Barricade24 Posted February 13, 2016 Posted February 13, 2016 Is it more or does something about his helmet look a little off? Scerendo likes this
AshuraDX Posted February 14, 2016 Posted February 14, 2016 Reduce the strength of the AO , some of the wrinkles are insanely dark - if you have a dirt layer on there that's based on AO turn down the intensity/spread of that dirt also relinking this : https://jkhub.org/topic/6178-aayla-secura/page-4?do=findComment&comment=100818 Scerendo likes this
minilogoguy18 Posted February 14, 2016 Posted February 14, 2016 I think the helmet in general just needs to be scaled up some, it's a bit too small. Scerendo likes this
Scerendo Posted February 14, 2016 Author Posted February 14, 2016 Small update 14/02/2016: Just made small small adjustments to the helmet and face, and I darkened the material on the straps a bit: Reduce the strength of the AO , some of the wrinkles are insanely dark - if you have a dirt layer on there that's based on AO turn down the intensity/spread of that dirt also relinking this : https://jkhub.org/topic/6178-aayla-secura/page-4?do=findComment&comment=100818 Hey thanks for relinking that. I did lower the AO a bit, however some of the shadows are coming from marmoset's sky light and won't actually be present in the textures/Jedi academy. I'll be rigging the pilot outfit shortly to see how it looks in game, so I'll be doing the baking for jedi academy's textures after that. Edit: Just followed the tutorail to make the pilots torso diffuse for Jedi academy - its a really awesome workflow, really captured the details of the cloth, without blowing it out. Makes me want to go back and redo Aayla and Quinlans textures. Srethem, Langerd, Mand'alor and 1 other like this
Langerd Posted February 14, 2016 Posted February 14, 2016 Small update 14/02/2016: Just made small small adjustments to the helmet and face, and I darkened the material on the straps a bit: Hey thanks for relinking that. I did lower the AO a bit, however some of the shadows are coming from marmoset's sky light and won't actually be present in the textures/Jedi academy. I'll be rigging the pilot outfit shortly to see how it looks in game, so I'll be doing the baking for jedi academy's textures after that.Holy shiet dude.. 11/10
Scerendo Posted February 21, 2016 Author Posted February 21, 2016 Update 21/02/2016: Here's some modview screenshots with the baked diffuse texture for JKA (note the hair and helmet visor have alphas, just obviously can't display them properly in modview): The way I'm going about this is, there will be a lower poly model for vanilla JKA, to avoid any ghoul2 errors, but I will also include a separate pk3 with a higher poly model as a replacement for people who wish to use it in OpenJK/JKA enhanced or whenever rend2 kicks off. DarthStiv and Jeff like this
Jolly Posted February 21, 2016 Posted February 21, 2016 Heads starting to look a lot more like Oscar Isaac. Only other complaint I have is the outfit is a little bright but other then that looks amazing! Scerendo likes this
Scerendo Posted February 22, 2016 Author Posted February 22, 2016 Heads starting to look a lot more like Oscar Isaac. Only other complaint I have is the outfit is a little bright but other then that looks amazing! I increased the AO and saturation a tad. At the moment I'm a bit stuck. My shaders are not working at all on the model, and I am not sure why. Also the lightsaber blade is missing in singleplayer. There's no error message, in the console. The mesh itself is 5.9k triangles which is below that of Aayla and Quinlan, which I did not have any issues with - so I do not think its anything to do with the model's density. For example a simple shader for the alpha that I have here: models/players/st_poe/head_hair{ { map models/players/st_poe/head_hair alphaFunc GE192 depthWrite rgbGen lightingDiffuse }} Does not even work. I've tried multiple different shaders and still nothing. I'm using a 32bit .tga texture with an alpha. The alpha works fine in modview and other programs, so I'm not sure whats going on. Anyone have any idea on what could be causing these issues?
