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Posted

As requested by @@Xesh

 

Xesh was born a slave and, found at a young age to be Force sensitive, was trained as a Force Hound of the Infinite Empire. As a child, he would participate in gladiatorial-type matches against other Force Hounds on the planet Byss, honing his skills and climbing to the top of his ranks, becoming Predor Tul'kar's top enforcer and soldier.

 

http://comicvine.gamespot.com/xesh/4005-82669/

 

Design is nothing spectacular but hopefully i can come up with something decent. No plans to add a face to it, at least not for now.

 

ETFzpKy.jpg

 

Scerendo, Zappa_0, Langerd and 5 others like this
Posted

Well there goes my future project idea.

 

No plans to add a face to it, at least not for now.

Don't worry that'll probably be done for you lol.

Posted

The upper body is pretty much done, needs pants, because no pants would be awkward.

 

If anyone can get sounds for him that'd be helpful.

 

 

tpjKQ6t.jpg

 

Awkward... Or fun.... Lmao in all seriousness wow.
Posted

Damn that scarf is looking sexy, did you use Marvelous Designer to create that? It looks so flawless

 

Yes i did, had to do a lot of pinning to make it look better and tying the knot took forever...maybe it was a bad setting but that thing wouldnt cooperate at all.

Posted

Yes i did, had to do a lot of pinning to make it look better and tying the knot took forever...maybe it was a bad setting but that thing wouldnt cooperate at all.

I see, I wanted to try Marvelous for a while - I think I may have to find a way to get my hands on it

Posted

WOW!!! Looks amazing!!! Awesome job!!! I like how the body suit looks like, that is how the body suit for Starkiller Tie Pilot Outfit should have looked!

Posted

Without OpenJK hipzsize error would probably knock on the door again lol.

That's not the game mesh, it's a highpoly sculpt that he'll use to bake maps from for his textures.

Posted

I think those bevels need to be touched up a bit. Unless you're trying to keep it very lowpoly.

Posted

Keeping it reasonably low poly, the flat ao version looks good to me, guess i'll have to wait and see what it looks like in the engine.

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