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Jeff's never ending WIP's


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  • 4 weeks later...
19 hours ago, darthgoose said:

Hi Jeff,

I encountered a model animation bug. Whenever I set Jaina's NPC model to dismember head, the head is intact. Is this a .skin file bug or am I missing something?

That usually indicates an issue with either the hierarchy or the naming. Does the head get duplicated or just not dismembered at all?

Hierarchy issues tend to cause all sorts of weird glitches, wrong names usually just prevent things from working. 

The model should have these mesh names:

hips, r_leg, l_leg, torso, r_arm, r_hand, l_arm, l_hand, head

If any of these are missing that can lead to issues.

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3 hours ago, AshuraDX said:

That usually indicates an issue with either the hierarchy or the naming. Does the head get duplicated or just not dismembered at all?

Hierarchy issues tend to cause all sorts of weird glitches, wrong names usually just prevent things from working. 

The model should have these mesh names:

hips, r_leg, l_leg, torso, r_arm, r_hand, l_arm, l_hand, head

If any of these are missing that can lead to issues.

Only the head of the model doesn't get dismembered. It stays when I set "NPC to Dismember Head" to true. 

Here's the contents of the model_default.skin file:

 

head_cap_torso_off,models/players/stormtrooper/caps.tga
heada_cap_torso_off,models/players/stormtrooper/caps.tga
hair,models/players/jaina/head.tga
head,models/players/jaina/head.tga
heada,models/players/jaina/headc.tga
head_cap_torso_off,*off
l_leg_strap,models/players/jaina/torso_body.png
torso_collar,*off
torsoa,models/players/jaina/torsog.tga
r_arma,models/players/jaina/torsog.tga
l_arma,models/players/jaina/torsog.tga
r_handa,models/players/jaina/handsp.tga
l_handa,models/players/jaina/handsp.tga
r_leg_strap,models/players/jaina/torso_body.png
torso_cap_head_off,models/players/stormtrooper/caps.tga
torso_cap_hips_off,models/players/stormtrooper/caps.tga
torsoa_cap_r_arm_off,models/players/stormtrooper/caps.tga
torsoa_cap_l_arm_off,models/players/stormtrooper/caps.tga
l_handa_cap_l_arm_off,models/players/stormtrooper/caps.tga
l_arma_cap_l_hand_off,models/players/stormtrooper/caps.tga
l_arma_cap_torso_off,models/players/stormtrooper/caps.tga
r_handa_cap_r_arm_off,models/players/stormtrooper/caps.tga
r_arma_cap_torso_off,models/players/stormtrooper/caps.tga
r_arma_cap_r_hand_off,models/players/stormtrooper/caps.tga
l_leg_jedi,models/players/jaina/torso_body.png
r_leg_jedi,models/players/jaina/torso_body.png
hipsa,models/players/jaina/legs_green.tga
r_lega,*off
l_lega,*off
r_lega_cap_hips_off,models/players/stormtrooper/caps.tga
l_lega_cap_hips_off,models/players/stormtrooper/caps.tga
hipsa_cap_r_leg_off,models/players/stormtrooper/caps.tga
hipsa_cap_l_leg_off,models/players/stormtrooper/caps.tga
hips_cap_torso_off,models/players/stormtrooper/caps.tga
hips_belt,models/players/jaina/accesories.tga
hips_holster_r,models/players/jaina/accesories.tga
hips_holster_l,models/players/jaina/accesories.tga
hips_belt_buckle_f,*off
hips_belt_buckle_b,*off

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19 hours ago, darthgoose said:

Only the head of the model doesn't get dismembered. It stays when I set "NPC to Dismember Head" to true. 