Langerd Posted February 22, 2016 Posted February 22, 2016 I increased the AO and saturation a tad. At the moment I'm a bit stuck. My shaders are not working at all on the model, and I am not sure why. Also the lightsaber blade is missing in singleplayer. There's no error message, in the console. The mesh itself is 5.9k triangles which is below that of Aayla and Quinlan, which I did not have any issues with - so I do not think its anything to do with the model's density. For example a simple shader for the alpha that I have here: models/players/st_poe/head_hair{ { map models/players/st_poe/head_hair alphaFunc GE192 depthWrite rgbGen lightingDiffuse }} Does not even work. I've tried multiple different shaders and still nothing. I'm using a 32bit .tga texture with an alpha. The alpha works fine in modview and other programs, so I'm not sure whats going on. Anyone have any idea on what could be causing these issues?Too many shaders and you reached the limit? D: Scerendo likes this
Ramikad Posted February 22, 2016 Posted February 22, 2016 Try packing it in a brand new .pk3, I've noticed in my experiments that updating over and over an existing .pk3 can cause fuzzy behaviors sometimes. Scerendo likes this
Ruxith Posted February 22, 2016 Posted February 22, 2016 Also maybe try testing the skin without any other "mods" inside your base/japlus folder to be sure it's something wrong with your model. Again it might just be a matter of a missing open/closed bracket that's making the shaders not work. Maybe you're missing a tag if the lightsaber isn't showing? I know it's all basic things but very easy to forget about checking. Scerendo likes this
Boothand Posted February 22, 2016 Posted February 22, 2016 Looks SO good! If Battlefront 3 was moddable, I'd suspect you could get some serious results in that engine!However even with baked maps, I'm confident this will look exceedingly amazing for Jedi Knight. Would be interesting to see this on Sketchfab, since it supports normal and specular maps and so on. Scerendo likes this
AshuraDX Posted February 22, 2016 Posted February 22, 2016 @@Scerendo about the saber blade not shwoing up... from what I remember this had something to do with the model hierarchy, one of Hapslashs models suffered from the same issueabout your shader problem : try the model with a clean base folder to verify that it's not what @@Langerd suggested, even though I'd expect an error message in the console if that was the case Also check the file extension for typos - maybe you named your shader file .sahder or something like that, happened to me once and drove me nuts Langerd and Scerendo like this
Psyk0Sith Posted February 22, 2016 Posted February 22, 2016 Also check you shaders in the shader editor, simple alphas will work in modview (doesnt need code to display but engine does need it) if something is wrong in the code shadered will tell you right away. AshuraDX, Langerd and Scerendo like this
Plasma Posted February 22, 2016 Posted February 22, 2016 I increased the AO and saturation a tad. At the moment I'm a bit stuck. My shaders are not working at all on the model, and I am not sure why. Also the lightsaber blade is missing in singleplayer. There's no error message, in the console. The mesh itself is 5.9k triangles which is below that of Aayla and Quinlan, which I did not have any issues with - so I do not think its anything to do with the model's density. For example a simple shader for the alpha that I have here: models/players/st_poe/head_hair{ { map models/players/st_poe/head_hair alphaFunc GE192 depthWrite rgbGen lightingDiffuse }} Does not even work. I've tried multiple different shaders and still nothing. I'm using a 32bit .tga texture with an alpha. The alpha works fine in modview and other programs, so I'm not sure whats going on. Anyone have any idea on what could be causing these issues? Try deleting the shader from the pk3 and try again, if the issue goes away then it's a problem with that shader if not you can start narrowing it down. Also for an alpha map shader this is the one I used for Kylo Ren and I didn't have any issues so maybe give it a go. models/players/kylo_ren/extras{cull twosided { map models/players/kylo_ren/extras alphaFunc GE128 rgbGen lightingDiffuse }} Scerendo likes this
Tempust85 Posted February 22, 2016 Posted February 22, 2016 The shaders not working on your model may have to do with the texture path written into the .glm itself. The game won't use shaders for models with " \ " in the texture path (within the .glm), so make sure you're using " / ". Example: models\players\sbd\body.tga --incorrect models/players/sbd/body.tga --correct GMRobinHood, GPChannel, Scerendo and 1 other like this
Scerendo Posted February 22, 2016 Author Posted February 22, 2016 The shaders not working on your model may have to do with the texture path written into the .glm itself. The game won't use shaders for models with " \ " in the texture path (within the .glm), so make sure you're using " / ". Example: models\players\sbd\body.tga --incorrect models/players/sbd/body.tga --correct Wow that was it. Didn't even notice that. This is why I never will be a programmer! Cheers pal, and thanks everyone for the suggestions. GPChannel, Tempust85, GMRobinHood and 3 others like this
Scerendo Posted February 26, 2016 Author Posted February 26, 2016 Update 26/02/2016: Some WIP sculpts on Poe's Resistance Outift: And Finn: Langerd, Kualan, Delmi and 11 others like this
Kualan Posted February 26, 2016 Posted February 26, 2016 Daaaaaang, they're looking fine. dark_apprentice likes this
Scerendo Posted March 2, 2016 Author Posted March 2, 2016 Update 02/03/2016: Work in progress on the textures for the Resistance outfit: Langerd, Bek, Kualan and 9 others like this
Barricade24 Posted March 2, 2016 Posted March 2, 2016 Coat looks spot on! Looking good. Darth Sion likes this
AshuraDX Posted March 2, 2016 Posted March 2, 2016 something about the boots looks odd Scerendo likes this
Tempust85 Posted March 3, 2016 Posted March 3, 2016 Tutorial on how you make skin? I still can't paint skin. Scerendo, Bek, Rayce and 1 other like this
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