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  1. katanamaru's post in Crystal Guard - changing the animation was marked as the answer   
    Okay here I am.
    Here's a guide I wrote up on the file front forums:
    Here is how I did it for my Galen backhand animations.
    1a. Have the _humanoid.gla and animation.cfg that you want to use
    1b. Have the playermodel you want to use.
    2. make a new set of folders in the playermodels folders following this path
    3. Put the _humanoid.gla, animation.cfg, and animevents.cfg in the new _humanoid_dbgalen folder.
    4. Use the hex editor HxD and open the _humanoid.gla.
    5. Find the path that reads: models/players/_humanoid/_humanoid
    6. Change it to: models/players/_humanoid_dbgalen/_humanoid_dbgalen
    7. Save as _humanoid_dbgalen.gla
    8. Using the hex editor HxD open the playermodels model.glm
    9. Find the path: models/players/_humanoid/_humanoid and change it to models/players/_humanoid_dbgalen/_humanoid_dbgalen and save it (don't rename this one, make sure it stays model.glm.
    10. Delete the original _humanoid.gla. Zip, pk3, and test it out.

    Doing this will allow you to set multiple characters to have their own animations. The only down side is that this will mess up most of the sp cutscenes. That is because the cutscenes reference the _humanoid.gla and since we just changed it to _humanoid_dbgalen.gla they will not work.

    It could be fixed by changing the path of all the cutscene animations but really it is not worth the effort.
  2. katanamaru's post in Restoring Vanilla Saber Ignition Animation? was marked as the answer   
    I think it is Both_stand1toStand2.
  3. katanamaru's post in How to replace the animation for just one character? was marked as the answer   
    It should be:
    3. _humanoid_sith.gla , animation.cfg and animevents.cfg
    4 and 5. models/players/_humanoid_sith/_humanoid_sith in both the .gla and .glm
    Here are tutorials I wrote on it: http://forums.filefront.com/sw-jk3-modding-mapping-editing/432075-animating-dragon.html
    post 8
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