DrXann Posted April 15, 2016 Share Posted April 15, 2016 I forgot to mention why is Vader missing his cape? Langerd, Darth Sion, GMRobinHood and 1 other like this Link to comment
Langerd Posted April 17, 2016 Author Share Posted April 17, 2016 I forgot to mention why is Vader missing his cape?Because i thought he looks kinda cool without it The default model has the cape but for me it is not well made and.. Jk3 capes are strange (If You guys want the cape i can put it there is no problem with that ) Speaking of capes! I made some edits on Raxle. I gave him the shoulders armor and red cape! Like on this drawing In the game: Mand'alor, yeyo JK, Torki and 1 other like this Link to comment
TheWhitePhoenix Posted April 17, 2016 Share Posted April 17, 2016 I'm liking what I'm seeing! Langerd and GMRobinHood like this Link to comment
dark_apprentice Posted April 17, 2016 Share Posted April 17, 2016 That cape makes him look a little bit like a Disney princess Langerd likes this Link to comment
Noodle Posted April 17, 2016 Share Posted April 17, 2016 Because i thought he looks kinda cool without it The default model has the cape but for me it is not well made and.. Jk3 capes are strange (If You guys want the cape i can put it there is no problem with that ) Speaking of capes! I made some edits on Raxle. I gave him the shoulders armor and red cape! Like on this drawing He looks classier now, like Count Dooku or General Grievous! Langerd likes this Link to comment
DrXann Posted April 18, 2016 Share Posted April 18, 2016 What rank is that Chiss Jed? Oh and I'm guessing hes one of the bosses for the mod. Langerd likes this Link to comment
Langerd Posted April 18, 2016 Author Share Posted April 18, 2016 What rank is that Chiss Jed? Oh and I'm guessing hes one of the bosses for the mod.He has some story I wrote it before in this thread. He was training in the diffrent ways than the jedi. Because he has .. many credits on his pocket and he was intrested in this. Some Jedi taught him in the ways of the force. He had many friends in the jedi temple and has a big reputation on coruscant. But after order 66 he decided to teach even more , he helped jedi that survived and because of that he had to leave the coruscant. With 4 of jedi that where jedi knights he succesful become more and more powerful with big knowledge and skills. He found out that cloud city is abandoned by baron and He decided to take over the station. Now his and other 4 jedi way is to kill Vader. Link to comment
Jolly Posted April 18, 2016 Share Posted April 18, 2016 Langerd is just oozing with amazing work and talent. Brilliant. Langerd and GMRobinHood like this Link to comment
Langerd Posted April 18, 2016 Author Share Posted April 18, 2016 Langerd is just oozing with amazing work and talent. Brilliant. Thank You! ^u^ GMRobinHood likes this Link to comment
Langerd Posted April 22, 2016 Author Share Posted April 22, 2016 New Jedi warrior!Twi'lek - Uldrik KaranaYou know the guys that always beats the shit out the main character in the movies? (Like Russian guy in new Bond movie or the one in the Sherlock Holmes movie ) . Yeah.. this Twi'Lek is a Tanker. And he is agressive in combat. So You guys must be carful Teancum, Jolly, Jeff and 2 others like this Link to comment
Jolly Posted April 22, 2016 Share Posted April 22, 2016 @@Langerd This amazing. Your constructing the characters like their from a Indiana Jones movie (with the muscle and such haha) I love it. Keep up the great work. Maybe a bit late to ask but ... will we possibly see Boba Fett at all in this mod? Langerd likes this Link to comment
DrXann Posted April 22, 2016 Share Posted April 22, 2016 Not bad. Out of the four who is able to provide Vader with a challenging fight? Langerd likes this Link to comment
TheWhitePhoenix Posted April 22, 2016 Share Posted April 22, 2016 Soooo in this mod, you play as Darth Vader or someone else? Langerd likes this Link to comment
AshuraDX Posted April 22, 2016 Share Posted April 22, 2016 you should merge the lekku and the head dmeshes for your male twilek Langerd likes this Link to comment
