Circa Posted December 11, 2013 Posted December 11, 2013 You guys should just work together on one Starkiller model. Omicron likes this
Futuza Posted December 11, 2013 Posted December 11, 2013 And he shall become the most powerful Sith awesome model evar!
AngelModder Posted December 11, 2013 Posted December 11, 2013 awesome. hairlines just too scraggly. you can see in the game he has a nicely trimmed hairline all around. great job some quick hair refs 4 ya i have a "short hair brush" for zbrush if anyone wants it. it works wonders also... @@AshuraDX check out that shadow in the side ref pic that goes from his upper lip almost down to his jaw. looks like a major witwer lips defining area. maybe that'll help tie that side view in a bit moreI also think you should maybe work on it a bit in low res mode so you can fix those blocky shading areas if you cansince of course ingame it will be the low res modelalso forehead looks too squared at the topalso try and fix that ubtusely stretched poly at the sides of his nose causing that shading problem. its the one touching his nostril, then does an obtuse angle to attach to his face. maybe bring that far right vert in a bit towards the nostril til it has a smoother shading transition? youll see what i mean when you check it outthis one... see how its folded in half because of the angle its at? Hey sorry to bug you and all, but you mentioned in the starkiller post that you have a short hair brush? is this for photoshop? If so is it compatible with CS3? And if it is to both of those questions do you think I could get it from you? I struggle at hair on my skins. Thank you for your time. AngelModder
Circa Posted December 11, 2013 Posted December 11, 2013 Hey sorry to bug you and all, but you mentioned in the starkiller post that you have a short hair brush? is this for photoshop? If so is it compatible with CS3? And if it is to both of those questions do you think I could get it from you? I struggle at hair on my skins. Thank you for your time. AngelModder I use the smudge tool method.
AngelModder Posted December 11, 2013 Posted December 11, 2013 I use the smudge tool method. The smudge too does alright but I dont like how low res it leaves the texture more often then not. I generally try to avoid doing skins where I will have to mess with hair (aside from recolors etc) but if I could find a PS CS3 brush that could help, I may take on different varieties of skins.
AshuraDX Posted December 11, 2013 Author Posted December 11, 2013 The smudge too does alright but I dont like how low res it leaves the texture more often then not. I generally try to avoid doing skins where I will have to mess with hair (aside from recolors etc) but if I could find a PS CS3 brush that could help, I may take on different varieties of skins.well I used a specific brush in cs 6 , which might have been in cs 3 aswell The brush I use kind of simulates a real brush , you get to set the amount of bristles , their length and stiffness and even a cut off angleI'll screenshot my brush settings for you but I cant guarantee that you got this brush I could try to write a tutorial on painting hair like this , but as I jsut found out about this by experimenting and playing around with various brushes I odnt know wether I should really write a tutorial on that Edit : I altered the brush shape from angled to bend/rounded , and made this in about 5 minutes just a tiny sample , @@AngelModder I'd suggest using a tablet if you have one , I think it wont work that well with a mouse
AshuraDX Posted December 12, 2013 Author Posted December 12, 2013 Starkiller (click to view in 3D) I might revise his hair some time but other than that I'm pretty statisfied with my result and I have to fix some stretchign in the UV map near the ears ChalklYne likes this
minilogoguy18 Posted December 12, 2013 Posted December 12, 2013 I dunno, to me he looks a lot like Michael Shannon rather than Starkiller.
ChalklYne Posted December 12, 2013 Posted December 12, 2013 I dunno, to me he looks a lot like Michael Shannon rather than Starkiller. Any reasoning behind that or helpful features you see out of place?
