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Jedi Home III - Temple Edition


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Posted

Well folks it's monday so here it is! Over the last couple of year's we've all been seeing a lot of bluster about Rend2 etc, but we'd yet to see it applied in a way that gives us any hope of feasibility. The other half the time it's being applied to maps that are unfamiliar locations and at times may not seem practical to what we really need.
As some of you may know I recently joined the Warzone group, let me just say right now, aesthetically it's a dream, the game play is intense and incredible! I felt like I was in exactly what I had always wanted A NEW JK! So if you like what you see here, be sure to follow our progress on the Warzone project as well! https://jkhub.org/forum/134-star-wars-warzone/
Just to be clear I will be releasing a vanila jka version of Jedi Home 3 - Temple Edition as well as a Warzone Variation when the mod drops. 

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Kuhe, Stoiss, yeyo JK and 10 others like this
Posted

Oh my god, those trees are casting their shadows, Warzone can't come soon enough!

Yes, it's capable of real time HD shadowing and a lot more! Real time normal mapping, cube mapping. Theirs a lot of thing's we hope to accomplish but we do understand the desire & the necessity of this to come asap! The true thing we will really need in the coming months is your support. The more people we get to see this, the more people that are ready to switch over, the more people who volunteer there skills to the project the sooner we can save a game we all love!

JK has been a home for me in many ways as I am sure it has been a home and an escape for many of us, even for just a casual couple of hours to kill. We really hope the direction we're going with this will recapture that new feeling we all have been wanting while not sacrificing JK's charm and core qualities. So please give the project some love, visit our section on the Jkhub forum, give us your thoughts or lend a hand! Even just a like and a comment keeps us moving motivated and inspired!

 

May the Force be with you all!

 

AngelModder

Smoo, Noodle, Cor and 1 other like this
Posted

Wait.... what ._. why my maps are now look like crap?... Because this looks godlike

Uuhh.. have you looked at the Warzone mod here? Its insane.

Smoo and Langerd like this
  • 1 month later...
Posted

The performance FPS wise in this map was a concern from day one. I really wanted to have more detail but not kill your CPU or GPU... It sits @ perfect in 90% of places. ofcourse theirs always a little bit of dip in some area's "IF" you're using the reflective floor plug in. But generally for most modern PC's expect 80FPS or higher

P.S. After a small break I am back to working on JH, this is the final push. Theirs really only 3 area's that really need built, and then the final addition of secret area's. After that will simply be final detailing. Maximizing on detailing where I can and small adjustments. I'd say you'rem 6-9 week s from expecting a ALPHA.
A note about alpha phase (which will take 14 days) I will be selecting 6 of you who have been the most interested in the project. I've been watching! ;) they will give me feed back on performance and final adjustments. Ofcourse aside from recieving an erly sneak peak there names will be included in the readme, but they also will get to choose an easter eggs to be placed in the map as well as where it will be!

TheWhitePhoenix likes this
Posted

The performance FPS wise in this map was a concern from day one. I really wanted to have more detail but not kill your CPU or GPU... It sits @ perfect in 90% of places. ofcourse theirs always a little bit of dip in some area's "IF" you're using the reflective floor plug in. But generally for most modern PC's expect 80FPS or higher

P.S. After a small break I am back to working on JH, this is the final push. Theirs really only 3 area's that really need built, and then the final addition of secret area's. After that will simply be final detailing. Maximizing on detailing where I can and small adjustments. I'd say you'rem 6-9 week s from expecting a ALPHA.

A note about alpha phase (which will take 14 days) I will be selecting 6 of you who have been the most interested in the project. I've been watching! ;) they will give me feed back on performance and final adjustments. Ofcourse aside from recieving an erly sneak peak there names will be included in the readme, but they also will get to choose an easter eggs to be placed in the map as well as where it will be!

You really know how to make a community feel loved! That's an excellent reward for alpha testers! You're commitment to making it run well is also commendable!

AngelModder likes this
Posted

I cant wait for this map :D

Im  glad, I really am happy to be back to working on it. I'm sure any modeler/coder/mapper etc knows how it is. You go insane and just stop having idea's as you spend tons of time on one project. Some time's you've gotto jump over to some thing else to rebuild the love XD <3!

GPChannel likes this
Posted

Alright so I made a few adjustments today. first off got ride of a pretty useless area. Originally I wanted you to go into a station that would remind those familir with SWG of the space station on any planet and then that leads intop a train like station that would take you through a massive pit like area similiar to Episode 5 where luks said fuck you to vader and dropped after getting his hand cut off. Any ways I cut out the pit area which was pretty big. While it didn't really effect VIS or Lighting compile, it slowed Meta comple for such a useless area. 
Now it's just a tunnel that leads you through to the area where the casino and swimming poool (plus a bonus area).  
I've added onto the second floor of the main lobby and placed hallways on the opposite side of the Padawan cantina where you can find classrooms, and given a new access to the second floor of the archives. 

ZanderNao likes this
Posted

Yea pretty much did what cook was doing to me, but I like the other pig came at it even harder. XD Any who yea maps going fine. Ill be able to put up some pics of the new area's soon. :P Theirs also quiet a bit of adjustment going on in the map. Always nice to go back with a refreshed view on things. 

TheWhitePhoenix likes this
Posted

Jedi's Home 3 got a great addition today. Roox was kind enough to remake an old model I made in GTk. Theirs 3 variations. ALTkQCk.jpgNtlCsE2.jpg

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The statues are mysterious and stylish . Amazing work! I only suggest to change the look of the emblem that the first statue is holding. It looks more like a poster rather the flag. Also adding a little model work or patch work to make the folds (or even texture work ;) ) and give it the material texture.

Posted

Dont mind the jedi styled door frame, was only thrown in so i mark where the door was when I brought in the room. Imperial Listening Outpiosts. Well about 1/5th of it XD! The banners and the screens will also get changed. Just have been lazy and avoiding Photoshop
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These area's will also get there own skybox placing you deep inside the guts of the facility.

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