katanamaru Posted April 4, 2013 Posted April 4, 2013 Also: styles have been possible for a long time, see JKG's .stance file system. I've known about mp being able to get styles. I refer to SP for my enthusism! I'm willing to work with mp and others, but when it comes to what I play I stick to sp only. ^This brings up an interesting point. I'd suggest (though I don't see this happening) that the entirey community maintain ONE code branch for the core game. Individual mods can fork off as necessary, but this way all benefit from having everything at their disposal. This was the original idea of Open Jedi Projet (OJP), which I'd be willing to join again if we start it back up.
Kaiser Posted April 4, 2013 Posted April 4, 2013 News on this: *_*http://kotaku.com/disney-shuts-down-lucasarts-468473749http://kotaku.com/lucasarts-closure-convinces-developers-to-release-awes-468994505 Hehe I find it funny how all the news media is writing about Jedi Knight I always thought of it as a small community now we get this big global attention
eezstreet Posted April 4, 2013 Author Posted April 4, 2013 @@Teancum: see OpenJK on Github, that's the main fork. Also all Xbox code is #ifdef'd out, and all Xbox solutions are separate from the game itself (x_exe.vcproj for instance) @@katanamaru: ah, yes. Okay.
Teancum Posted April 4, 2013 Posted April 4, 2013 @@eezstreet - true. I've been looking at the source myself. There are definitely some Xbox dependencies missing, though they may be part of the XDK. I assume with much of it, though, that the Vicarious Visions fork just got merged in during development and the commented out. Admittedly I have a side-agenda of wanting to see a newer build of the game on the Xbox, but I suppose I'll have to maintain that build if I wanted to do something like that.
minilogoguy18 Posted April 4, 2013 Posted April 4, 2013 ^I had a feeling you were wanting to get into modding the console version since you did the same with SWBF2, though to me console versions seemed very limited as to what you could do but perhaps it's more of a challenge. I play too much MP to be interested in console though, PC games always have the best multiplayer, way more player slots equals more fun.
Teancum Posted April 4, 2013 Posted April 4, 2013 Yeah, I like the challenge, but mostly I like the idea of giving console players something PC players get. Well, that and the fact that it's been so long since I've used a mouse and keyboard that I don't know that I'd be any good any more.
NumberWan Posted April 4, 2013 Posted April 4, 2013 No one saw it coming. It's most unexpected. However the possibility of release of the source code of any SW game dates back to the days of Dark Forces 2, I think. I also remember as people wanted The Phantom Menace video game code to be released, but to no avail. I am no coder, so my skills in looking through the JA code archive and learning from it are insufficient. I started a thread regarding the understanding the code both by professionals and those, who simply devoted themselves to JA as fans or modders. Perhaps it's pointless, but nevertheless if you have any ideas about the codes you've checked, please, post them there or here please. It's worth reading such things.
Circa Posted April 4, 2013 Posted April 4, 2013 What would be amazing is if people made a SP mod that remakes the official games for the Star Wars movies. Like remake the old Episode I game (which is very similar to JK), and make it for the whole saga. I would pee my pants if that happened. Lucasarts never made good movie-based games besides Episode I and Episode III. Lego Star Wars was the closest thing.
eezstreet Posted April 4, 2013 Author Posted April 4, 2013 Original post updated. JK2 code has been fixed and the 1.02 version of JK2 is now available.@@Archangel35757, @>DT<, @@minilogoguy18 take note as it has carcass and Assimilate source code now available.
minilogoguy18 Posted April 4, 2013 Posted April 4, 2013 It's no fun story wise, you know how it ends, better to make side stories of events that are spoken of in the movies but not shown, like Shadows of the Empire for instance. Yeah I'd like to see some updates to the Assimilate program, mainly just automated .skin file generation to work properly. Also reworking carcass so that it accepts dotXSI 6.0 files, that way all versions of Softimage, 3ds Max and Maya will be able to be used for modeling and animation as they once were back in the day.
Circa Posted April 4, 2013 Posted April 4, 2013 It's no fun story wise, you know how it ends, better to make side stories of events that are spoken of in the movies but not shown, like Shadows of the Empire for instance. Yeah I'd like to see some updates to the Assimilate program, mainly just automated .skin file generation to work properly. Also reworking carcass so that it accepts dotXSI 6.0 files, that way all versions of Softimage, 3ds Max and Maya will be able to be used for modeling and animation as they once were back in the day.That would be cool too, which is how the Episode I game was like. It had a lot more things to do that could have happened in between scenes from the movie. Including Shadows of the Empire would be pretty epic as well.