Langerd Posted April 22, 2016 Author Share Posted April 22, 2016 @@Langerd This amazing. Your constructing the characters like their from a Indiana Jones movie (with the muscle and such haha) I love it. Keep up the great work. Maybe a bit late to ask but ... will we possibly see Boba Fett at all in this mod? Thanks I try to make them cool enough to fight and make some variations. Now i am making a small jedi dunno about the Boba. I dont know how to add him - as ally or as enemy Not bad. Out of the four who is able to provide Vader with a challenging fight?Well Raxle Vercel (Chiss guy) is the main guy from this Jedi team. He is also the strongest. But i want to make final battle... very hard one Soooo in this mod, you play as Darth Vader or someone else?Vader We are looking for Anakin's lightsaber (the one that fell down with Luke's hand ) but these jedi found it first to track Vader and make a trap on them you should merge the lekku and the head dmeshes for your male twilekYeah i was thinking about that .. But i didnt want to do that because shading on players looks very strange sometimes :SI will fix this later. Now i am making a new jedi Duo TheWhitePhoenix likes this Link to comment
TheWhitePhoenix Posted April 22, 2016 Share Posted April 22, 2016 Vader We are looking for Anakin's lightsaber (the one that fell down with Luke's hand ) but these jedi found it first to track Vader and make a trap on them I see. Is...there gonna be voice acting or no? Had to ask. Link to comment
Langerd Posted April 22, 2016 Author Share Posted April 22, 2016 I see. Is...there gonna be voice acting or no? Had to ask. Eheheh XD i have microphone.. He he .. I will do my best. TheWhitePhoenix likes this Link to comment
Langerd Posted April 22, 2016 Author Share Posted April 22, 2016 Ok! ... sooo.. New Jedi Warriors! XDUgnaught duo - Torrik and UlgarThey are also engineers so they will use some stuff on us And btw. First we dont kill Jedi that we will found on our way. We only defeat them We kill them .. later Futuza, GMRobinHood, Bek and 1 other like this Link to comment
Futuza Posted April 23, 2016 Share Posted April 23, 2016 Lol that ugnaught made me laugh pretty hard. Have a bad hair day? Ramikad and Langerd like this Link to comment
AshuraDX Posted April 23, 2016 Share Posted April 23, 2016 Yeah i was thinking about that .. But i didnt want to do that because shading on players looks very strange sometimes :S I will fix this later. Now i am making a new jedi Duo strange in what way, got an example? I'd bet you're talking about a smoothing/normal issue here Langerd and Tempust85 like this Link to comment
Tempust85 Posted April 23, 2016 Share Posted April 23, 2016 Yeah just because there's a mesh split, doesn't mean it has to look like there's a mesh split. Link to comment
AshuraDX Posted April 23, 2016 Share Posted April 23, 2016 Yeah just because there's a mesh split, doesn't mean it has to look like there's a mesh split. not with blender wonkos exporter currently calculates average vertex normals on export if I udnerstood him correctly blender doesn't support cusotm vertex normals without a plugin anyway Link to comment
Ramikad Posted April 23, 2016 Share Posted April 23, 2016 Lol that ugnaught made me laugh pretty hard. Have a bad hair day? <script pagespeed_no_defer="">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window? window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)}); h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)}); var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f; if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c= 0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})(); pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','https://jkhub.org/index.php?s=8981bb6a37e106c187202ba80df71c50&app=forums&module=ajax§ion=topics&do=quote&t=6026&p=108533&md5check=42c2b5b7d40fd576af59732849f7f4eb&isRte=1,XJjZaj8buz,true,false,IRI3xy82i8I'); //]]></script>&&0 Reminds me of Linus Van Pelt in shock http://vignette1.wikia.nocookie.net/peanuts/images/b/b3/Pe620613.gif/revision/latest?cb=20130904211136 Langerd likes this Link to comment
Langerd Posted April 24, 2016 Author Share Posted April 24, 2016 not with blender wonkos exporter currently calculates average vertex normals on export if I udnerstood him correctlyblender doesn't support cusotm vertex normals without a plugin anywaySo.. vertexes have normals too ? And this is causing a weird shadows between neck and the head in many models am i right? (places where are caps and parts) Link to comment
AshuraDX Posted April 24, 2016 Share Posted April 24, 2016 @@Langerd exactly Edit: read this http://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial I successfully used custom vertex normals in JKA Langerd likes this Link to comment
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