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afi

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Everything posted by afi

  1. afi

    Botroutes

    Images are down (
  2. That's great. Even without VR, being able to make 360° videos is really cool.
  3. afi

    JNC1

    215 downloads

    This is a map that I made for the Jedi Nations Cup 2020, hosted by Epic Saber League. It went through a lot of playtesting and changes and was finished on April 1st, 2020. The map is primarily meant to be played in competitive Team Deathmatch (TFFA), but can also be played on FFA or Duel.
  4. @LusoJediI added you as an admin. The only reason why I'm "kind of in charge" is cause I'm the only one who put in the time to organise, structure and oversee the wiki, save it from vandalism, etc. If more people want to help with this, that's great.
  5. Did anyone ever keep track of the player count in Jedi Academy (or Jedi Outcast) over the years? Or are there statistics how many copies were sold? I think there used to be a x-fire related statistic and nowadays there is steamcharts but that's obviously only a small part of the whole playerbase.
  6. I loved the idea of having the academy level as a hub between the levels, as we discussed here: But I know that this would be a huge untertaking..
  7. Have you tried testing an image-file that works by copying and renaming it to the one that doesn't work? Then you can be 100% sure that it's not the fault of the texture itself.
  8. Oh, don't get me started with that. I hoped JKHub would become the main place for all JKA players but in reality it always catered mostly to the modding community. I don't think that will change at any point.
  9. As someone who has spent way too much time on improving and contributing to the wiki: The wiki does what it's supposed to do and is not worse or better than any other wiki-system (for the most part). The only thing that is currently broken are the profile-pages. Like all wikis, the quality is a matter of the people who contribute and overall there are not more than 3 people who contribute regularly in the last years. The wiki already has a lot of unique and quality content but I think that many people are not even really aware of it's existence, the search engines rarely index the wiki on relevant subjects. If the wiki was part of the regular jkhub profile system, that would definitely help. But I don't think that wiki and tutorials should be mixed.
  10. It's very easy to decompile maps with q3map2 using -convert -format map. The only problems you will have is no point lights (unless the map creator compiled the map with a certain parameter) and bad texture alignment
  11. It's actually quite simple on the paper. I want that, for example on ffa3 people can just play normal ffa/tdm and after a certain time (for example 9 minutes), everyone ingame will be teleported to a new location, for example the bar in ffa3.
  12. Thank you! The problem is that the players wouldn't all be in one place. So I guess I would have to make a giant trigger over the whole map.
  13. So the infos that I need is time (ok, can do that in icarus itself), teamscore, individual score, health and I would like to be able to teleport players to a new location.
  14. Can you get actual gameplay information into icarus? Like current gametime, info about players and such?
  15. Thank you guys. This already helps me a lot.
  16. Yeah that was the idea, decreasing the playable area. The thing is, you can only activate scripts though triggers, right? So I couldn't do something like, if time = 9 min then activate script.
  17. I wondered if you could do something battleroyal-like. I'm especially interested in moving brushes on a timer or teleporting players.
  18. That map is pretty interesting. Didn't see stuff like that in multiplayer before.
  19. What can you do with icarus scripting in multiplayer for Jedi Academy? As far as I understood it's very limited but what exactly can you do with it and what are the limitations?
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