TriForce Posted April 4, 2013 Posted April 4, 2013 i really want support the JO 1.05 development, i had that idea in 2008, starting with a full option to choose the gameplay in the game ( cvar /gameplay <version - 1.02, 1.03 and 1.04>) and i got it working good.
Tempust85 Posted April 5, 2013 Posted April 5, 2013 *jumps to try and get assimilate and carcass compiling*
trillis Posted April 5, 2013 Posted April 5, 2013 Hey everyone, found this site from Reddit.com. I've been a huge, huge fan of the JKO and JKA series. It's been a great part of my teenage years and I've always felt it in the heart strings when nothing more came of them. I've super thrilled to hear this... But what exactly does this open source now mean for the game? Could someone explain it in layman's terms? Thanks!
Fighter Posted April 5, 2013 Posted April 5, 2013 Hey everyone, found this site from Reddit.com. I've been a huge, huge fan of the JKO and JKA series. It's been a great part of my teenage years and I've always felt it in the heart strings when nothing more came of them. I've super thrilled to hear this... But what exactly does this open source now mean for the game? Could someone explain it in layman's terms? Thanks! Improved graphics. All mods are required to be opensourced. ICARUS/Ghoul2 are open sourced. BehavEd and ModView can be ported to Mac now. The game can be ported to a variety of platforms. Bugfixes to the engine can be done. SP is able to be modded now, since it's open sourced too. Improved networking. Improved controller support. Improved sound systems. Basically anything imaginable. You can also distribute mods as fully-fledged games, provided there are no base JA assets in the game. There's a ton more, but basically think of this as a one-way ticket to code anything imaginable in the game. Literally.
Tempust85 Posted April 5, 2013 Posted April 5, 2013 Original post updated. JK2 code has been fixed and the 1.02 version of JK2 is now available.@@Archangel35757, @>DT<, @@minilogoguy18 take note as it has carcass and Assimilate source code now available. Doesn't seem to have all of carcass's code there, all I see is a header file.
minilogoguy18 Posted April 5, 2013 Posted April 5, 2013 I had a feeling Mike Gummelt was gonna drop by eventually, you can even see those files being used for screenshots of my old Star Viper vehicle. You should submit both Asteroids and Siege Destroyer on this site, the bad thing about Gamefront is that it blocks a lot of countries, one of the main reasons for the relocation of the JK commumity.
eezstreet Posted April 5, 2013 Author Posted April 5, 2013 @@changkhan heya, I knew it was only a matter of time before you showed up. Any chance at the original map source getting released? Also, DT mentioned lack of carcass and it would appear that ModView is out of date as well.
Kessno Posted April 5, 2013 Posted April 5, 2013 @@changkhan heya, I knew it was only a matter of time before you showed up. Any chance at the original map source getting released? Also, DT mentioned lack of carcass and it would appear that ModView is out of date as well. Personally, as a mapper, I wouldn't mind seeing the original map source released for both Jedi Outcast/Jedi Academy. At this point I'm not sure if Ravensoft still has the source, or if they even have permission to distribute that material.
Tempust85 Posted April 5, 2013 Posted April 5, 2013 Modview may be out of date, but it still loads everything we need it to.
minilogoguy18 Posted April 6, 2013 Posted April 6, 2013 I think the tool that can really be a lot better if updated is Radiant, I'm always reading about people using all kinds of different versions. Why not just make a end all be all version that uses up less resources and can take full advantage of x64 OS's?
Raz0r Posted April 6, 2013 Posted April 6, 2013 Radiant has been maintained for a while beyond what JA modders use, there are also several forks each with their own benefits
Tempust85 Posted April 6, 2013 Posted April 6, 2013 Does anyone know why the model scale is 0.64 and not 1.0?
Tempust85 Posted April 6, 2013 Posted April 6, 2013 eez's best work is right here: http://i343.photobucket.com/albums/o467/eezstreet/debug2_zps544dbfbd.png http://i343.photobucket.com/albums/o467/eezstreet/debug3_zps70ac3ca2.png :D
Syd0w Posted April 6, 2013 Posted April 6, 2013 eez's best work is right here: http://i343.photobucket.com/albums/o467/eezstreet/debug2_zps544dbfbd.png http://i343.photobucket.com/albums/o467/eezstreet/debug3_zps70ac3ca2.png :D eezstreet, therfiles, Doby and 7 others like this
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