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Razor Crest Map WIP


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Hi guys,

 

Been a while since I posted anything anywhere! Just thought I'd share a current WIP I W'ing on

So far I'm only really concentrating on the ship itself which wont be 100% accurate on size or detail due to the engine and time constraints.

Haven't decided on which setting to dump it in yet, it'll either be Nevarro or that ladies repair bay on Tatty.

 

Pics below

ACtC-3c7un0lxOYu16qKLT33kp_ztXybfSmOzvhW

 

https://photos.app.goo.gl/AzvaRuGegzvTzcKx5

 

 

 

 

fullkevlar, Jeff, Circa and 9 others like this
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8 hours ago, Plague-Angel said:

Haven't decided on which setting to dump it in yet, it'll either be Nevarro or that ladies repair bay on Tatty.

I think the best choice is in tatooine repair bay, you already have many maps with examples of that kind of landing pad, and it is self-contained enough...

To be a great contender in the mod contest, you should seek for a innovation (eg. small map like mos krettle landing pad concept with Tatooine RPG space traveling concept)

MTFBWY

BlindDaThief likes this
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14 hours ago, Midtaurus said:

I think the best choice is in tatooine repair bay, you already have many maps with examples of that kind of landing pad, and it is self-contained enough...

To be a great contender in the mod contest, you should seek for a innovation (eg. small map like mos krettle landing pad concept with Tatooine RPG space traveling concept)

MTFBWY

I agree with the Tatooine hanger suggestion.

It's an encapsulated environment, so easier to translate to a map.   

And it's also been featured several times in the show, and probably will continue to be a setting as the show continues on.

Though do whichever one you enjoy, it's your map and working on something you like makes the process more enjoyable.

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17 hours ago, Plague-Angel said:

Thank you Noodle.

I will be doing some of the interior yes. I've had to make it around a third larger than the one in the series to enable you to move around in it. 

I know Mando uses a ladder of sorts to get to the upper deck but I may need to put a lift in instead as it'll be very tight

You can make the ladder work if you make a trigger that makes the player jump to the top when used. There are a couple maps that use this technique, but I can't really remember any aside from a map in MBII where you can go up through some vents like that.

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Thanks for the suggestion Midtaurus & Fullkevlar. Tatooine does seem like the best setting, I already have lots of textures and prefabs made for that type of setting. Was thinking of having a trigger on the speeder bike in the bay that would teleport you to that town where Mando met the Boba knock off but for now I'll focus on the RC and the bay.

Noodle- I have played on maps that use jump pads, either player triggered or automatic, the Firefly map uses them in the crew quarters I believe. I did manage to make a ladder that worked alright using lots of tiny invisible step clip-brushes. Will have to see what works best when I get to that area.

 

? 

fullkevlar and BlindDaThief like this
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4 hours ago, Midtaurus said:

The sounds of the Razor Crest ... 0:12

2:12

 

Thank you for those! I watched bits of the ilm video a little while ago. Very cool that they still use real models and not just pure cg.

I forgot the thing had those air brakes... Might be a cool little feature to add ?

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23 hours ago, Plague-Angel said:

Thank you for those! I watched bits of the ilm video a little while ago. Very cool that they still use real models and not just pure cg.

I forgot the thing had those air brakes... Might be a cool little feature to add ?

And the "shiny" ship... you should workout the texture

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Just a small update really.

Started working on the interior of the Crest. Just a basic fleshing out really, the chairs in the cockpit will be replaced with ones similar to the show and old Solo wont be in the block at the end.

 

https://photos.app.goo.gl/9MwiT8Z2uYKtZRSEA

 

https://photos.app.goo.gl/A6PKqDCAF25QFEL9A

 

https://photos.app.goo.gl/UdPomCK4kw1ux1nf9

 

https://photos.app.goo.gl/VB6prmwos7Ev6SpG9

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7 hours ago, Plague-Angel said:

Just a small update really.

Started working on the interior of the Crest. Just a basic fleshing out really, the chairs in the cockpit will be replaced with ones similar to the show and old Solo wont be in the block at the end.

 

https://photos.app.goo.gl/9MwiT8Z2uYKtZRSEA

 

https://photos.app.goo.gl/A6PKqDCAF25QFEL9A

 

https://photos.app.goo.gl/UdPomCK4kw1ux1nf9

 

https://photos.app.goo.gl/VB6prmwos7Ev6SpG9


Looking good.

But how did they fit 3 Blurrg in there?  ?

Jolly and BlindDaThief like this
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@AshuraDX Thank you for your offer of help though this isn't a model, its a map. Unless you meant that? I'm using a basic specular shader for it now but if you've got any tips on how to polish it up some more or a better shader that'd be great!

 

I have been working on the textures/shader for the exterior but they still need a lot of work as there are a lot of smaller plates, greeblies on the hull but I'll add them as time goes on.

 

shot0034.jpg

 

 

shot0035.jpg

 

And just for fun, I thought as this was based on the A10 I'd make a version that looked a little more A10 like ?

 

shot0032.jpg

Edited by Plague-Angel
Clicked publish by mistake
fullkevlar and ZelZel like this
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2 hours ago, Plague-Angel said:

Yep. Any 3d stuff outside of Radiant for me is like staring into hyperspace!

I'll be making some of the smaller details out of larger brush works and then convert them to .ase's and downsize them

Even more impressive!

spacer.png

Plague-Angel likes this
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