Jump to content

hleV

Members
  • Posts

    291
  • Joined

  • Last visited

Posts posted by hleV

  1. @@Ping, it's one of my habits when people are being stupid. Don't think it'll go away.

    @, so your "so many" is relative. Gotcha. Because in general it's not many at all.

     

    Anyway, what one considers fun may not be fun to another. It's more likely that one will consider some realism in a system as a pro than a con. I don't think I'm the only one can be put off with such a thing as launching a Star Wars game and be forced to run and jump around to avoid getting killed instead of emerging in a proper saber fight which makes you go "oh, well this makes a lot more sense. It works as I would expect it to had this been real". With that you get much more fun because you get to do more things than move, jump and LMB.

  2. So make an actually fun sabering system. I can't help but think that people with mindsets like that are the reason we don't have actually good mods for this game. MB2 is an example of a mod that is somewhat good and due to this it's gathered a community that has servers with more people than base or other mods, but mention it and your ideas are instantly shot down. 

     

    It's a Star Wars game. MB2 sabering resembles Star Wars to a much higher extent than Base. Are we talking about non-Star Wars "total conversion"? I don't think so. If it's Star Wars make it Star Wars. If you give me a saber let me use it properly. Keep it fun, but keep the logic in check as well.

  3. MB2 looks much more realistic from the outside and as far as I'm concerned its gameplay makes much more sense because you're actually dueling your opponent face to face with occasional jump/kata/etc. rather than jumping and flying around 24/7 until your swing connects. Base is essentially "jump around and hope to hit". Not because one doesn't how to play, but because it's about dodging the opponent's swing most of the time by running/jumping away, with occasional block/parry. That is not how shit works. Have you seen the movies?

     

    I guess you just like Base or dislike MB2 so much that it blinds you and you can't see how the latter makes so much more sense than the former. 

    A new mod with the super unrealistic and nonsensical saber system that Base has is what I want the least. 

     

    I had quit MB2 and tried to get back to Base, but that resulted in me getting back to MB2 even though I consider its current system to be much worse than what it was before (pre-V1.1). Base is just that bad.

  4. Yeah...not too sure either, @@hleV. The only thing MBII does really well is the blocking mechanics.

    It's the most essential thing. Without proper blocking mechanics, saber system cannot be realistic. In Base you pretty much just jump around hoping that you saber's blade hits the opponent, which is not how lightsaber combat or any sword combat works.

     

    I played MBII for 8 years (since b16) so I obviously know how the MBII saber system works.

    Maybe it does look more realistic but the gameplay is much less realistic then the base saber system.

    Wow.
    therfiles likes this
  5. Not sure how the MBII or OJP system is supposed to be more "realistic" though.

    ... Really? Maybe look up some videos on YouTube and compare them or something, I really can't be bothered to explain how MB2 (I haven't played OJP, but seen some videos) is so obviously much more realistic than base. And I don't necessarily mean realistic saber handling, but how it looks from the side.
    Archangel35757 likes this
  6. Sandbox MP mode with proper sabering system (more realistic than baseJKA mess, perhaps OJK OJP or something like MB2); safe/social zones, ability to sit on chairs/lean to walls/prone; ability to put jedi cloak/hood on and off with animations; realistic inventory with holsters and visible items on you; clothing system (choosing clothes, hats, etc.); better looking saber blades (MB2); removed stupid glow effects on using Force Powers; vehicles with not-too-arcade-y handling; perhaps a deeper character creation system.

     

    Etc.

  7. Okay, the following cvars "fix" this in JA (relevant for both SP and MP). Don't have JK2 installed so can't test.

     

    cg_thirdPersonCameraDamp 1
    cg_thirdPersonTargetDamp 1

    Be sure to try this out if you haven't already. It makes movement and aiming so much better, as the character snaps to the center of the screen upon movement and is always focused on it (prevents crosshair from jumping around the screen and in SP prevents the character from moving from the center of your camera).

     

    Props to MB2 forum members.

×
×
  • Create New...