Langerd Posted July 23, 2015 Posted July 23, 2015 I am not in my home in Warsaw so i dont using any things from cloudy map.I have started making new map though ( i am at the grandparents house )Well i made first room. Maybe someone will figure out what map i am making This is not my idea. This map will be remakeThis strange glowing stuff will not be there btw Veosar, Merek, Stoiss and 1 other like this
Grab Posted July 23, 2015 Posted July 23, 2015 Unreal Tournament last campaign map? Langerd likes this
Langerd Posted July 24, 2015 Author Posted July 24, 2015 Unreal Tournament last campaign map? Bravo!!! 8D Dokładnie! Walka z Xanem
Langerd Posted July 30, 2015 Author Posted July 30, 2015 Some new screens. I was making the teensies so not much changed.In one screenshot one lamp is in the wrong position. I changed that lol yeyo JK and Veosar like this
JAWSFreelao Posted July 30, 2015 Posted July 30, 2015 Homenah homenah homenah homenah... Langerd likes this
Langerd Posted July 31, 2015 Author Posted July 31, 2015 New screens. I am making the top. Maybe Guys have some ideas It would help me so much!Now i am thinking about the back of the ship (the place with shield belt but well... this is Jk so i am thinking to add there concussion rifle) . I tried some options but cant find a way to make it look good. Now i will focus on it
Langerd Posted August 7, 2015 Author Posted August 7, 2015 I came back to Warsaw and i turned on the dynamic glow function and just... WOW !!! DAYMN ... This effect is beatiful Here You go OoO yeyo JK and Boothand like this
Nozyspy Posted September 15, 2015 Posted September 15, 2015 This looks strangely like one of the levels from Republic Commando...
NAB622 Posted September 15, 2015 Posted September 15, 2015 It looks awesome. Very nice detailing and lighting. The only thing that bothers me is the blocky shadows - is there any chance you could ramp up the lightmapscale somewhat? Langerd likes this
Echo Posted September 19, 2015 Posted September 19, 2015 This is awesome. Great detail work! Langerd likes this
JamyzGenius Posted September 20, 2015 Posted September 20, 2015 It almost looks like if this wasn't Jedi Academy. I love your mapping skills dude. Keep mapping hard :] Best Regards! Langerd likes this
Langerd Posted September 20, 2015 Author Posted September 20, 2015 It looks awesome. Very nice detailing and lighting. The only thing that bothers me is the blocky shadows - is there any chance you could ramp up the lightmapscale somewhat? Looks great This is awesome. Great detail work! It almost looks like if this wasn't Jedi Academy. I love your mapping skills dude. Keep mapping hard :] Best Regards!Many thanks Guys! 8)About the _lightmapscale i made it 0.125 i think O.o Asgarath83 likes this
Asgarath83 Posted September 20, 2015 Posted September 20, 2015 Amanzingrock'n'rollinstoningefjewojweojeojojw... @@Langerd D:really, superlative! Langerd likes this
NAB622 Posted September 20, 2015 Posted September 20, 2015 About the _lightmapscale i made it 0.125 i think O.oAh. It might just be the way shadows are calculated from alphas, then. I've never used that part of q3map2 before. *shrug* Doesn't change the fact that the rest looks amazing, though. Langerd likes this
Langerd Posted September 20, 2015 Author Posted September 20, 2015 Ah. It might just be the way shadows are calculated from alphas, then. I've never used that part of q3map2 before. *shrug* Doesn't change the fact that the rest looks amazing, though.Many thanks ! I made all of this when i was on holidays in my grandparents house. I made everything from scratch (in two weeks .. wow O.o I made Teensie in the same time . This is kinda amazing .. but scary in the same time) But i want to add some new stuff here.Maybe i will add some pipe models and change some lamp models. But for now i started the new project (never ending story... i just cant find solution to start one project end it and just start new one) and this map is in the second place of my list... Too bad my tatooine map which was my favourite has some issues that i cant fix ( safe_malloc error... dont know how to fix and of course _lightmapscale bug that ruins whole map after light compile)
NAB622 Posted September 20, 2015 Posted September 20, 2015 safe_malloc error... dont know how to fix and of course _lightmapscale bug that ruins whole map after light compile I've run into the safe_malloc before, although I don't remember what caused it for me and I'm sure it has a variety of causes. As for a _lightmapscale bug ruining the light compile, I'm interested in that. I don't know if I can help with either of those, but I'd like to try if you're cool with it.
mrwonko Posted September 20, 2015 Posted September 20, 2015 safe_malloc just means it has run out of memory. In a 32 bit build this happens at 2GB. There's the -lomem switch for making it use less memory (at the expense of higher compile times) but the real solution (besides keeping the map simpler/using less memory consuming compile options) is switching to a 64 bit Q3Map2 (assuming you're running a 64 bit operating system). NAB622 likes this
Langerd Posted September 15, 2016 Author Posted September 15, 2016 Well i .. came back to this project and changed it completely.. (started play UT99 again... this game is classic.. and legendary .. and one of my top 10 fav games)I hope that You will like it! http://sendvid.com/8cxeynns Bek, Boothand and swegmaster like this
IrocJeff Posted September 15, 2016 Posted September 15, 2016 Looks really great. I love those hallways and the light/color scheme. Langerd likes this
AuriusPheonix Posted September 16, 2016 Posted September 16, 2016 Amazing. Truly stunning. She will be a pleasure to RP in. Langerd likes this
IrocJeff Posted September 16, 2016 Posted September 16, 2016 I watched the video you posted and I have a question regarding the starfield. Is that a custom shader or some effect in game?
Langerd Posted September 16, 2016 Author Posted September 16, 2016 I watched the video you posted and I have a question regarding the starfield. Is that a custom shader or some effect in game?This is just : a box with 3 cilinders and 2 brushes (cilinders are using scrolling glowing transparent texture with glowing stars and speed effect texture but 2 brushes are these flares) and in this box i used misc_skyportal. I used this trick previously on one of the map.
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