Scerendo Posted May 24, 2016 Posted May 24, 2016 Mainly making this model for Movie Battles, but I will of course be releasing a version for Singleplayer and Vanilla JKA. WIP Sculpts: WIP JKA Model: Used AshuraDX's substance plugin plus some baked lighting to help make the JKA textures, Still WIP obviously. ent, Lancelot, therfiles and 26 others like this
Zappa_0 Posted May 24, 2016 Posted May 24, 2016 looks great cant wait to see it finished! dark_apprentice, Scerendo, TheWhitePhoenix and 1 other like this
Darth Sion Posted May 24, 2016 Posted May 24, 2016 Excellent work, as always @@Scerendo! Looking forward to the finalized version. But you should definitely do a Kylo Ren model, if your Finn and Poe Dameron (And now Rey) models are anything to go by. Scerendo and KyleKatarn1995 like this
TheWhitePhoenix Posted May 24, 2016 Posted May 24, 2016 Mainly making this model for Movie Battles, but I will of course be releasing a version for Singleplayer and Vanilla JKA. WIP Sculpts: WIP JKA Model: Used AshuraDX's substance plugin plus some baked lighting to help make the JKA textures, Still WIP obviously.G**...F***ing...D***mit, Scerendo. You are amazing. Just F***ing amazing. You should do some other models too in the future, because you are truly an amazing modeler. Darth Sion, KyleKatarn1995, Scerendo and 1 other like this
Darth Sion Posted May 24, 2016 Posted May 24, 2016 Mainly making this model for Movie Battles, but I will of course be releasing a version for Singleplayer and Vanilla JKA. WIP Sculpts: WIP JKA Model: Used AshuraDX's substance plugin plus some baked lighting to help make the JKA textures, Still WIP obviously.@@GPChannel A new Rey model..
Barricade24 Posted May 24, 2016 Posted May 24, 2016 Looks good so far, I think the eyes could use some adjustment though. They look too close together. Scerendo likes this
swegmaster Posted May 24, 2016 Posted May 24, 2016 Mainly making this model for Movie Battles, but I will of course be releasing a version for Singleplayer and Vanilla JKA. WIP Sculpts: WIP JKA Model: Used AshuraDX's substance plugin plus some baked lighting to help make the JKA textures, Still WIP obviously.looks f*kin amazing, just like the rest of your models, your next model should be supreme leader snoke Scerendo and GPChannel like this
DrXann Posted May 24, 2016 Posted May 24, 2016 Make sure the model has her Resistance Vest toward the end of the movie as an alternate skin. For a WIP good work so far. Scerendo, Darth Sion, TheWhitePhoenix and 1 other like this
GPChannel Posted May 24, 2016 Posted May 24, 2016 Mainly making this model for Movie Battles, but I will of course be releasing a version for Singleplayer and Vanilla JKA. WIP Sculpts: WIP JKA Model: Used AshuraDX's substance plugin plus some baked lighting to help make the JKA textures, Still WIP obviously.The Face texture is not so like Daisy but great model Sithani, Scerendo, swegmaster and 1 other like this
AshuraDX Posted May 24, 2016 Posted May 24, 2016 @@Scerendo I think you mgiht want to go in and edit the levels on the AO for her body scarf thingyou have some insanely strong, deep shadows there that one wouldn't expect on a piece of cloth like this in Substance Painter I could mask the scarf to a sepperate instance of the smart material, I might go ahead and create a improved graph version with 3 maskable instances of the material for you Scerendo likes this
hleV Posted May 24, 2016 Posted May 24, 2016 Holy shit. I didn't like TFA but dat model man TheWhitePhoenix, Scerendo, JAWSFreelao and 1 other like this
dark_apprentice Posted May 24, 2016 Posted May 24, 2016 The Force has awakened with you O.o that is some masterpiece work going on. Since your first drafts with Finn and Poe and the HQ of the models themselves I can't wait to see this one come to life in JKA. Scerendo, TheWhitePhoenix and Darth Sion like this
Fuse294 Posted May 24, 2016 Posted May 24, 2016 *Makes pining groaning sounds* Need it! Scerendo likes this MB2 Beta Tester / MB2 FA Assistant Dev
Onysfx Posted May 24, 2016 Posted May 24, 2016 Holy shit. I didn't like TFA but dat model man+1 Scerendo likes this
Tempust85 Posted May 24, 2016 Posted May 24, 2016 Damn man, how did you do the arm cloth? I've attempted such things in the past with no decent results. Scerendo likes this
Lancelot Posted May 24, 2016 Posted May 24, 2016 @@ScerendoI've just realized that there are more sculpts within the spoiler. Incredible! She does look like Daisy Ridley!The scavenger outfit with the mask looks fantastic. Scerendo likes this
Vitéz Posted May 25, 2016 Posted May 25, 2016 Since you're making characters for MBII @@Scerendo, do you plan to make lower-poly versions for your Quinlan Vos and Aayla Secura? Personally, I'd really like to see those characters in MBII without the chance to get a random crash. Scerendo likes this
Lancelot Posted May 25, 2016 Posted May 25, 2016 Since you're making characters for MBII @@Scerendo, do you plan to make lower-poly versions for your Quinlan Vos and Aayla Secura? Personally, I'd really like to see those characters in MBII without the chance to get a random crash.Have you tried using Quinlan Vos and Aayla Secura with OpenJK? As far as I know, OpenJK is able to support high quality models without crashing the game.
