ensiform Posted May 23, 2016 Posted May 23, 2016 OH MY GOD, THE CVAR HANDICAP AFFECTS THE LIMIT OF HEALTH AND SHIELDS, EX. I SET IT TO 200, AND MY HEALTH AND SHIELD LIMIT WAS SET TO 200 :O :O What did you think the highest difficulty does to achieve 50/50 max? Lol
swegmaster Posted May 23, 2016 Posted May 23, 2016 well, with the dfmod, this could somehow be seperated so you could adjust health and shields seperately heres an idea about difficulty: -make easy mode have 100 hp and 200 shield, with lesser enemies -make normal mode have 100 hp and 200 shield, with the same amount of enemies, also make them actually chase after you like when g_spskill is on 2 -make hard mode have 100 hp and 100 shield, with a bit more enemies -have very hard mode have 50 hp and 50 shield, with a lot of enemies
KyleKatarn1995 Posted May 23, 2016 Posted May 23, 2016 Hey guys, I think I've recognized what are the parts on the Dark Forces Jan Ors model once made by IB. I'll show you guys an analysis between the Dark Forces Jan Ors model and the regular Jan Ors model. McGroose, Teancum, swegmaster and 3 others like this
swegmaster Posted May 24, 2016 Posted May 24, 2016 oh my god, original screenshots of ramshed:https://web.archive.org/web/20071101053803/http://darkforces.jediknight.net/scr-lvl07.shtml KyleKatarn1995 likes this
swegmaster Posted May 24, 2016 Posted May 24, 2016 and models, including boba fett , a new phase I, wip snowtrooper, and assumably a new hs stormtrooper , as well as the original tantiveIV hallway that was gonna be used in the mod KyleKatarn1995, GPChannel, Maksman and 1 other like this
GPChannel Posted May 24, 2016 Posted May 24, 2016 and models, including boba fett, a new phase I, wip snowtrooper, and assumably a new hs stormtrooper, as well as the original tantiveIV hallway that was gonna be used in the modI can't wait this mod, and can't wait to do a gameplay about it in the future
swegmaster Posted May 24, 2016 Posted May 24, 2016 wait, @@GPChannel, you're a texture artist, right? if so, then could you help convert the rest of the textures for the dark forces mod?
Teancum Posted May 24, 2016 Author Posted May 24, 2016 wait, @@GPChannel, you're a texture artist, right? if so, then could you help convert the rest of the textures for the dark forces mod?There are very few left to do. Honestly I'd wait until we're sure we need a given texture. Thus far what I currently have is way more than sufficient. swegmaster likes this
Teancum Posted May 24, 2016 Author Posted May 24, 2016 So much Kyle! Yeah, the customization menu is working again. Just needs a few tweaks and proper icons. That's up next. swegmaster and GPChannel like this
swegmaster Posted May 24, 2016 Posted May 24, 2016 So much Kyle! Yeah, the customization menu is working again. Just needs a few tweaks and proper icons. That's up next.oh my god yes! now what skins did you get for jo kyle? did you get @@DarthPhae's df2 kyle in there GPChannel likes this
swegmaster Posted May 24, 2016 Posted May 24, 2016 @@GPChannel, could you do a reskin of boba fett to look like the screenshot of him above? actually, it looks like a new model, but could you still do it?
GPChannel Posted May 24, 2016 Posted May 24, 2016 @@GPChannel, could you do a reskin of boba fett to look like the screenshot of him above? actually, it looks like a new model, but could you still do it?what screenshot ???maybe i can try it
swegmaster Posted May 24, 2016 Posted May 24, 2016 what screenshot ???maybe i can try it its in a post you liked, its at the top of the screenshots i posted on this page GPChannel likes this
Teancum Posted May 24, 2016 Author Posted May 24, 2016 oh my god yes! now what skins did you get for jo kyle? did you get @@DarthPhae's df2 kyle in there To be determined, really. I have a list of skins I like, but I was focused on getting the menus up and running again. His skins are at the top of the list, I just have to get permissions all set up. His is basically free use, but there are some others I was looking at on my other PC. But as far as Boba Fett, Jan, etc skins guys --- I'm not even remotely interested in them right now. That being said if you all want to take charge on seeing the get done or doing them yourself I'll gladly include them. But would it be okay if we keep old screenshots and skin/model requests out of this thread? It makes it harder to scan for stuff I need to address right away that people have posted. Thanks! lpriefer01 and swegmaster like this
swegmaster Posted May 24, 2016 Posted May 24, 2016 To be determined, really. I have a list of skins I like, but I was focused on getting the menus up and running again. His skins are at the top of the list, I just have to get permissions all set up. His is basically free use, but there are some others I was looking at on my other PC.what others? and who made them?
