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Posts posted by AshuraDX
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Russian sites have nothing but ported content.
this site doesn't look like it only has ported content , atleast I couldn't discover anything obvious so far but I didn't really browse the site yet
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another way would be to split the mirrored mesh piece in 2 and assign 2 different textures to them or copy a piece of the mesh you wan't your decal on and apply a decal shader to that piece. this would exchange UV mapping with simple modeling work
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just as awesome as the original is this remix by Voicians
Omicron likes this -
I just do copy merged and paste that as a new layer to get everything on one layer which keeps the other layers intact and allows me to do quick changes
I have to say I dont reallyl ike the result your method delivers that much , but it mgiht work in some cases
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your work reminds me of some of my older hilts
, I think you should try to use the famous noise + motion blur combination in a more subtle way , so far the brushed steel effect is to strong and blurry, the later could be fixed quite easily ,just try this :
1. open your PSD in photoshop
2.go to : edit/copy merged
3.paste your copy as a new layer
4.use filter/sharpen/sharpen on that new layer
5. adjust opacity to your liking
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@@Rooxon oh I was just asking to see if there was a better way to create wrinkles&folds than how I did it here
I'm also trieing to avoid filter usage as much as possible thanks for the offer though
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A word on my Starkiller model : I dont know when I'll finish this as I kinda lost interest for now but I certainly will finish him I just don't know when that'll happen - yet
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I use max 2013 anyway so give it to me guys
Tempust85 likes this -
Bek likes this
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been able to get it fix'd and now I need some beta testers , who's interested
?
Bantha II Skiff by ashuradx on Sketchfab
Omicron likes this -
I recently noticed that modders lack the ability to change the rider aniamtion for vehicles , without replacing the specific line in aniamtions.cfg , is there any way you guys could implement this ?
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my web issues have still not been fixedand I dont know when they will be . But I set up the mesh to be put ingame
Boothand likes this -
Done with the textures , but technical issues leave me without internet at my pc so i'll have to delay the new pictures
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small update , just some color changes here and there so far , no real texturing done yet
I also updated the sketchfab page :
Bantha II Skiff by ashuradx on SketchfabBarricade24 likes this -
@@Vegeta , waddya think so far ? it's obviously not done yet
Bantha II Skiff by ashuradx on Sketchfab
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Finally , a month later I got "some" progress to show
just the Ambient Occlusion , Cavity and curvature maps I got after baking the details from my highpoly mesh to my lowpoly mesh applied to the finished lowpoly model
it still needs fine texture detail and color but I think it allready looks pretty good
Psyk0Sith, Barricade24, Bek and 4 others like this -
@@Circa , I was indeed sadly it appears to be lost . I might get another one going once I'm less busy with school related stuff
TheWhitePhoenix, Circa and Ruxith like this -
@@AshuraDX Do you know when you may be able to resume progress on that skiff? It seemed to be coming along quite well a couple weeks ago.
hopefully next week, I have a shitload to do for school and I'm still in the preparation for my upcoming move next weekend after that I should be back to normal business
finally
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https://www.youtube.com/watch?v=OOMD_m8rFK0
been listening to this all day while painting my room in the new flat (I'm moving)
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@@Vegeta I had a busy week and didn't have time to work on this , sadly
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If you wish , change your name backStill bothing
Chalk will probably need some more time before he can continue working on this model
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Would it be possible to make the flag banners animate in some way? Even if it is just some fake ripples moving across them.
well I have an idea how one could do this but that'd require some serious scripting
or an anim map could do the trick aswell
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@@Vegeta moved the thread to from Requests to WIP
I wont be able to do much work at the mesh this weekend , sadly
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WIP images of the Highpoly mesh
I'd say it's 80-90% done
Bek, Archangel35757 and minilogoguy18 like this -
I have made a model of that pike ages ago , you may have it
this should include kazdan paratus saberpike and my old rahm kota saber aswell
https://dl.dropboxusercontent.com/u/35503378/oldTFU_shit.zip
these models are pretty shitty and so are the textures and I might remake them but for now they'll do
Rooxon's WeaponsHD
in JA:E Development
Posted
damn , get well buddy![:o](//jkhub.org/applications/core/interface/js/spacer.png)
I tried your method at my skiff textures that are 50% painted and 50% baked - did not look too great as embossing every little crack and such certainly doesn't work too well
what I like to do with handpainted ,that are supposed to look painted, textures is using the find edges filter at a merged copy, desaturate that layer and set its blendmode to multiply which gives a neat AO effect
here's an example on hwich I applied said trick :
sadly I dont have the PSD anymore , this is a tileable rock texture I made for Minecraft , ingame