RebelChum Posted July 17, 2015 Posted July 17, 2015 Cant you just release the graphics changes as a zip file? That's all I really want, just a graphics improvement mod (HDR, Depth of Field, etc.*)This all sounds great and I hope you can pull this off, but still, if you / anyone could just release a f*cking graphics mod, I'd be happiest dickhead alive. http://jkhub.org/files/file/1484-qeffects-pro/ @ Delmi likes this
z3filus Posted July 17, 2015 Posted July 17, 2015 http://jkhub.org/files/file/1484-qeffects-pro/ thanks for this @, I'll shut up now and Hooray for this mod. RebelChum likes this
RebelChum Posted July 17, 2015 Posted July 17, 2015 thanks for this @, I'll shut up now and Hooray for this mod. Make sure to edit those settings in the .ini. The default settings make JO unplayable it's so dark lol! But yes, all praise to @@eezstreet for creating such a thing. Who would've thought it was possible?
eezstreet Posted July 17, 2015 Posted July 17, 2015 http://wrzucaj.net/I use this site for uploading. It is great but high resolution pics sometimes wont upload (max 2mb) About graphics mode i dont think it would be an easy zip file but Eezstreet made Qeffects PRo and it changed game a lot. So i dont know... Then edit the .ini.
Stoiss Posted July 18, 2015 Author Posted July 18, 2015 First Post has been updated with 2 new pic in spoiler. enjoy Langerd likes this
Asgarath83 Posted July 19, 2015 Posted July 19, 2015 22 New playable weapons???? D: Really someone can answer How is possible to do something like that on SP? >.< a tutorial like the MP tutorial weapon of eezstreet should be really appreciated. nice mod and wonderful graphic! keep this boys Langerd likes this
Stoiss Posted July 19, 2015 Author Posted July 19, 2015 Yep and there will be more in time, some will be renew with better looking weapons when time is
Asgarath83 Posted July 19, 2015 Posted July 19, 2015 Yep and there will be more in time, some will be renew with better looking weapons when time is You will share the code of weapons? D: i never really understood how to create new coded weapons slot on SP, with custom MOD, effect and sounds. Also if SP has 28 slot already done, so i can add only four slot because the max weapon limit is 32. ._.because is a code moded, is necessary to get visual studio c++ redistruitable installed on pc for play it?
Langerd Posted July 19, 2015 Posted July 19, 2015 First Post has been updated with 2 new pic in spoiler. enjoy This is... wow. I couldnt imagine these graphics on my cloudy map O_O
Stoiss Posted July 19, 2015 Author Posted July 19, 2015 we have redone a lot of stuff like how fx are done and how the weapons use them in the code and it is way more complex from how Q3 is doing it,i would not recommend try using it if you not have and idea how to do it right, i think eezstreets way adding weapons in his Tutorial is a good start, i used it to start with when i did this guns here.for the weapon limit i'am not even sure how was done as i didn't do it.This is... wow. I couldnt imagine these graphics on my cloudy map O_Omake it MP support and i will show you how awesome it can look
Langerd Posted July 19, 2015 Posted July 19, 2015 we have redone a lot of stuff like how fx are done and how the weapons use them in the code and it is way more complex from how Q3 is doing it,i would not recommend try using it if you not have and idea how to do it right, i think eezstreets way adding weapons in his Tutorial is a good start, i used it to start with when i did this guns here.for the weapon limit i'am not even sure how was done as i didn't do it.make it MP support and i will show you how awesome it can look Strange because i just typed the - Devmap cloudy_again in the multiplayer main menu. And.. it worked I dont have to make it supporting the MP. I can just send it to You (i dont know how :S ) And You will follow the same things as i
Stoiss Posted July 19, 2015 Author Posted July 19, 2015 Strange because i just typed the - Devmap cloudy_again in the multiplayer main menu. And.. it worked I dont have to make it supporting the MP. I can just send it to You (i dont know how :S ) And You will follow the same things as i you can do http://www.wikiupload.com its a good site and then PM me or use you dropbox if you have one
Asgarath83 Posted July 19, 2015 Posted July 19, 2015 ah yes, with devmap command if there is an info_player_start entity, a map can run also into single player, also if is for multiplayer. @@Stoiss the main problem about the Eezstreet tutorial is that is for MP code and into SP code there is not a file called weaponinit.c and some things about weapons specific are setted into different place of code, and different files, for this i ask by a year a version of tutorial add weapon \ Force Power related to SP. also, into SP there is the problem that need also to hallow Npcs behavour (how npcs use the weapons? and need also a command about NPC files for "weapons WP_NEW" or something like that for adding npc that use that weapons. also need a edit of icarus scripting related the using of the new weapons. :\ so, add a weapon into SP is very more complex that add into MP. same regards force power, because that regards not only player, but Npcs, too and their AI.
Stoiss Posted July 19, 2015 Author Posted July 19, 2015 Sry m8 but SP is not my place to work with really. i do see what you mean, but im only a MP guymodified SP is not something i been working with at all so what is there and not is there i can't speak of, ask for a request on help with this in a new topic
Asgarath83 Posted July 20, 2015 Posted July 20, 2015 Sry m8 but SP is not my place to work with really. i do see what you mean, but im only a MP guymodified SP is not something i been working with at all so what is there and not is there i can't speak of, ask for a request on help with this in a new topic Yes, you right.
eezstreet Posted July 20, 2015 Posted July 20, 2015 If people really want an SP weapons tutorial I can write one up. I think it's more important that you figure these things out instead of blindly copy pasting from a webpage though.
Asgarath83 Posted July 20, 2015 Posted July 20, 2015 If people really want an SP weapons tutorial I can write one up. I think it's more important that you figure these things out instead of blindly copy pasting from a webpage though.Should be really appreciated @@eezstreet. thanks : 3with player and npcs supports please. i am very limitated with the defaults player weapons >.< i need to add some others. :\
Tempust85 Posted July 20, 2015 Posted July 20, 2015 Just take a look at an existing weapon and clone it's code. Then after it works, you can worry about changing the weapon to act how you want it to. eezstreet and Asgarath83 like this
UniqueOne Posted July 26, 2015 Posted July 26, 2015 Thought I might post some of the shinies worked on this week. Srethem, afi, Lancelot and 6 others like this
Ramikad Posted July 26, 2015 Posted July 26, 2015 That water... that water... Captain Leeroy and ZanderNao like this
Veosar Posted July 26, 2015 Posted July 26, 2015 Holy moly. That is awesome man . Keep up the great work!
eezstreet Posted July 26, 2015 Posted July 26, 2015 That FPS is a bit worrying. Onysfx, Tempust85 and Jeff like this
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