AshuraDX Posted December 13, 2013 Author Posted December 13, 2013 Time to summon some people for some helpful criticism@@Psyk0Sith @@minilogoguy18 @@DT85 @@Corto @@MoonDog Reposting the model :Starkiller (click to view in 3D)
Psyk0Sith Posted December 14, 2013 Posted December 14, 2013 I like it, one of the closest so far, i don't know if that'll help but here's what i'd tweak:-The eyesockets / eyes could be sunked in more, but dont' touch the brow.-Bring back the bridge of the nose too.-The bottom of the jawline is too "circular" (just straighten the bottom part and keep the angle of the vertical plane pretty much the same because you don't want to have a 90 degree angle either)-Neck in sideview is too thick, just push it towards the front a little (mostly where it meets the cranium *i think*)-The tip of the nose should be straight.-More volume on bottom of chin.-Tweak the shape of the earhole texture...it's missing a small opening near the lobe and makes my spidey sense totally tingle!-The skin tone is very flat and washed out, that's the drawback of relying too much on AO.Here's some theory to hand painting skin tones (unfortunately it's not that easy and takes practice)http://www.pig-brain.com/tutorials/tut01-01/
AshuraDX Posted December 14, 2013 Author Posted December 14, 2013 I like it, one of the closest so far, i don't know if that'll help but here's what i'd tweak: -The eyesockets / eyes could be sunked in more, but dont' touch the brow.-Bring back the bridge of the nose too.-The bottom of the jawline is too "circular" (just straighten the bottom part and keep the angle of the vertical plane pretty much the same because you don't want to have a 90 degree angle either)-Neck in sideview is too thick, just push it towards the front a little (mostly where it meets the cranium *i think*)-The tip of the nose should be straight.-More volume on bottom of chin.-Tweak the shape of the earhole texture...it's missing a small opening near the lobe and makes my spidey sense totally tingle!-The skin tone is very flat and washed out, that's the drawback of relying too much on AO.Here's some theory to hand painting skin tones (unfortunately it's not that easy and takes practice)http://www.pig-brain.com/tutorials/tut01-01/ AH Thanks a lot @@Psyk0Sith !I've seen that tutorial ages ago when I started modding for JKAand I couldn't find it when I started painting head textures , you dont know how long I've been looking for that
AshuraDX Posted December 19, 2013 Author Posted December 19, 2013 @@Psyk0Sith could you just give me some quick guidelines for my ear texture ? I dont really know what you're referring to
Psyk0Sith Posted December 19, 2013 Posted December 19, 2013 The portion circled in green is practically non existant. Also check the size and placement of the antihelix (that curved shape that goes from the lobe to the top of the ear), most of the ear's opening is located down while yours is slightly higher, this throws off the proportions and the viewer will sense something is wrong without knowing what.
AshuraDX Posted December 19, 2013 Author Posted December 19, 2013 @@Psyk0Sith allright , how is this ? just guidelines sofar Bane_Ross likes this
Psyk0Sith Posted December 19, 2013 Posted December 19, 2013 Much better. Just compare the textured model with a reference pic and you'll see it matches anatomy better, if not, more tweaking!
AshuraDX Posted December 21, 2013 Author Posted December 21, 2013 starkiller (click to view in 3D) how is this @@Psyk0Sith ?
Darth_Bothersome Posted December 21, 2013 Posted December 21, 2013 Having just seen the episodes of Battlestar Galactica with him in it, I feel like your model is just... too gaunt. Like, the bones in his face are all too prominent.
Psyk0Sith Posted December 21, 2013 Posted December 21, 2013 The anatomy of the ear looks good to me, well done.
AshuraDX Posted January 1, 2014 Author Posted January 1, 2014 Starkiller Head V2 (click to view in 3D) sooooo , still have to tweak the shape of the chin , I think it has to be slgihtly wider but fiddling around with it in mud box dindn't get me a result I liked
Milamber Posted January 1, 2014 Posted January 1, 2014 I think in general the head is too tall compared to how wide it is, kinda looks more like Sheldon Cooper than Starkiller right now I'd say. ( well not quite but you get what I mean ) also @@Psyk0Sith thanks a lot for posting that tutorial link. You have no idea how annoyed I've been at losing that one ^^ Bek and Omicron like this
AshuraDX Posted January 1, 2014 Author Posted January 1, 2014 I think in general the head is too tall compared to how wide it is, kinda looks more like Sheldon Cooper than Starkiller right now I'd say. ( well not quite but you get what I mean ) to me the head appeared to wide and not tall enough so I overlayed a picture of the original sculpt they used for TFU over my model in mudbox and used that as quide to alter my model (after matching the perspective as close as possible)so I think that's not what's off altered the chin therfiles and ChalklYne like this
AshuraDX Posted January 1, 2014 Author Posted January 1, 2014 Okay after spending more time watching ref pics and pushing a few vertices around I came up with this : Starkiller Bust (click to view in 3D) just the head : Bane_Ross and ChalklYne like this
Milamber Posted January 1, 2014 Posted January 1, 2014 looks better now imo I think what's throwing me off is the shadow under his cheek bones, and the lines from his nose down around his mouth. I think they're too prominent maybe the lines on the nose by the eyes too.
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