Here's the contents of the model_default.skin file:

 

head_cap_torso_off,models/players/stormtrooper/caps.tga
heada_cap_torso_off,models/players/stormtrooper/caps.tga
hair,models/players/jaina/head.tga
head,models/players/jaina/head.tga
heada,models/players/jaina/headc.tga
head_cap_torso_off,*off
l_leg_strap,models/players/jaina/torso_body.png
torso_collar,*off
torsoa,models/players/jaina/torsog.tga
r_arma,models/players/jaina/torsog.tga
l_arma,models/players/jaina/torsog.tga
r_handa,models/players/jaina/handsp.tga
l_handa,models/players/jaina/handsp.tga
r_leg_strap,models/players/jaina/torso_body.png
torso_cap_head_off,models/players/stormtrooper/caps.tga
torso_cap_hips_off,models/players/stormtrooper/caps.tga
torsoa_cap_r_arm_off,models/players/stormtrooper/caps.tga
torsoa_cap_l_arm_off,models/players/stormtrooper/caps.tga
l_handa_cap_l_arm_off,models/players/stormtrooper/caps.tga
l_arma_cap_l_hand_off,models/players/stormtrooper/caps.tga
l_arma_cap_torso_off,models/players/stormtrooper/caps.tga
r_handa_cap_r_arm_off,models/players/stormtrooper/caps.tga
r_arma_cap_torso_off,models/players/stormtrooper/caps.tga
r_arma_cap_r_hand_off,models/players/stormtrooper/caps.tga
l_leg_jedi,models/players/jaina/torso_body.png
r_leg_jedi,models/players/jaina/torso_body.png
hipsa,models/players/jaina/legs_green.tga
r_lega,*off
l_lega,*off
r_lega_cap_hips_off,models/players/stormtrooper/caps.tga
l_lega_cap_hips_off,models/players/stormtrooper/caps.tga
hipsa_cap_r_leg_off,models/players/stormtrooper/caps.tga
hipsa_cap_l_leg_off,models/players/stormtrooper/caps.tga
hips_cap_torso_off,models/players/stormtrooper/caps.tga
hips_belt,models/players/jaina/accesories.tga
hips_holster_r,models/players/jaina/accesories.tga
hips_holster_l,models/players/jaina/accesories.tga
hips_belt_buckle_f,*off
hips_belt_buckle_b,*off

I don't see a mesh named hips/hips_off (<- used in the base JKA Single Player Models) not torso/torso_off.

That might be the cause of the problem.

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  • 3 months later...
  • 6 months later...
On 10/27/2016 at 7:49 AM, Jeff said:

 

I put a Quarren pack of models up. It consists of

 

30557150426_3972e6561c_b.jpg

-Hoth Trooper

-Rebel Pilot

-Shirtless

-Basic

-Darth Maleval

 

Link https://dl.dropboxusercontent.com/u/63672348/Quarren%20Pack.zip

 

The Quarren Rebel pilot was already released but I threw him in for a request.

Is there any way you get across a new link that hasn't expired for this mod? I'd love to have Maleval since I'm making a series using Legacy Era characters 🙂 thanks!

DarthValeria likes this
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On 7/31/2022 at 5:34 PM, Jeff said:

Thank you so much man!
I've downloaded almost everything you've posted that was available and just have one other question. I'm using movie duels in general and have added the models into the game files there. I'm just not sure how to spawn the characters you shared via dropbox. For example I tried npc spawn abeloth and nothing happens. Are there any specific key words or names I should be using in order to spawn them over console? Thanks once again mate!

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On 8/7/2022 at 9:16 PM, Scoundrels Cantina said:

Thank you so much man!
I've downloaded almost everything you've posted that was available and just have one other question. I'm using movie duels in general and have added the models into the game files there. I'm just not sure how to spawn the characters you shared via dropbox. For example I tried npc spawn abeloth and nothing happens. Are there any specific key words or names I should be using in order to spawn them over console? Thanks once again mate!

They all need npc files created for them. Btw love the channel.

2 minutes ago, Jeff said:

They all need npc files created for them. Btw love the channel.

This program makes it really easy to create npc files

 

bigphil2695 and ZanderNao like this
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  • 3 weeks later...
  • 2 months later...
  • 5 months later...
3 hours ago, Chansta said:

hello Jeff, I seemed to have stumbled upon an issue regarding a model you made, for some reason when i try to spawn this model ingame, this happensspacer.png

It looks like there is a texture or shader conflict between that file or another one in your base folder. Do you have pakscape to look at the contents of pk3 files?

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  • 1 month later...

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