GPChannel Posted May 24, 2016 Posted May 24, 2016 its in a post you liked, its at the top of the screenshots i posted on this page oh :DI knew it xDokay give me the model and the skin and i will try it
Teancum Posted May 24, 2016 Author Posted May 24, 2016 what others? and who made them? To be determined, really.Again, once I have all the permissions and time to import them I'll let you know. There's nothing to tell right now. On a different note, I decompiled the original 1-level demo for JO. Maybe someday WAAAAAAAAAAAAAY down the road it would be cool to have the "beta" builds of these maps available as bonus content or something. If we ever get that far, lol. I wonder if the 3-level demo is still out there. swegmaster likes this
swegmaster Posted May 24, 2016 Posted May 24, 2016 oh :DI knew it xDokay give me the model and the skin and i will try it actually, thats just a screenshot of the model from the original df modpage, i was thinking you could reskin the current default boba fett model to look like that
Teancum Posted May 24, 2016 Author Posted May 24, 2016 actually, thats just a screenshot of the model from the original df modpage, i was thinking you could reskin the current default boba fett model to look like that, i think its best we discuss this in another threadWhat's wrong with this Boba? https://jkhub.org/files/file/2869-boba-fett-esb/
swegmaster Posted May 24, 2016 Posted May 24, 2016 What's wrong with this Boba? https://jkhub.org/files/file/2869-boba-fett-esb/it looks good, but the sounds, i'd say nah, the boba in the screenshot above all the others on this page seems to look like the df version, also use haps imperial officer in the mod, it was originally intended to be used in the mod
Teancum Posted May 24, 2016 Author Posted May 24, 2016 Well here's the original sprite sheet for reference. The mando markings on his shoulders definitely aren't there. https://www.google.com/search?q=boba+fett+dark+forces&safe=active&client=ms-android-verizon&prmd=sivn&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj0pqyS2PPMAhVSK1IKHSEwDq4Q_AUICCgC&biw=360&bih=511#imgrc=PvFqLP3tr2gHWM%3A swegmaster likes this
swegmaster Posted May 24, 2016 Posted May 24, 2016 Well here's the original sprite sheet for reference. The mando markings on his shoulders definitely aren't there. https://www.google.com/search?q=boba+fett+dark+forces&safe=active&client=ms-android-verizon&prmd=sivn&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj0pqyS2PPMAhVSK1IKHSEwDq4Q_AUICCgC&biw=360&bih=511#imgrc=PvFqLP3tr2gHWM%3Ayeah, what about the gun he's holding? it doesn't seem to resemble a ee-3 blaster carbine... oh wait, theres this, apparently its a collectible:https://www.google.com/search?q=boba+fett+dark+forces&safe=active&client=ms-android-verizon&prmd=sivn&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj0pqyS2PPMAhVSK1IKHSEwDq4Q_AUICCgC&biw=360&bih=511#imgrc=se-z2sikFaLeMM%3A
Revan9190 Posted May 24, 2016 Posted May 24, 2016 Since @@Jeff did the conversion of the PHIII, I figured I'd do a couple of cool things in Photoshop. It was simple, but I figured I'd post them here. KyleKatarn1995, Teancum, swegmaster and 4 others like this
GPChannel Posted May 24, 2016 Posted May 24, 2016 actually, thats just a screenshot of the model from the original df modpage, i was thinking you could reskin the current default boba fett model to look like that, i think its best we discuss this in another threadooooh okay got it
swegmaster Posted May 24, 2016 Posted May 24, 2016 okay, some bugs need to be fixed in darkjedi: 1. fix roq cutscene audio(openjk bug) 2. fix action music not transitioning back to explore music once played(@@mrwonko fixed this and put this in the openjk source code, which darkjedi should be updated to use the fix) 3. fix eax support so that lips sync properly in cutscenes(ja bug)
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