Scerendo Posted May 25, 2016 Author Posted May 25, 2016 Thanks for the comments and feedback so far guys, much appreciated. @@Scerendo I think you mgiht want to go in and edit the levels on the AO for her body scarf thingyou have some insanely strong, deep shadows there that one wouldn't expect on a piece of cloth like this in Substance Painter I could mask the scarf to a sepperate instance of the smart material, I might go ahead and create a improved graph version with 3 maskable instances of the material for you Tbh I don't think its anything to do with your smart material, I baked some additional AO from her normal maps, to capture some finer details - but obviously its darkened some of the current shadows further. So I can just tweak and lower the values on that. Thanks for pointing it out though Damn man, how did you do the arm cloth? I've attempted such things in the past with no decent results. For the cloth on the arms, I used the slice curve brush in Zbrush to separate out where I wanted the different 'layers' of the wraps to be. Then I used the Loop panels tool, to separate and sort of crease them from each other. I followed this tutorial pretty much, as I too struggled with figuring out how to get a good result: http://www.zbrushcentral.com/attachment.php?attachmentid=360410 Since you're making characters for MBII @@Scerendo, do you plan to make lower-poly versions for your Quinlan Vos and Aayla Secura? Personally, I'd really like to see those characters in MBII without the chance to get a random crash. That's the next thing on my list after Rey, I'm actually redoing Quinlan's model entirely - as unfortunately I lost all the original sculpts and source files for him and I feel like I could redo the model quicker than I could trying to optimize him.And Aayla will most likely be getting a new head mesh, to be closer to Amy Allen, along with some optimizations to her mesh. TheWhitePhoenix, Vitéz, ZanderNao and 2 others like this
Kualan Posted May 25, 2016 Posted May 25, 2016 That's the next thing on my list after Rey, I'm actually redoing Quinlan's model entirely - as unfortunately I lost all the original sculpts and source files for him and I feel like I could redo the model quicker than I could trying to optimize him.And Aayla will most likely be getting a new head mesh, to be closer to Amy Allen, along with some optimizations to her mesh. Sounds sweet man - but could I make a request? When you release the new Quinlan and Aayla would you consider doing so as a separate release? I think the current versions are very good and would hate to lose the chance to redownload them as they are now in the future.
Vitéz Posted May 25, 2016 Posted May 25, 2016 Have you tried using Quinlan Vos and Aayla Secura with OpenJK? As far as I know, OpenJK is able to support high quality models without crashing the game.I know they're working fine with OpenJK, but I'm only interessted in MBII, and as far as I know, I'm crashing when I use those models.
AshuraDX Posted May 25, 2016 Posted May 25, 2016 @ Scerendo not saying anything is "wrong" with it, I just realised that I can use it way more flexible in painter than you could use it in player - and decided I'd add a feature to give you more flexibility too Scerendo likes this
yeyo JK Posted June 16, 2016 Posted June 16, 2016 @Scerendo HI dudes!! about this masterpiece of Scerendo, i made a quick job over the Rey's face... cuz this model its amazing, I retouched minimally with expression lines and some details from Daisy Ridley... AND LOOKS FINE what you think Scerendo? It is worthy? .... regards Scerendo, swegmaster, General Howard and 3 others like this
Daedra Posted June 16, 2016 Posted June 16, 2016 @Scerendo HI dudes!! about this masterpiece of Scerendo, i made a quick job over the Rey's face... cuz this model its amazing, I retouched minimally with expression lines and some details from Daisy Ridley... AND LOOKS FINE what you think Scerendo? It is worthy? .... regards General Howard, yeyo JK, swegmaster and 4 others like this
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