if the forcefield was on from the start it'd shut off, and then back on, normally. But, if you had it set to off, and tried to turn it on, then it'd take two presses of the use key to switch.
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If I were to make a set of pipe pieces in Blender.. say some set lengths and a few elbows... is it possible that when all scaled the same they'll line up to each other fine in Radiant?
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I have nothing popping up at all. Its just a while icon that sits there and looks like the Windows logo. Nor when I'm in Windows now I never have had any popups telling me anything about updates. The reason is I turn off automatic updates and then do them manually when I feel like it. Important updates also sit and wait for me to download them, Windows doesn't do them on their own. It took me a while after doing the update to finally see the notification.
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How is an icon screwing up your computer without your approval. Do you check all your updates before installing them? Are they set to automatic? If so, you approved whatever update you got. Besides, that icon just sits there.. probably with 20 other icons most users have down there and have no clue what they do.
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Mine finally appeared and I reserved my copy. There are many features that aren't there like media center , Cortana, some other stuff I never even use..The only negative I saw was that you were getting Windows 10 Home Edition and on it you can't control Windows Updates. So, I got kinda bummed and then I read a few articles, one on Forbes.com, that said you'll get a Windows upgrade based on what you have. So, Win7 Home users would get Win10 home while Win7 Pro users (me) would get Win 10 Pro. Those with enterprise editions are screwed...lol So, that is good news.
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Pretty neat to so how these folks adapted to survive in their environment. That lion was probably thinking " I better drag this more over here so those guys don't come back". hehe
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It worked. I'm not taking a screenshot for it , though.
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So I set up my parent tag in Blender...and I have my mesh sitting at o,o,o i should move my Z-axis higher or lower in order to change it?
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This is what I ended up with. My only concern is that when I move the tag in Blender up or down on the handle, save and export the model, then export and test the glm file, it seems my Rebel trooper is still holding it in the same place. I'm actually thrilled I got this far, but, I'm not sure what is going on with that tag.
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Can you mount it somewhere else if you want? Is that even possible? Reason I ask is that I wanted to make a model similar to a .30 caliber or MG-42, but Star Wars-ified that can be mounted on window sills or short walls or similar locations.
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I haven't done my updates in a while but its sitting there in the list. Free isn't too bad a deal.
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So I'm at the point into Mr Wonko's exporting a sword from Blender to JA video where we do tags and I had a question regarding them. Since he made a sword its obvious that a lightsaber is the choice to use a reference in Modview. With that in mind my grenade model should use the Thermal Detonator stuff since its a grenade. The only problem is that my grenade has a handle while the Thermal Detonator is round. Is it going to make a difference? Should I copy tags for a similar model hand hold (like a saber)?
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That's a pretty neat figure. Is it supposed to one color like that or will it change? Also, do you think her species has any problems with cleaning where her tentacles meet their heads? Its obvious there is a gap there and I'm sure dirt and other things can get caught up in there.
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Single Player Maps Converted to Multiplayer Use
IrocJeff replied to DoctorJones's topic in Jedi Knight General Discussions
If you want to modify some SP maps to Multiplayer you're free to use my single player maps and convert them to multiplayer. All 6 maps are there in .map form along with the textures and shaders. http://jkhub.org/files/file/2293-a-plot-is-brewing-in-the-outer-rim/ -
Boot's radical farm animal revolution
IrocJeff replied to Boothand's topic in WIPs, Teasers & Releases
Is your cow going to be a four legged one or this going to be a humanoid one? Also, your paint scheme is of a milking cow and they don't have horns... hehehe..just utters. I hope your not going to make uttters... -
Did they reach their limits on huge advances centuries earlier or what? Hyperdrive's are centuries old.. and i mean a lot of centuries... droids, blasters, ect... it seems there isn't a big improvement on a lot of their technology. Is it just that old of a culture and we're seeing the latter end of that?
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You should include a link to that video of yours , exporting the sword, inside that manual. I watched it last night and it pretty much explained everything.
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You'll just have to go through the scripts for kejim post and see if there are any more entries that affect Jan... and if there are just watch if it gives her a weapon or not. I think Jan's default weapon is an e-11 so once her animations are over she'll always have that blaster, regardless if its given in a script or not. If so, you'll just have to make the change to the script for her to keep the saber.
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You are just going to have to open up all those other scripts and modify them the same way you did the original one in regards to Jan. I wouldn't go about deleting scripts because you want to make sure everything is going to work properly.
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Well that is a start. At least you got the script in a working order of sorts. Did the cutscene work with the Big Door to enter the base?
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Yeah, I have my grenade textured. Right now I just want to export it as a regular md3 just for the sake of going through the process.
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I would try breaking up the triggers as there may be something happening when you spawn them all at once. Do they all need to be in the map at one time?
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I was just thinking if you it was a trigger multiple and the trigger was large enough it'd keep spawning npcs... Another thing would be that you are using JA models in JO which will appear invisible but still attack you, however, since they work when not triggered that's out. Your not trying to spawn 100 npc's at once, right? and your trigger is set to trigger_once, and you selected the trigger and then the npc to connect each npc to the trigger?
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How did you set up your trigger? Does it just trigger the NPC(s) or do it open a door as well?