-
Posts
2,319 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by AshuraDX
-
-
Probably it hasn't been released , which is likely as there is no link in that thread or anything
you could try to contact the author
-
that's indeed a pretty good idea !
Boothand likes this -
I might indeed try to sculpt the folds in mudbox , and get myself a neat AO map
let's see......
-
I'll see what i can find but there's not that many around unfortunately. Having good reference is also a tremendous help.
I'm basing the folds off of Manny's sculpt (the original one that was made for the game)
and while I think I got the shape right I cant seem to find out how to really make them look good , they look okay to me but I think I could get a better result
I just don't know how - yet
-
@@Psyk0Sith you dont happen to know a good cloth texturing tutorial do you ?
I cant seem to get a result I like , and the tutorials I found couldn't teach me anything new =/
GPChannel, Bek and Kreed Antilles Ordo like this -
@@Omicron Resubmit it then
-
looks better now imo
I think what's throwing me off is the shadow under his cheek bones, and the lines from his nose down around his mouth. I think they're too prominent
maybe the lines on the nose by the eyes too.
I guess i'll play with a few opacity sliders in my psd
-
if any of those at all I'd say Level design
-
Okay after spending more time watching ref pics and pushing a few vertices around I came up with this :
Starkiller Bust (click to view in 3D)
just the head :
-
I think in general the head is too tall compared to how wide it is, kinda looks more like Sheldon Cooper than Starkiller right now I'd say. ( well not quite but you get what I mean
)
to me the head appeared to wide and not tall enough so I overlayed a picture of the original sculpt they used for TFU over my model in mudbox and used that as quide to alter my model (after matching the perspective as close as possible)
so I think that's not what's off
altered the chin
-
Starkiller Head V2 (click to view in 3D)
sooooo , still have to tweak the shape of the chin , I think it has to be slgihtly wider but fiddling around with it in mud box dindn't get me a result I liked
-
lemme show you how I get my glow effects done :
I'm worknig in photoshop so it mgiht not be the exact same in gimp but here you go anyway :
1.start with a black Canvas
2.draw the shape you want to glow on a new layer with "sharpish" edges , I simply drew a rectangle and added a simple blur to soften the edges a little as I didnt like the hard 1 pixel edges , but if you're painting them on with ma brush you'll get that kind of AA anyway (layer 1)
Canvas + Layer 1
3.duplicate that layer , gaussian blur it by a small amount and push the brightness up by increasing it via image/adjustments/brightness &contrast . Then set the layerblendmode to negative multiply/screen (layer 2)
Canvas + Layer 2
4.duplicate layer 1 another time , move it on top of the layerstack and gaussian blur it by a larger amount. Then set the blendmode to screen/negative multiply again (layer 3)
Canvas+Layer 3
5. Enjoy your finished glowmap , this is my final result , it keeps definition of whats actually glowing instead os just placing a large blob of color above things and I think it works best for small lights and screens
Canvas + Layer 1,2&3
Edit : you can also experiment with different colors in the layers or use more layers to get a thicker glow effect , but this is the most basic example I could come up with . Just play around with this and see what you can come up with
dont limit yourself on 3 layers
quick 5 layer lightsaber blade type effect
-
@@eezstreet You got a valid point about the sound files , I have to agree there
I used ported or better recorded(record gameplay via fraps->convert2mp3->split the recording in appropiate clips, which is about the same as just taking the soundfiles straight from the game) sounds aswell for 2 of my models
I'll get a discussion on this started with the other staff members
-
Hmm, my skin will probably have to not get approved, as I think the model is from KotOR, but the textures I made.
I'll check that out , thanks !
I just took down the files you pointed out , thanks for your help !
-
@@Omicron the Clone wars models are ported from Star Wars - Clone Wars Adventures (a free to play MMO-something)
the Savage Opress model was ripped from that game , uploaded to that site you posted and apearently ported to Jedi Academy
-
http://jkhub.org/files/file/1640-new-vegas-ncr-veteran-armor/
http://jkhub.org/files/file/1477-general-grievous/
http://jkhub.org/files/file/1497-death-watch-maul/
http://jkhub.org/files/file/1498-savage-opress/
http://jkhub.org/files/file/501-predator/
There are possibly others as well, but those were the main ones that came to mind. I don't have much against ports, but you probably do, as they can lead to legal issues and such. :/
allright
I didn't know we hosted the predator model here
where are those models from if they are not from a game (Savage and Maul) ?
I cant believe someone let that grievous pass O.o
about that fallout model... I thought this was a model from a mod for fallout ? It's not ?
-
But yet, we do have ports on the site...
Might be , but whoever approved that file must have missed that it's a ported model and it can be hard to tell
got any examples ? I havn't seen ported models here yet
@@Circa , well I pretty much learned english from watching other people write on sites like this , Youtube Clips and videogames so my grammar is most likely flawed sometimes
still better than what most students pick up at school here
-
But yet, we do have ports on the site...
Might be , but whoever approved that file must have missed that it's a ported model and it can be hard to tell
got any examples ? I havn't seen ported models here yet
@@Circa , well I pretty much learned english from watching other people write on sites like this , Youtube Clips and videogames so my grammar is most likely flawed sometimes
still better than what most students pick up at school here
-
-
@@Laisum 3 things :
1.we dont accept ported material on this site
2.adding detail to such a low poly model can be as much work as creating a new model
3. not related to this model but : Are you using google translate or a similiar service to compose your messages here ?
If not you might want to consider improoving your english
Tempust85 likes this -
http://psyko3d.50webs.com/pics/Darth_Malgus.html
I think Psyk0 is going to release it soon...
I talked to him about that and he so far had no plans for releasing it , but he mgiht do after he fixed several things that bother him
-
-
Android assistent and I deleted a bunch of apearently unused folders from my sd card and voila , my system runs as smooth as it did right at the beginning
-
Darth Maul
in WIPs, Teasers & Releases
Posted
when it's done